defensive

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  • Darkfall posts a new preview of the Battle-Brand role

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2012

    You should know your role in Darkfall Unholy Wars. After all, your role determines a lot of what you're capable of doing at any given time, so it's pretty important. The newest development blog on the game gives a preview of one of the updated re-release's new roles for the Warrior, the defensive school known as the Battle-Brand. This is not a role for going out and making people miserable; this is a role for ruining the days of those trying to make you miserable. The Battle-Brand's abilities include two self-buffs to reduce magical damage taken and reflect a portion of damage taken back to the source. It also features Foebringer, an AoE pull for all nearby enemies, and Bandage, a self-healing spell to keep the Warrior up longer. Last but not least is the ultimate ability, Stoic Defense, which makes the Warrior entirely immune to damage for a short time while consuming mana and stamina. Take a look at the role's abilities in action in a preview video just past the cut. [Thanks to bartillo for the tip!]

  • Raid Rx: How to determine healing spell priorities

    by 
    Matt Low
    Matt Low
    04.08.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Following up from last week's piece on when to wipe, I want to take a closer look at healing priority in Cataclysm. Last year, I wrote an article discussing the different factors to consider when choosing your healing targets. I guess the question to ask is: Have things changed since then? Here are all the factors to consider: Inbound heals Cooldowns used Imminent damage Key players Accessibility There are bound to be others, but that's the main idea. Target priority hasn't changed much in Cataclysm. The question I continue to receive is what a player should actually do in terms of spell use. Let's do some healing analysis, and I'll walk you through what I do. Just do keep in mind that healing can have multiple right answers. Figure out what works for you and is effective for your raid group.

  • EVE Online developer explains major new feature: Tech III

    by 
    James Egan
    James Egan
    02.12.2009

    The dev blog many EVE Online players have been waiting for was published today. Tech III ships have been the subject of a great deal of excitement and no small amount of trepidation from the game's players. EVE developer CCP Nozh introduces the playerbase to "the dark delights of Tech 3 ships" in his dev blog "Strategic Cruisers: A New Breed." This moniker "Strategic Cruisers" is a fitting one, as they certainly are a new breed of ship, and one that requires some explanation. Nozh writes, "The elation of happening upon a unique fit, some fresh and clever setup, has always been a very appealing aspect of EVE. One of our primary goals for the Tech 3 ships was to bring this customization to a whole new level. The new ships are a fundamental departure from the tried and tested, offering such unparalleled customization that discussing them on the same terms as previous ships belies their true extent -- we're talking full-fledged, independent systems within the system. A little bit scary, really."

  • Blizzard wants your feedback on the new Pet defensive

    by 
    Eliah Hecht
    Eliah Hecht
    11.07.2008

    If you play a hunter at all, you've probably noticed a change to pets' Defensive behavior since patch 3.0.2. Ever since the dawn of time, or at least since I started playing (my first character was a hunter), pets on Defensive mode will attack anything that attacks you, the hunter (barring bugs). In this new world, though, pets attack anything that attacks you and anything that you attack. The idea here was just to make things a little more convenient for the hunter; typically, if you're attacking something, you want your pet to attack it as well. And if not, you can use Passive. It's a nice idea, but it's not been entirely popular. Part of the resistance comes from the fact that it's hard to switch off years of habit. Hunter's Mark, pet attack, I attack. That's how I've done it forever. And part of it is that players want more control; there's no longer any way to attack without your pet attacking if your pet is in defensive. It also really doesn't save much work; a single keystroke per fight, at most (many players have /petattack macroed to things like Hunter's Mark anyway). Blizzard has noticed that many Hunters have not been happy about this change to Defensive, so they're taking a look at it. If you have any feedback on the new Defensive mode, such feedback is being collected in this thread on the official forums, so you might want to drop by and let them know what you think. Personally, I don't love it, but it might just be fear of change. Skimming through the comments I do seem to be in the minority; most hunters report being quite happy with it. What do you think?

  • Defensive pets a little more jumpy

    by 
    Mike Schramm
    Mike Schramm
    10.17.2008

    A guildie of mine discovered this last night, and reader Theronis sent us a note today about it -- after patch 3.0.2, defensive pets act a little differently. Before the patch, they would only attack an enemy automatically if they attacked you first, which made things a little tough with casters -- pets in defensive mode wouldn't actually move to attack until the first spell actually hit you. But after the patch, pets are a little bit quicker: now, they'll move to attack as soon as you attack something, so you won't have to wait around until you get hit before your pet springs into action.However, this can be a drawback as well -- while Theronis says it's a good change and that his pets are smarter, my guildie had a problem: whenever he wanted to pull one mob out of a group, the pet would run in and pull them all. Anything you attack will get pounced on by your pet in defensive, and that might bring some unintended adds along for the ride.Personally, I always keep my pets in passive -- it only takes a split second to hit CTRL-1 to send them attacking, and I can much better control, both soloing and in instances, what my pet is up to at any given moment. It can hurt my DPS a bit if I'm not careful (since I'm a BM Hunter, my pet is a big part of my DPS, so if I forget to send him, that's a bigger loss), but the tradeoff is that I can be careful about pulling adds and I have control of my pet all the time. If the "smarter" defensive works great for you, good, but if you find your pet springing in a little too early, you might try switching back to passive and just staying there most of the time.