demonology

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  • Blood Pact: Overview of project respec

    by 
    Nick Whelan
    Nick Whelan
    03.30.2009

    Another week has gone by already? Well, I guess that means it's time for Blood Pact! Nick Whelan's platform to wonder about things such as: what's up with there being female Warlocks in the game? Warlock is a gender specific title, indicative of masculinity. The feminine alternative is witch. So is Blizzard just made of fail or are all female members of the class actually men in disguise? Over the past three weeks, Blood Pact has been running an experiment I dubbed Project Respec. The intent was to take a look at some of the major endgame specs for Warlocks, try them out, test them, and report back my impressions. Now, having covered all the major specs I intend to cover with the project at this time, I'm happy with the level of success the project has had. A lot of readers have expressed enjoying the series, and I've learned a lot about the class, and a lot about what I'd like to do with this column. I also made a fair amount of mistakes along the way, but the WoW Insider community was always quick to point me in the right direction, and I'm confident that when I pick up Project Respec again after 3.1, I'll be much better prepared. This week, I'd like to sum up the Warlock specs I tested, and how they play. I won't bother saying much about their exact DPS output, because not only did my gear change between each test, but a few days of trials is hardly enough to get an absolutely comprehensive understanding of a play style. Instead, I'll be focusing on what it's like to play each of them, since they're all at least viable DPS specs. I'd also like to throw in my analysis of what will happen with them once patch 3.1 rolls around. Though, on the note of analysis, I should point out that computer issues continue to keep me off of the test realms, so my analysis is purely speculative.

  • Blood Pact: Look at me! I'm Illidan!

    by 
    Nick Whelan
    Nick Whelan
    03.23.2009

    The wily Warlock, Will, wantonly waves his wand; working a witchery upon the writings of a whimsical wretch named Whelan. Watching warily, Will awaits the wicked words which he willed. Thus this week's Blood Pact was born.Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.

  • Blood Pact: Deep in the third tree

    by 
    Nick Whelan
    Nick Whelan
    03.16.2009

    Staring at you from the darkest corner of the dank tavern is a shadowy figure, garbed in deep purples with scarlet trim. As you step closer, you realize that before you stands the dreaded Blood Pact. Behind it, drowning in his own cliches, sits Nick Whelan. For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with. I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.

  • David Hayter founds Dark Hero Studios

    by 
    Justin McElroy
    Justin McElroy
    03.16.2009

    We're pretty easy to win over. Do one video game voice that we really love (say Solid Snake, for instance) and we're willing to support you in pretty much anything you do after that. Heck, we'll even forgive the fact that you wrote that line about what happens to toads when they get struck by lightning. So it's with no small amount of jubilation that we announce that David Hayter, voice of the aforementioned Metal Gear lead, has co-founded Dark Hero Studios, which will focus on "film, TV, Internet and vidgame projects in the action, sci-fi and horror genres."We're such big fans of Hayter, we're gonna give Dark Hero's first project, film/graphic novel/video game Demonology a B+ and call it "a non-stop thrill ride from start to explosive finish."[Via Insulinfunk]

  • Blood Pact: Educating myself on fel / emberstorm

    by 
    Nick Whelan
    Nick Whelan
    03.09.2009

    The editors of WoW Insider have spoken the dark words, and another edition of Blood Pact has appeared to wreak havoc on the readership. This week, the first installment of Operation: Respec. And yes, columnist Nick Whelan is well aware that other classes have it way worse when dealing with respec costs. Please don't hate him.I'd like to begin a new project for Blood Pact, which should prove both entertaining to play with, and interesting to write about, if this week is any indication. In an attempt to expand my perspective on the Warlock class -- thus expanding the perspective of this column -- I will test out a variety of different 'cookie cutter' specs, and detail my experiences playing with them. I've ever-so-inventively dubbed this project 'Operation: Respec.'These won't be perfect tests of course. My contract with WoW Insider doesn't allow me to bill them my expenses, in or out of game. So any money spent on these tests will come straight out of my own digital pocket. I say this not to complain, but rather to explain why I won't be buying new gems, enchants, and gear for every test. Fortunately the stat requirements of the different Warlock specs are relatively similar. Mostly it's just crit rating and haste rating that get switched around, and for those I can at least switch between Spellstone and Firestone, as well as by using different statfood. Glyphs, unfortunately for my bankroll, have become rather essential to different play styles, so I will of course be switching between those within reason.

