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The Wii U version of Aliens: Colonial Marines is game overed, man."Sega can confirm that the Wii U SKU of Aliens: Colonial Marines is no longer in development," a company representative has informed Joystiq.Discomfort over the game's heartbeat rose this week after the title missed its first quarter...

April 5th 2013 at 1:40pm 0 Comments
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Shoot Many Robots will be downloadable as a prime directive for humans using personal computers on April 6. Demiurge's co-op shoot-every-metal-thing-that-moves title will be available for $10, with an option to buy three copies of the game and receive the fourth for free.Steam-specific bonuses incl...

March 27th 2012 at 1:30pm 0 Comments
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Shoot Many Robots developer Demiurge will host a "Control Scheme Throwdown" at the upcoming PAX East. The throwdown is in response to feedback the studio received, which CEO Al Reed detailed in a blog post, arguing the merits of a twin-stick control scheme for the game over the single-stick method...

March 24th 2012 at 12:30am 0 Comments
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If the title of Shoot Many Robots didn't make it expressly clear what the point of the game is, Demiurge has provided a video and some screens for the game's launch that will help those of you still not catching on. Let us know if you still have any questions.

March 15th 2012 at 1:00am 0 Comments
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Massachusetts is the fifth largest state for game industry employment in spite of better developer incentives in other states. Nearly 1,300 industry jobs exist in the Commonwealth, but a recent profile of Irrational Games by The Improper Bostonian covers how the state's grip on gaming could slip if...

February 16th 2012 at 10:30pm 0 Comments
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Shoot Many Robots reminds me of classic 2D shooter Metal Slug, but with the addition of leveling and upgrade systems. Or it could be like a linear, 2D version of Borderlands -- beyond exhibiting a similar color palette, SMR's constantly popping out XP numbers and loot notices. Or maybe it's more...

March 22nd 2011 at 7:30pm 0 Comments
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Shoot Many Robots is Boston-based Demiurge Studios' first original game, and my hands-on with it at GDC was the first time that anyone at the developer ever gave a press demo. Studio head Albert Reed was, unsurprisingly, excited to delve into the studio's origins. "We got our start doing mods for...

March 14th 2011 at 3:00pm 0 Comments
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Albert Reed is the studio director and co-founder of Demiurge Studios, the Boston-based team responsible for the forthcoming Shoot Many Robots and a mess of contract work with Harmonix' Rock Band franchise, Gearbox Studios' Brothers in Arms and Borderlands franchises, and many more. Reed discusse...

March 10th 2011 at 2:18am 0 Comments
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38 Studios is OUT ... of Massachusetts. Curt Schilling's studio, which just announced its first project, Kingdoms of Amalur: Reckoning, at Comic-Con last week, is moving from Maynard, Massachusetts to Rhode Island. The state will be giving the development house $75 million in loan guarantees. Accor...

July 27th 2010 at 11:15am 0 Comments