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  • Elder Scrolls Online begins testing Update 2

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2014

    Elder Scrolls Online's Update 2 is currently on the public test server, and any interested subscriber can now check it out. ZeniMax announced today that its test server is now open to all active account holders and gave details for the game's second update. Update 2, which is scheduled for June 23rd, will contain a new veteran dungeon (Crypt of Hearts), a field of view slider, more object interactions, and plenty of bug fixes and balance tweaks. In the team's "Road Ahead" letter, ZeniMax informed the community that it's working to carefully balance the classes, get the EU megaserver online, create additional player customization systems, rework quests, and improve the veteran system.

  • EVE Online: Kronos brings the fight to uppity pirates

    by 
    Justin Olivetti
    Justin Olivetti
    05.30.2014

    EVE Online: Kronos is on deck for next Tuesday's release, which means that CCP Games is going into overdrive to inform the community as to what to expect with the newest expansion. As such, today we have a pair of lengthy posts talking about new exploration sites and ship/module balancing. In the expansion, players will be tasked with hunting down a particular sect of pirates, the Guristas, by hunting through a null-sec system for the prized data. CCP will be dangling eight new ship skins as potential rewards for a successful search. Kronos will also include a rebalance of 38 ships, a "heap" of modules, and a total overhaul of the drone weapon system. CCP stated that the two themes of the expansion's balancing are the ascendancy of pirates and mercenaries and advancements in industrial technology. CCP also just posted the patch notes from Kronos, so give them a look!

  • Here's what else is coming in EVE's Kronos

    by 
    Jef Reahard
    Jef Reahard
    05.29.2014

    Last week CCP shared what EVE Online players can expect with June 3rd's Kronos release. Today, the firm has published another lengthy dev blog with even more internet spaceship goodness. There's an improved Typhoon model, new low-sec contraband sites, low slots on freighters and jump freighters, and improved visuals on EVE's Mac client (as well as improved Mac-specific customer service).

  • Go tent camping now in Wurm Online

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2014

    In a game that allows you to carve out a swath of wilderness and create a home, it seems strange that Wurm Online previously lacked anything between the "sleep on the hard ground" and "set up shop in a full cabin" territory. Well that's all changed thanks to the addition of tents, including a newbie variant that is handed out at the start. Wurm's also updated the game to include timber frame walls for houses. The team spent some time in this week's news post to talk about upcoming projects, including a pavilion-style tent, progress with collision detection on bridges, a meditation animation, and the Xanadu release. [Thanks to Tom for the tip!]

  • EVE Online explains its new expansion model, opens store testing

    by 
    Bree Royce
    Bree Royce
    05.12.2014

    If you followed EVE Fanfest 2014 closely, you already know that CCP is planning on reworking EVE Online's twice-yearly-expansion schedule, but today's dev blog aims to flesh out that plan. Writes CCP Seagull, Instead of doing two big expansions per year, we are moving to a model where we do about 10 releases per year, or one release every 6 weeks. In general each of those releases will be smaller than what you have seen with our expansions, but overall we will get you more per year and an overall better EVE Online because of the two big benefits this new model brings: Smaller and medium size features get to you faster, and we can make bigger features and changes to EVE Online because these can take the time they need to mature before going out, without needing to time a rare expansion. Seagull further explains that the new expansion cycle will help the team deliver speedier content for a wider variety of playstyles. In other EVE news, CCP has announced that EVE's store is open for testing on the Singularity server. "The new store will be instrumental in the future for offering ship skins, and other character and account related services," says CCP Falcon.

  • Star Trek Online refitting two patrol escorts

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2014

    Two big refits are in store for Star Trek Online's patrol escorts, so if you are partial to the Tempest or Maelstrom class vessels, pay rapt attention to the following announcement. The Tempest class refit will be improved to include a fifth tactical console slot, better bridge officer seating, and increased aft firepower. It'll also come standard with a Nadion Saturation Bomb console that "lays down a string of explosive fire" to the enemy ship and beyond, leaving a damaging radiation field afterward. The ship will require Vice Admiral rank and 2,500 ZEN to purchase. The Maelstrom class refit isn't as grand due to its size, but it will be beefed up, add a third engineering console slot, and include a fused aft Tempest tail gun. This ship also requires Vice Admiral rank to purchase along with five fleet modules.

  • EverQuest Next's designers discuss rebooting a classic franchise via lore

    by 
    Bree Royce
    Bree Royce
    05.06.2014

    In the studio's most recent dev diary, SOE's Omeed Dariani helms a video panel of EverQuest Next designers to discuss not game mechanics or advancement but the story and lore in EQN and Landmark. Lead Content Designer Steve Danuser, Creative Director Jeff Butler, and Senior Game Designer Bill Trost debate how to reboot a classic franchise, how to select the best material to incorporate into the new games, and how to insert the lore in an organic way rather than infodump on the players. If lore is your thing, you'll enjoy the video embedded after the break.