  • WoW Patch 3.1 PTR Warlock changes

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    Blizzard said that they'd be introducing a lot of changes for the Warlock class in Patch 3.1, and if the incomplete patch notes are any indication, it looks like they're following through on that promise. You can read through the patch notes, but the Warlock changes are incredibly interesting. There are a lot of them, so let's go through them one by one and I'll weigh in with my thoughts on whether the changes are good, bad, or badass. Let's start with the baseline changes.Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.It appears that the effects of Malediction has been rolled into the highest rank of this spell -- which means raiding Warlocks regardless of spec no longer have an excuse not to throw it up during a boss fight. Of course, this also means the Warlocks in the raid will have to talk amongst themselves as to who gets that assignment. It's like the Scorpid Sting of Hunters. It's a fantastic debuff, but it doesn't show up on the damage meters.Curse of Recklessness - RemovedOne of the least utilized curses, if only because there are better armor reduction effects which don't actually help your enemies. The good news is that the armor reduction has been rolled into the next spell...Curse of Weakness - Now also reduces the armor of the target by 5%.Warlock curses aside from Curse of Agony are generally utility spells, and this one has just been improved. I'm still wondering where the flee prevention fits in now that Curse of Recklessness is gone, though. We'll see if Blizzard addresses that through another ability.More changes after the jump...

  • Blood Pact: How the mighty have fallen, 2008 in review

    by 
    Zach Yonzon
    Zach Yonzon
    12.31.2008

    I wasn't kidding the last time I wrote about the decline of Warlocks in the game. It's pretty palpable in major cities like Dalaran, walking around and seeing a glut of Death Knights crowding the mailbox and only the occasional Warlock summoning her Dreadsteed to cruise the cobblestone streets. It makes my heart all warm and fuzzy (or sulfuric and crackly, you know) whenever I read an emote from Necrosis. I think it should be a point of pride. The class has fallen off the radar, and the sad part is -- nobody misses us.How did we get here, though? What happened between the class' popularity or should I say notoriety, from early this year to now? I mean, 3.0 happened, right? Blizzard buffed the class, with all three specs having a unique feel and playstyle. The class has never been more viable... on paper. I mean, Warlock DPS is competitive in PvE and that's the plain truth. It's a different game now. All classes can DPS in Wrath, and if they're played right, they'll do incredibly well. This means that playing a Warlock is now seriously hard work.

  • Wrath of the Lich King class changes roundup

    by 
    Alex Ziebart
    Alex Ziebart
    11.13.2008

    Over the last two days, the WoW Insider team has been busy reviewing and gathering all of the still-current class information to bring you up to speed for your first steps into Northrend. You've probably had a chance to get a handle on your class since most of the changes were pushed through in patch 3.0.2, but you have an extra ten levels ahead of you, an extra ten talent points, and a whole bunch of new skills and abilities you're going to need to learn. Don't know what to expect? We're here for you. If you do know what to expect? Well, I guess you can keep reading if you want. We'll let it slide just this once. Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert. Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.

