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You remember Revival, right? You know, the game funding its development by selling in-game houses? That one. The developers haven't been quiet over the holiday season, with several recent blog posts detailing the high-end concepts behind several of the game's key mechanics -- for example, dying, wh...

4 months ago 0 Comments
January 7, 2015 at 9:00AM
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In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding. Whatever else is true of raiding, it is definitely social. Communitie...

5 months ago 0 Comments
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Gloria Victis has been slowly unveiling new bits of information to fans, mostly focusing on screenshots. But screenshots don't show the world in motion, which is kind of a big deal -- a game can look wonderful in stills but move stiffly, or it can look nice in motion and be boring in static picture...

1 year ago 0 Comments
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A recent article by Mark Kern of Red 5 Studios is all about the idea that most of an MMO is wasted space. Not travel space that doesn't need to be there; no, Kern is talking about the huge amount of low-level content that gets played and discarded at a dizzying pace as players move past it. Accordi...

1 year ago 0 Comments