  • The Secret World's Tokyo story missions will be replayable

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2014

    The Secret World's Issue #9: The Black Signal is coming this month (when, Funcom, when?), and in today's newsletter, the studio announced that all of the main storyline missions for Tokyo will be replayable for the first time in the game. Funcom posted a three-page comic for the issue and promised that it will be talking about Tokyo quite a bit in the coming weeks. "With Issue #9, we will be releasing the first part of the zone, the first chapter in the continuation of the main story, several side missions, and of course, the AEGIS system," the studio summed up. To fill the weeks between now and then, Funcom is triggering a repeat of all of the stages of the Whispering Tide event. This encore event will begin on May 7th and end on May 21st.

  • Dark Age of Camelot plans New Frontiers tweaks, player polling

    by 
    Bree Royce
    Bree Royce
    05.04.2014

    Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring explanation of what makes the game so great after a dozen years. Some of the highlights: There are plans to revamp PvE after the New Frontiers content is properly tweaked. First on the PvE list is the top 10% most rewarding and difficult encounters. On the flipside, the devs agree there's too much PvE emphasis in the RvR Frontiers. The team is still looking at incentives for keep, tower, and relic defense. Shards will not be usable in housing zones. Legendary weapon updates are still on the table. Finally, there's a note that the game will ultimately benefit from in-game polling systems as opposed to relying on feedback from just the vocal minority of players. "You will be heard. Count on it," Broadsword promises.

  • Anarchy Online and Age of Conan players vote on new content

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2014

    Newsletters for Anarchy Online and Age of Conan were posted yesterday, and both of them had a common theme: an intiative by Funcom to let players vote on what new content they want to see developed. Anarchy Online players voted for a new Shadowlands mission, which is currently being made for the Inferno zone. AO is also getting ready to show off the 18.7 patch, which contains a new ICC headquarters, the new player experience, and shop changes. As for the Age of Conan community, players voted to see Conall's Valley and the Wild Lands of Zelata included with PvP events. The studio has scheduled a world boss event for May 7th, the sixth anniversary event for May 20th, and Patch 4.2 for some time this month.

  • Elite: Dangerous newsletter clarifies alpha and beta phases

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    In the latest edition of the Elite: Dangerous newsletter, David Braben and crew refine the game's alpha and beta schedule. "The final stage of the Alpha [Alpha 4] will be released on May 15th and will be followed two weeks later by the first stage of the Premium Beta on May 30th," the letter states. Until then, Premium Beta purchasers are able to download the single-player combat build. Frontier also talks up Alpha 4's 400 billion star systems, discusses its proprietary Cobra software tech, explores the Boötes constellation, and dishes on the game's three modes of travel: conventional drives, frame shift drives, and upgraded frame shift drives that permit full hyperspace jumps. [With thanks to Cotic for the tip!]

  • Pathfinder Online announces a second guild land rush

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    Pathfinder Online's Lee Hammock today announced the three winners of Goblinworks' promotional guild competition: The Empyrean Order, Pax Aeternum, and The Seventh Veil. The guilds will helm the first three PC settlements when the game hits early enrollment. But you don't care because you're probably not in any of those guilds, right? So Goblinworks hopes to command your attention with a new account system that will pave the way for you to claim a chunk of the game world for you and your mates. Anyone's who's bought a crowdforger or early enrollment package for the game can form a guild for this second "Land Rush," which will go on for 10 weeks and allow teams to jockey for position and territory long before the game goes live. More details on how to finagle a guild settlement once the new system is active can be found on the official blog.

  • Camelot Unchained promises 'bat-shit crazy' reveals in May

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    Camelot Unchained has something big to celebrate today: the first anniversary of its successfully funded Kickstarter bid. According to today's newsletter, City State Entertainment has raised a total of $5.6 million dollars -- $2.6 million from backers and $3 million from investors, including $2 million from studio head honcho Mark Jacobs himself. How will the studio be celebrating the anniversary? Jacobs revealed via video that during May, CSE will be hosting a multi-day reveal event he's calling "bat-shit crazy days in May." Expect all-day streaming, contests, scoops on major game systems (like magic, crafting, combat, and levels), subscription details, new lore, map discussion, the official name of the game, guys in bunny suits, and flying ducks. Seriously. The video's embedded below! [Thanks to tipster Guinness!]

  • Blizzard reviews World of Warcraft raiding history

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2014

    A new raiding game will be coming to World of Warcraft with this fall's Warlords of Draenor, and as part of this transition Blizzard is penning a series of dev blogs looking at the past and future of raiding design. The first one is up on the site, covering everything from launch through Wrath of the Lich King. "In many ways, that was the most challenging aspect of classic WoW raiding: the logistics of assembling and maintaining a sufficient roster with sufficient gear," the studio posted. Blizzard said that reducing the maximum size of raids in The Burning Crusade had two objectives: to improve the gameplay experience for members of raid groups and to make raiding more accessible in terms of requirements. But it was Wrath of the Lich King's many patches that really shaped the raiding scene into what it's become today, the studio said.