  • Wrath of the Lich King: Warlock roundup

    by 
    Zach Yonzon
    Zach Yonzon
    11.12.2008

    Having fun yet? I know I am, and I'm not even playing Wrath yet, even though it's already out. The changes to the game have brought the Warlock to a different level of playability -- not quite as overwhelmingly powerful as before, but a whole lot of fun nonetheless. That's the point of this game, isn't it? To have fun? Well, congratulations for playing a Warlock, because from here to Level 80, I think you'll have a lot of fun. Let's see what we've got...STATE OF THE CLASS If you're only checking in now, you might be a bit surprised to see how much of the game has changed from The Burning Crusade. Our coverage of Patch 3.0.3 and the associated Warlock changes should get you up to speed. You can learn the Dreadsteed spell without doing the quest now. Cheater. Did you know that DoTs can now crit? You might need to set your demon to Passive, by the way. The new Defensive for pets works somewhat differently now... kind of a passive-aggressive that gets us into trouble. Speaking of pets, did you hear about that time when a big blueberry actually tanked Illidan? True story. Too bad the threat component has been nerfed somewhat. TALENT TREES Blizzard definitely shook things up when they unleashed Patch 3.0.2 upon Azeroth and I really took a liking to Affliction (I lie, I've always liked Affliction) and didn't quite get the hang of Demonology. My thoughts on the two trees can be found in an old Blood Pact. I surprised myself by actually enjoying Destruction. Give it a shot. You might surprise yourself, too. We ran through some talent choices for Affliction when 3.0.2 came out. We also took a look at, ugh, Demonology. And then there's Destruction. GENERAL TIPS Have a look at our Demonology 101 series, which gives an overview of the different Warlock pets such as the popular Voidwalker, the sexy Succubus, and even the conditional-but-now-usable-indoors Infernal. Learn how to unleash the full potential of a skill with our Skill Mastery. We took a look at Haunt, one of Affliction's staple spells. We have a plethora of stuff on Warlocks, but you'll probably have to wade through all the other posts just to get to them. That's not so bad, actually... so get reading!

  • [UPDATED] Warlock changes in patch 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned. Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]

  • Blood Pact: Affliction and Demonology in Patch 3.0.2

    by 
    Zach Yonzon
    Zach Yonzon
    10.23.2008

    It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.

