Post Thumbnail

Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month. The five i...

October 31st 2014 at 10:00am 0 Comments
Post Thumbnail

Hold your horses, space buckaroo. Where do you think you're going so fast? EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed....

October 30th 2014 at 6:00pm 0 Comments
Post Thumbnail

Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team th...

October 30th 2014 at 10:00am 0 Comments
Post Thumbnail

The third installment of World of Warcraft's Artcraft blog series is now live, and in it, Blizzard Senior Level Designer Ely Cannon discusses the visual style of zone design and how the artists and level designers team up to sculpt the look of zones and sub-zones within the limitations of the game...

October 30th 2014 at 9:00am 0 Comments
Post Thumbnail

CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th. Phoebe features nullsec travel tweaks, a...

October 28th 2014 at 7:00pm 0 Comments
Post Thumbnail

A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch. The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mi...

October 15th 2014 at 6:00pm 0 Comments
Post Thumbnail

The Darkfall team is deep in preparations for the creation of a "localized economy package" to boost this critical part of this fantasy title. "For us, as well as the community from what we see, a functional economy is the stepping stone for a proper sandbox, so our attention is focused on it," the...

October 12th 2014 at 12:00pm 0 Comments
Post Thumbnail

Ahead of Lara Croft and the Temple of Osiris hitting PS4, Xbox One and PC on December 9, Square Enix has a new dev diary series for the four-player follow-up to Guardian of Light. The first vid goes into something I saw plenty of when I went hands-on with the isometric puzzle-platformer at Gamesco...

October 9th 2014 at 6:00am 0 Comments
Post Thumbnail

A new and terrifying Sion is stomping across lanes in League of Legends lately, thanks to a long-overdue "reimagining" and re-release. Riot Games was pretty harsh in its post-mortem of the old version, saying, "Old Sion had countless problems: He was a mage with an ax, he'd end up with two redunda...

October 8th 2014 at 4:00pm 0 Comments
Post Thumbnail

In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump. "We have been hard at work refining our proce...

October 5th 2014 at 12:00pm 0 Comments