design-tools

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  • The Tattered Notebook: EverQuest Next Round Table roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.14.2013

    Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form. Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.

  • EQ Next's third round table response focuses on Landmark tools

    by 
    MJ Guthrie
    MJ Guthrie
    09.04.2013

    Each week, EverQuest Next devs throw out a new question for players to weigh in on through voting and forum discussion. Then after gathering all the comments, devs put out a video to respond to the conversation. This past week's question focused on the desired complexity of EverQuest Landmark's design tools. Lead Building and UI designer Jake Sones and Senior Brand Manager Omeed Dariani got behind the camera to respond to player feedback. In a nutshell, players like powerful tools, but want them to be user-friendly. Complexity will come in the form of unlocking more advanced tools as a user becomes more skilled in using current ones. You can catch all the details in the clip after the cut.