  • Patch 3.0.2 primer for Warlocks part II

    by 
    Zach Yonzon
    Zach Yonzon
    10.14.2008

    DemonologyLet's now take a look at the Demonology tree. Out of all the trees, Demonology has always been about utility. Obviously the most pet-centric spec, Patch 3.0.2 brings interesting synergies with the pet and Warlock that also brings significant gains in DPS. It's also still a great PvP spec, although Warlocks who choose to pursue SL/SL take a hit from the survivability nerfs in Demonology and miss out on some cool 51-point toys.On the first tier, we already discussed the nerf to Demonic Embrace, which now only grants 10% total Stamina instead of 15%. The Spirit penalty was removed, however, and it actually matters because we actually get spell power gains from Spirit through Fel Armor. Five points here is mandatory. There's also Improved Imp, which we'll skip because we won't be using the Imp much as a Demonologist, anyway. And then there's Improved Healthstone, which I highly recommend whether you raid or PvP. It's notable that when I tested it in Beta, players are no longer allowed to possess more than one Healthstone, regardless of rank. Because of this change, you might as well have the best one. Your raid or team will thank you for it.On the second tier we'll find Improved Health Funnel, which was buffed to grant a mitigation mechanic while our pet is under the effect of Health Funnel. I'd normally say take it, but we'll have our hands full with other talents later on. If you use your pet to tank a lot, this talent helps. Otherwise, you can skip it. On the other hand, you have to put three points in Fel Vitality, which rolls Fel Intellect and Stamina together. This one is a no-brainer. Demonic Brutality is a tougher choice. This is the buffed Improved Voidwalker which also increases the DPS of our Felguard. This is about as close as we'll get to an Improved Felguard for now, so it just might be worth investing in. Improved Succubus in tier three has been reworked to a more usable form by making Seduction instant cast, which is awesome. It's not like we ever used her for Lash of Pain or Soothing Kiss, anyway. If you really want pure utility, pick this up as it will also situationally be handy in PvP. Despite the improvement, though, I'd much rather spend three points in Demonic Aegis on the same tier for the spell power bonus to Fel Armor. Two key talents are also on the third tier -- the weaker but more accessible Soul Link and life-saving Fel Domination. Take them. Speaking of key talents, max out all the talents in tier four. Unholy Power opens up three different talents and Master Summoner is necessary to make Fel Domination absolutely worth it.The good news is that Demonic Sacrifice is now completely optional. If you're a fan of demon-less raiding, which I admittedly am not, then pick this up to go along with a hybrid Destruction spec. Otherwise you can skip this talent and Master Conjuror, both on the fifth tier. It's important to note, however, that Firestones and Spellstones have been reworked to be weapon buffs like Mana Oils. They no longer need to be equipped but instead are a 5-charge consumable item that grants significant bonuses to direct damage spells or DoTs.Mana Feed on the sixth tier is a good investment, particularly because Felguards eat through their mana extremely fast. Master Demonologist is another vital talent not only for the passive benefits but because it's required for Demonic Empowerment. That's about eight talents spent on this tier, so it's good that we can skip the underwhelming Improved Enslave Demon completely.Tier seven is a mixed bag. If you're heavy into PvP, you should probably max out Demonic Reslience, specially with the weaker Soul Link. Otherwise, you can skip it and invest in the more DPS-oriented Demonic Knowledge, which should do wonders for you in PvE. Also on this tier is the utility spell Demonic Empowerment, which I've enthused about. I like it. I have it hotkeyed. I hope you like it, too.Past the seventh tier we will be foregoing hybridization and should be committing to full Demonology. It's also where all these master and demon synergies start falling into place. Demonic Tactics on tier nine is a flat out DPS boost that should be maxed out. We'll also need it for another cool talent on the next tier. If we plan on sending our pet into the fray -- which we should, really -- Fel Synergy will help keep it alive. The more damage we deal, the more our demons stay up. How cool is that?Improved Demonic Tactics is on the ninth tier and gives our demons that necessary punch for Demonic Empathy. The DPS boost is moderate at 3%, but is virtually guaranteed to be up for either the Warlock or her pet at all times. It's pretty weak for something so deep in the tree, however, so I recommend skipping it. What we're not skipping, however, is Summon Felguard. No, really.Improved Demonic Tactics will come in handy for Demonic Pact, which grants a raidwide buff whenever our pet crits. If you're a raider, you'll want this. It won't stack with Shaman totems, though, so it's only good if you have considerable spell power. If you mostly PvP, you can skip it.Finally, we have Metamorphosis. I wanted to do a Skill Mastery on this talent because it really needs to be discussed. First of all, I honestly don't think it's a finished spell. At its best, it's a 30 second DPS boost every three minutes and a perfect panic button for PvP. It boosts a Demonology Warlock's survivability to the stratosphere because of the 600% armor bonus and snare and stun duration reductions. It's very nearly a Warlock's version of The Beast Within.Be warned, however, that the associated abilities in demon form are situational and even downright silly. Shadow Cleave gives you a low-damage melee strike... that also hits allies. I mean, if you have 30 seconds in this godly, er, demonic form, why would you waste your GCD on a silly melee strike? Then there's Challenging Howl, an AoE taunt for those Warlocks who've always dreamed of being Tankadins. Of course, the only thing vaguely tank-ish about a Warlock in demon form is the armor, and it's not even that high. Oh, and once 30 seconds are up, you're quite certain to die.Immolation Aura is great, though. It scales very well with spell damage and is there to teach those big, bad Warriors a lesson for picking on us. It lasts 15 seconds, so if you can't get out of melee range within that span of time, at least you're dealing some hurt. It's pretty much the best demon form ability, although you'll rarely use it while raiding. There's also Demon Charge, which is like a Warrior's Intercept. The trouble is, it works from a minimum of 8 yards, meaning you'll actually have to get close to someone you're already far away from to begin with. [CLARIFICATION: That statement was supposed to mean "you're already 8 yards away, why the hell would I charge to my opponent?"]I don't know about you, but I was fairly certain that our strategy was to kite things, not to tank things. Pretty much everything about Metamorphosis is counter-intuitive. That said, the ability does have its uses, and can be considered a boost to DPS when raiding. Hopefully it'll still get fixed at some point and, for the love of demons, it should get a female form. Even if you go deep into Demonology, you're completely excused if you skip Metamorphosis. << BACK NEXT >> Zach helps guide you through the changes in 3.0.2, so you can be enthralled in all the demonic love Blizzard's thrown together. Check out other 3.0.2 Talent Guides, too, as well as everything about the so-called Echoes of Doom.