  • Eternal Crusade says founders program is not a crowdfunding campaign

    by 
    Bree Royce
    Bree Royce
    04.25.2014

    Behaviour Interactive's Miguel Caron penned a Warhammer 40K: Eternal Crusade newsletter today for fans skeptical about the founders program announced last week. The purpose of the program, he explains, is to solicit feedback and provide value to the faithful, not to crowdfund the game, which he says is already fully financed but might see an earlier introduction of content thanks to the founders: "The founders programs might, with your help, move a few unannounced features that are currently planned for after launch... before launch." Caron also discusses the studio's commitment to transparency, expresses disdain for any sort of "marketing firewall between devs and fans," and hints that a playable game isn't too far off with this cryptic sentence: "You will soon land on Arkhona." We outlined the proposed founder program perks in a post earlier this month.

  • Neverwinter will make players choose between mercenaries

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2014

    When Icewind Dale arrives with Neverwinter's Module 3, players will have a difficult decision to make: whether to join up with the Ten-Towners or the Arcane Brotherhood. In a new post, Cryptic explains that these two groups are at conflict with each other in the effort to collect the precious Black Ice. Ten-Towners want the Ice for profit and for those who have lived in the north, while the Arcane Brotherhood desires the substance to increase its members' knowledge. Once a group is chosen, that faction will deliver daily contracts that the player can take up. By repeating the dailies, players can earn enough Black Ice to create a new armor set. Players shouldn't fret too much about their choice, as their allegiance can change on a daily basis with no penalty. Cryptic will also be introducing account shared banks with the module to help pass items between characters with ease. Module 3 arrives on May 13th.

  • The Elder Scrolls Online expounds on Craglorn's 12-man trials

    by 
    Bree Royce
    Bree Royce
    04.23.2014

    ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new experience to ESO designed to test even the toughest veterans. You'll need a group of 12 to take them on, but they're not just dungeons that require a large group-we're applying additional pressure. Your team will only have a limited number of resurrections available, and additional rewards will be granted to those who defeat the weekly challenge with one of the top times across the megaserver. What makes 12 players the sweet spot for these encounters? ZeniMax hopes to downplay the organizational hassle of putting together groups, to telegraph fights without too much distraction, to keep them to about 90 minutes in length, and to appropriately rely on player skill rather than zerging. Another bonus raiders will welcome? No lockout timers! Scope out the video below for a first-hand look at the new trials.

  • ArcheAge boasts 120 class combinations

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Forget MMOs that have a petty eight, 16, or even 23 classes; ArcheAge is strutting about with 120 builds thanks to its mix-and-match class structure. In a new developer diary and video, the team talks about the way classes are set up in the game as well as the crafting options at the player's disposal. Players construct their class by picking three skillsets at levels 1, 5, and 10, with the option to respec for a fee. Skillsets can be leveled up independently, allowing players to invest in far more than three of them, and those skillsets have certain synergies between them. The 10 skillsets in the game are Archery, Auramancy, Battlerage, Defense, Occultism, Shadowplay, Songcraft, Sorcery, Vitalism, and Witchcraft. ArcheAge wants you to know that you have the option to level to the cap entirely through crafting professions if desired. The 21 professions are leveled through a slowly regenerating resource called Labor, and eventually they hit a hard cap until the player chooses a handful for specializations. You can watch the dev video walk you through the intricacies of classes and crafting after the break!

  • Camelot Unchained dishes on design progress, racial lore

    by 
    Bree Royce
    Bree Royce
    04.18.2014

    City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs, We've kicked it up a notch with our combat system. We've now got character stats in the game. We've got more interesting abilities that can apply buffs and debuffs and affect your character's stats. Active effects on the character are passed to the UI layer so you can see what effects are active on your character. Abilities are saved to the database and updates can be pushed straight to the Live or Stable server. Cooldowns are in place and can affect one or more abilities. The second blog post includes new concept art and a lengthy lore piece on the Caretakers of the Tuatha De Danann. Enjoy both on the official site.

  • Pathfinder Online shows off its map

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2014

    Lead Game Designer Lee Hammock is your host and guide to a tour through Pathfinder Online's detailed maps. Pathfinder's maps look a little different than a typical MMO map, offering more of a malleable report on shifting allegiances and events in a hex layout. The main map is color-coded to show terrain type, with symbols and lines representing cities, trade routes, player towns, security levels, and points of interest. Knowing which resources come from which terrain type will be crucial to building up player settlements. Hammock and his beige shirt of stunning good looks star in a nine-minute developer video that you can watch after the break.