destin-bales

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  • Huge Lands of the Dead update via WAR/Eurogamer dev chat

    by 
    Brooke Pilley
    Brooke Pilley
    02.05.2009

    Eurogamer just hosted a live dev chat with Mythic Entertainment's Warhammer Online staff. Present in this conversation were Executive Producer Jeff Hickman, Senior Creative Director Paul Barnett, Senior Designer (careers) Rob Hinkle, and Live Producer Destin Bales.Mythic staff elaborated on many parts of their game and business from launching in new countries, to the new Slayer and Choppa careers, and balance. Perhaps the biggest reveal was a plethora of new information about Lands of the Dead. They spilled the beans on a number of interesting details, including a live event leading up to LotD that will essentially be a huge Order vs. Destruction battle for who can gain early and exclusive access to the dungeon (for a limited time). This "RvR-gated ultimate sandbox" zone is expected to change hands nightly and will have content for smaller group sizes up to that of a warband (24 players). Paul Barnett elaborated on some similar mechanics to Darkness Falls from DAOC by saying LotD will have, "tokens, other loot methods, a wide level range, and the thrill of your enemy always breathing down your back."Do yourself a favour and check out the entire dev chat log because there are so many more details than this!

  • Mythic addresses Waaagh, naked dwarf issue

    by 
    Adrian Bott
    Adrian Bott
    10.03.2008

    In the wake of Warhammer Online's launch, Mythic have kept up a stream of information. Today we have Destin Bales, the Live Producer, giving us a rundown of that quintessential WAR ejaculation, Waaagh! 'It's an enthusiastic battle cry, challenging both our enemies on the battlefield and ourselves in the office. It's a howl of frustration when at the last moment some piece of code unexpectedly breaks. It's the sound of a rampaging horde of developers rushing to get to the pizza on a night we have to burn the midnight oil to make sure an update to the game is fully tested and ready to go. It's a sort of unofficial slogan we proudly wear on green t-shirts. Oh, and yeah, apparently some Orcs said it once.'Destin also drops some intriguing hints about easter eggs, and stuff in game that may as yet remain undiscovered. WAR is notable for being especially rewarding to the 'explorer' kind of player, those who like to roam around for themselves and uncover little oddments of lore. We were drawn to the comment about altars in the Lair of Xaphan, which itself is apparently elusive. 'It might seem odd at first that they don't do anything when you interact with them. Well, that's probably because you haven't found them all yet.' If any of our readers have found them all and can tell us what Destin's hinting at, then please do let us know!Along with the Dev blog, there have been the anticipated hotfix notes, summarized under the cut. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Why Mythic thinks Warhammer should be your first MMO

    by 
    Michael Zenke
    Michael Zenke
    05.14.2008

    It's always interesting to hear the reasons people don't play MMOs. The time commitment is a common and very valid concern - as is the boredom of the grind, the sameness of the games, and the meaninglessness of the avatar's story. Patrick Klepeck of MTV Games offers up a new reason, noting that the freedom of exploration often lauded by MMO fans is (to him) a significant drawback. Warhammer Online's content director Destin Bales responded to Klepeck's apathy with two words: public quests. At the MTV Multiplayer site they have a great description of the PQ Bales used to show him what the genre has to offer. A hydra attack on a Dark Elf sea vessel tops off the event, a setpiece battle we also touched on in our WAR update from a few weeks back.Another recent rundown on EA Mythic's in-development title is available from Gamespy; they offer players unfamiliar with MMOs their own intro to the genre, with a description of the newbie Dark Elf and Dwarven areas. Despite some reservations that the game's new player area doesn't highlight many of Warhammer's standout features, writer Miguel Lopez was impressed with the 'sense of place' the starter zones impart. Says Lopez: "[WAR] quest areas don't seem to be places that wandering monsters simply arbitrarily inhabit; at least in the two areas we checked out, there was a definite rhyme and reason for mob X to be patrolling site Y. The effort to build the environments like this go a long way toward negating one of the most common criticisms levied against MMOs: that they feel like static wax museums inhabited by staid 3D models."

  • Matt Daniels talks about his role as WAR's lead writer

    by 
    William Dobson
    William Dobson
    03.23.2008

    Writing a compelling game story is no easy feat. Now imagine being responsible for the innumerable and layered storylines in an MMO, constantly evolving and needing to fit with everything else -- sounds like a nightmare, doesn't it? Lead writer for Warhammer Online Matt Daniels would beg to differ. He has penned a new developer diary, in which he goes over his role in bringing the Warhammer setting to life, and it sounds like it's nothing but fun. A big challenge, but still fun.It seems we somehow missed the previous developer diary as well, which features content director Destin Bales talking about the roughly-ten-thousand pages of documentation that the content team has come up with for WAR. This covers a huge range of things, from the basic premise of the game, to very detailed content information. You'll even get to read an example of the work found in the content documents, with a full description of the "Mount Bloodthorn" zone pasted at the bottom of the article. Check out both Daniels' and Bales' dev diaries, and we'll be sure to keep our eyes out for the next one.