  • First impressions: 5-man healing in the beta

    by 
    Allison Robert
    Allison Robert
    09.23.2008

    I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

  • Demonology 101: the Felguard

    by 
    Zach Yonzon
    Zach Yonzon
    09.15.2008

    Meet the bad boy of Warlock pets, the Felguard. This 41-point Demonology talent is the favorite pet of many Warlocks -- and I have to confess, after speccing Demonology in the Wrath Beta -- I kind of like him a lot, too. He's tough, he dishes out some hurt, and he can stun opponents every thirty seconds. It was also originally the only demon with Avoidance, but the passive ability was buffed and handed out to all demons in Wrath or Patch 3.0.When solo, the Felguard makes a great tank, although it loses out to the Voidwalker in terms of armor and health. However, Anguish and a higher DPS makes it generate more threat, allowing it to hold aggro better. Having Demonic Frenzy means that the Felguard gets stronger and stronger (up to 50%) with each damaging attack, and Cleave is a basic attack that can hit multiple opponents -- although care needs to be taken when used in PvE as Cleave can break crowd control. You should key bind Intercept as it can interrupt spellcasting, although it has a minimum 8 yard range so stunning its current target can sometimes be tricky. Think of a Felguard as Warrior lite.

  • Demonology 101: the Imp

    by 
    Zach Yonzon
    Zach Yonzon
    09.13.2008

    Ok, this is fun. Out of all the demons I can summon, I hate the imp the most. Not for any other reason than it has major lip. Fortunately for me, because I prefer Affliction, I don't have to deal with Rupjub's tinny whining in Wrath of the Lich King. On the other hand, Destruction Warlocks will have to suffer them because they're the perfect pets for the tree.Some basic stuff first... imps don't need a Soul Shard to summon, so it's great for lazy Warlocks. It also has a basic Firebolt that you'll need to set to auto-cast because that's pretty much all it can do once you've toggled it to attack. Firebolt was nerfed to a 2.5 second cast -- up from 2 -- but there are a lot of talents that pump up the imp's DPS (including the silly Demonic Power which brings back Firebolt's casting time to the original 2). It also provides a couple of group buffs -- the Fire Shield, which is kind of like a Druid's Thorns but with a Fire Resistance bonus; and Blood Pact, a Stamina buff that used to get a Warlock grouped with the tank. Blood Pact has been changed to grant a health bonus, rather than Stamina, so it will no longer stack with Commanding Shout.Finally, an imp can Phase Shift, a sort of self-Banish that only breaks when the imp attacks. A Phase Shifted imp used to be standard for Affliction Warlocks with Dark Pact, because of the imp's high mana pool and monstrous regeneration rate. That's all set to change in Wrath, however, with the improvements to the Felhunter. The imp blows things up, that's kind of its nature, so in Wrath of the Lich King, if you're a Warlock that likes to blow things up, the imp is the demon that blows things up right with you.

  • Warlock changes in Beta build 8926

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    The nerf bat swung low and hard. Did it hit Warlocks? Well... yes and no. This is the stage in Beta where things are tuned downwards -- notoriously labeled the nerf patch -- and Warlocks are big, fat nerf targets. On the other hand, some spells got buffs and others were reworked. This is just Beta, so don't panic. Classes are buffed and nerfed throughout the testing process until everything is finely tuned.Without further ado: they nerfed Death's Embrace to grant 9% crit to all Shadow Spells when an opponent is at 20% or below health, down from 15% crit. Eradication can no longer be a permanent buff now as it now notes that, "This effect cannot occur more often than once every 30 sec". On the other hand, Death's Embrace and Eradication got cool new icons. Dark Pact, which I raved about when I talked about the Felhunter, has been nerfed back to its current form of granting 100% of the mana drained from pet (down from 200% in previous builds). Curse of Exhaustion was nerfed to a 30% movement speed reduction, down from 50%. It's now back to the live realm's value but without the benefit of Amplify Curse, which was reworked in Beta. Fel Armor's mana regeneration was removed and replaced with a health regeneration rate of 2% per 5 seconds. I'm not too sure how to feel about that, but since Warlocks treat health as mana, anyway, it's not such a substantial nerf but merely a mechanical change. More nerfs and a few pleasant surprises after the jump.

