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  • A little more Final Fantasy XIV information from Dengeki

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2010

    Since we recently had an official update to the Final Fantasy XIV site, we're currently in the usual gap before Square-Enix releases any more information about the game. But a few new little tidbits have surfaced from Dengeki Games, an offshoot of the same Dengeki Playstation magazine that's provided many translated tidbits for players. Eorzeapedia has a translation up with the new information, which includes some dissection of the above UI screenshot and a few more nuggets of information. Oddly, one of the most interesting bits of information is what the red icon located next to the enemy name indicates. (That would be just to the right of the player character in the image.) The effect is apparently similar to that of colored enemy names in several MMOs, but with a twist -- rather than providing you with information about the enemy, it compares the overall strength of the enemy party with your current party. Also included in the news is the fact that testing will take place at differing times worldwide, as well as a few more hints about unlocking popular traits like dual wielding. While it's not going to answer all of your questions, the newest translation should help stoke your appetite for Final Fantasy XIV's release hopefully coming this year.

  • Advance leaks from Famitsu and Dengeki shed more light on Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    The first round of testing is just around the corner, and for some people that means that Final Fantasy XIV is holding much more mental real estate than the just-released Final Fantasy XIII. All things considered, information is likely to start coming fast and furious as soon as the testing opens, but some advance copies of Famitsu and Dengeki Playstation have made their way into the hands of people who just can't wait another day. FFXIVCore has helpfully translated the information available, which already paints an interesting picture of how the game will play. Fighting is confirmed to be on the move, with a strong emphasis on positioning and MP conservation. We've also got some picture of how the classes will play, with Pugilists inheriting a workalike to Provoke and Gladiators inheriting Phalanx and Shield Bash, albeit with different characteristics. There's also talk about Miners and Blacksmiths working in parties, pointing out utility for gathering or crafting disciplines in groups. We've also got a little information on the Illusionist, meaning most likely that an official site update is on the way. With testing beginning soon, expect Final Fantasy XIV information to become more and more available -- but what we're hearing so far definitely sounds like a good ride.

  • More Final Fantasy XIV translations with developer commentary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2010

    In some games, adventurers are just regular people, albeit very well-trained and highly-armed people who are a bit dangerous to have hanging around too long. In others, however, there's something special setting them apart, even beyond the fact that they spend all of their waking lives running through muck-infested ruins. Add Final Fantasy XIV to the latter list, as fansite FFXIVCore has translated the most recent issue of Dengeki Playstation, which includes some information straight to the magazine from the developers. They make note of the fact that adventurers have a specific power to change the world, albeit one distinct from the time-travel mechanics used in Final Fantasy XI. The translation covers a lot of ground, and reveals such tidbits as the lack of any hybrid magic-and-melee classes in Final Fantasy XIV -- such abilities will come from a character's growth in multiple areas rather than a specific class such as the Red Mage or Paladin. More details on character creation are included, with the creators talking about both a more flexible creator than Final Fantasy XI and the possibility of changing elements of a character's starting armor. There are also some tidbits on the political state of the land and the three-way conflict between the adventurers of Eorzea, the Garleann Empire, and the beast tribes. Unfortunately, there's no answer to the question many of us want answered -- namely, when we can start the beta.