design-elements

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  • The Soapbox: The trinity isn't so bad

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.27.2012

    The role trinity in MMOs has gotten a pretty hard drubbing over the last two years or so. Ask a lot of people with knee-jerk responses and they'll tell you that it's what's killing MMOs. Well, unless they tell you that tab-targeting is killing MMOs. Or themeparks. Or free-to-play. Or World of Warcraft or Star Wars: The Old Republic or subscription fees or lack of housing, or... All right, so there are people quick to announce the death of MMOs based on pretty much any feature that the announcer dislikes. But the trinity has still been falling out of vogue with players. Guild Wars 2 even made a selling point out of the fact that it didn't have a proper trinity, instead having a series of roles that no one seems entirely clear on. There's a very consistent idea floating around that a game based on the standard trifecta is in some way flawed or not trying hard enough. Except that the trinity isn't a bad thing. Tank, healer, and DPS is not a model that's lacking in some crucial area. And it deserves a bit more appreciation than it gets.

  • ArenaNet explains golden rules of Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    07.03.2012

    How do you think Guild Wars 2 came about? Mystic dream-journeys to consult with unicorn sages atop mountains of inspiration? Late-night voodoo with developers dancing around a bubbling pot of inactive World of Warcraft accounts? Well, ArenaNet game designer Ben Miller is here to set the record straight. In a recent blog post, Miller outlined some of the golden rules that have served as ArenaNet's polestar on the journey of creating Guild Wars 2. The first and most important rule is to make the world come alive and lay the foundation of the game's design philosophy. The world of Tyria has been thoroughly established, from geopolitical histories to cultural development to ecosystems. This kind of planned-out depth makes certain that game-world elements added in throughout the design process fit in the world being created and that the game has a consistent and coherent feel, which adds to its liveliness. The second rule, that cooperation is key, is behind mechanics like individually tracked resource nodes, a universal revival ability, and loot and XP rewards for everyone who helps kill a foe or complete an event.

  • Amazon's new e-book format brings HTML5 support to your Kindle library

    by 
    Amar Toor
    Amar Toor
    10.24.2011

    "Great looking books." That's what Amazon is promising to deliver with Kindle Format 8 (KF8) -- a new, HTML5-based file format for Kindle books. According to the company, KF8 will allow publishers to produce picture books, comics and graphic novels with greater ease, thanks to the platform's rich formatting capabilities and design elements. In fact, this format brings more than 150 new formatting tools to the table, including fixed layouts, nested tables, sidebars and Scalable Vector Graphics, among others. It should be noted, however, that audio and video are not included on the list of supported HTML tags and CSS elements. At first, content creators will only be able to use KF8 for the Kindle Fire tablet, though Amazon says it'll gradually expand to its entire lineup of devices and apps "in the coming months." No word yet on when KF8 will become available as an update to Amazon's Kindle Publisher Tools suite, but you can find more details at the source link, below.