  • Instant Corruption and other infernal joys

    by 
    Zach Yonzon
    Zach Yonzon
    09.10.2008

    Hot on the heels of Blizzard asking Warlocks for feedback on Metamorphosis, the Wrath development team shows how amazingly fast they work and how they actually listen to players. Koraa and Ghostcrawler materialized into the Warlock Beta forums to announce -- simultaneously on separate threads -- that Metamorphosis was going to change significantly in an upcoming Beta build, with the changes happily incorporating most of the feedback that players threw in.First of all, Metamorphosis will no longer replace a summoned demon -- a no-brainer feature that should have been there from the start considering that most talents in the tree buff up the Warlock's demon! It will also now increase armor by 600%, up from 360%, a coefficient that scales better with a Warlock's base armor of... cloth. Significantly, the demon form will now also increases all damage by 40%, after players realized that turning into a demon with many melee abilities and being cut off from normal spells actually reduced their DPS. Speaking of normal spells, Warlocks in demon form can now cast those, too. These changes come in addition to a few others that Blizzard is working on such as a few demon form-exclusive abilities -- and it seems like Demonology will finally be truly, diabolically fun. [EDIT: In my excitement I forgot to mention that the spell was reverted to a 5-minute cooldown and the form lasts 45 seconds. Still awesome!]I griped about this on the last Blood Pact along with a throng of other Warlocks, and it seems like Blizzard has heard us -- Corruption will now be baseline instant cast! It's a change that has been a long time coming, and it's finally turning real. Improved Corruption will instead increase the damage of Corruption by up to 20%, effectively negating Empowered Corruption and hopefully freeing up space for a new, exciting talent or at least more points to use in an already bloated tree.

  • Metamorphosis feedback wanted

    by 
    Alex Ziebart
    Alex Ziebart
    09.09.2008

    For all of you Warlock beta testers out there, Ghostcrawler is looking for your help! Since the Wrath Beta began, Metamorphosis has been one of those abilities that sound cool in theory, but the application was totally wrong, more or less. Ghostcrawler has put out a call for focused, constructive feedback on the ability. When you head over there, keep in mind that Ghostcrawler wants feedback specifically about Metamorphosis in this thread, and 'get rid of it' isn't constructive feedback. Those of you not beta testing may be interested in the thread as well, since it might be a pretty strong indicator of where Demonology will end up.The most common feedback I've seen is that the ability renders most of your other talent points null and void for the duration of the transformation, rather than synergizing with them. I find myself agreeing with that wholeheartedly. It's an interesting concept, but no top end talent should nullify everything before it unless it's good enough to make up for all of those talent points you lost. Metamorphosis definitely does not have 51 talent points baked into it, and I'd say it would be impossible to even do that.

  • Warlock talent changes added to official talent calculators

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.04.2008

    For every major class mechanic overhaul in the Wrath Beta, there's also a few minor tweaks for other classes as Blizzard works on perfecting the new talents and class balance for release. Today, it's the Warlocks' turn. MMO-Champion has discovered a few changes to the official talent calculator for the Warlock. Check it out after the jump.

  • Wrath Beta patch notes: Warlock part I

    by 
    Michael Gray
    Michael Gray
    07.19.2008

    So, the world (and WoW Insider) is alive with the sound of the Wrath of the Lich King beta, and it's high time that we take a look at our favorite commander of evil... the Warlock. We'll want to be sure we understand what's coming for us, so as not to let anyone think those other evil guys are horning in on our territory. And, yeah, there's definitely some things changing.A lot of the changes are a little hard to noggin out -- are they meant to be buffs? Nerfs? Inexplicably different, but not really better or worse? Demonology is certainly getting a thorough shuffle, but it's hard to say whether it's good or bad. We'll chat more about it after the cut. Let's start with what the first beta patch notes obviously say, and consider what each item means. Then, in Part II, we'll start looking at each tree individually, with each of its new spells.