delvers-drop

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  • Delver's Drop exceeds Kickstarter goal with a week left

    by 
    JC Fletcher
    JC Fletcher
    03.05.2013

    Delver's Drop, Pixelscopic's multiplatform dungeon action-RPG, will exist. The project met its $75,000 Kickstarter goal, and currently sits at over $81,000, with seven days remaining. Since the last time we looked in on it, iOS, Android, and Ouya have been added not as stretch goals, but as part of the $15 pre-order tier. Pre-order the game and you'll get builds of all platforms when they become available, starting with PC and Mac around October.Stretch goals include getting the Linux version done more quickly, a new character class, a local multiplayer mode – "Think of Deathmatch as Zelda: Four Swords meets Super Smash Bros.!," ports to even more platforms, and other game expansions.If you want to help achieve a stretch goal, secure a copy of the game, or get the little guy seen above, check out the ongoing campaign.

  • Indie dungeon game Delver's Drop goes Kickstarter

    by 
    JC Fletcher
    JC Fletcher
    02.13.2013

    The early version of Delver's Drop shown during PAX impressed: the dungeon RPG by Pixelscopic had clever "3D" effects and a combination of roguelike and action game style. Pixelscopic is now asking for a bit of help finishing the game (which was just a prototype at the time), with a $75,000 Kickstarter drive.The $15 tier simply reserves a copy on PC and Mac, due in October; iOS and Android versions are expected "around February." Higher reward tiers include early beta access, art books, exclusive playable characters, and other goodies. There are a lot of tiers – think of each one as a floor in a dungeon, that you reach by buying your way through the others.

  • Delver's Drop makes a promising first impression

    by 
    Heidi Kemps
    Heidi Kemps
    10.30.2012

    One of the awesome things about indie gaming expos is the ability to interact directly with the developers. When most games are previewed at events, you'll be walked through a carefully selected segment of game that showcases a few key setpieces by a trained PR expert, then - if you're lucky - you'll get to ask one of the developers 10 minutes of carefully worded questions that they may or may not be able to actually answer.When it's indie stuff, however, things are very different. The person walking you through the demo and introducing all of the game's concepts to you will, more likely than not, be one of the people most directly involved in the game's creation. Every one of these demo sessions, along with seeing your reactions and hearing your feedback, means something to them personally. My time meeting with the team at Pixelscopic and playing a very early prototype of its first fully indepedent game, Delver's Drop, was a reminder of just how refreshing interactions with indie game developers can feel.The game immediately caught my eye as I wandered the PAX Prime indie megabooth. A traditionally styled, top-down action RPG was fairly unusual given the more esoteric and experimental subject matter most indie titles tend to embrace. It was obvious that the game was still very early, but already I could see the spark of something potentially awesome to be.