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While we're twiddling our thumbs waiting for the steampunk City of Steam to finally release, Mechanist Games has a great way that we can prepare for the launch. The team has put a spotlight on the website's bestiary, a helpful encyclopedia of creatures and people that players will be encountering...

January 31st 2013 at 4:00pm 0 Comments
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It didn't take Mechanist Games long to release its first City of Steam dev journal for 2013. Today's steampunk browser title update focuses on an NPC uniform revamp, and while clothes aren't quite the stuff of epic MMO legend, we must admit to digging the new Victorian duds. The NPCs in question...

January 2nd 2013 at 11:00am 0 Comments
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As part of its pre-launch fundraising efforts, Mechanist Games continues to offer players the chance to design their own in-game item for City of Steam if they kick in $500. It turns out at least four players have done so, and the devs whipped up a new blog post to show the journey from concept t...

November 26th 2012 at 11:00am 0 Comments
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The saga of City of Steam's creation continues to grow more impressive with a new behind-the-scenes story. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the decisi...

October 17th 2012 at 4:00pm 0 Comments
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While their name might sound like something a cat hacked up in your sock drawer, the Draug are actually the latest revealed race in City of Steam. Boasting a line of noble Elfish blood dating back to whenever, the Draug eschewed adapting and instead became a reclusive society living off the remna...

June 18th 2012 at 1:30pm 0 Comments
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Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the fantas...

April 9th 2012 at 11:00am 0 Comments
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In today's Lord of the Rings Online developer diary, game systems engineer Leo "Ransroth" Zelevinsky takes some time to provide players with information on the Instance Finder coming with Update 5. In a nutshell, it works like this: The tool exists in order to allow players to easily find insta...

December 6th 2011 at 5:30pm 0 Comments
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Templar Week continues at Funcom, and this time the firm is teasing fans of The Secret World with bits and pieces of the game's factional missions and mythology. Today we get a look at a rogue agent mission within what is ostensibly the world's oldest (and definitely its most well-known) secret s...

November 16th 2011 at 5:00pm 0 Comments
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Aion's 2.5 patch is on final approach, and in fact the new content and game systems made a smooth landing on NCsoft's test server just last week. One of those new systems allows high-level players to mentor their low-level counterparts, and today Massively has teamed with NCsoft to present you wi...

May 16th 2011 at 6:30pm 0 Comments
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Ready for more sci-fi lore, courtesy of the Earthrise dev team? If so, head over to MPOGD.com and check out the latest journal entry for the sci-fi MMORPG. Like the previous two installments, the piece focuses on the history of a particular location in the world of Enterra, and this time around tha...

October 19th 2010 at 10:00am 0 Comments
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MPOGD is back with another Earthrise developer journal, focused again on the sci-fi sandbox's seemingly substantial reservoir of lore and backstory. This time around, readers are treated to a brief history of The Arcology, a terraforming project begun by Continoma (one of Earthrise's major factions...

October 5th 2010 at 8:00pm 0 Comments
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'Tis the season for Earthrise dev diaries, apparently, as MPOGD.com has surfaced with yet another one from the increasingly vocal developers at Masthead Studios. This time around, the focus is on the sci-fi sandbox game's lore as opposed to its skills and equipment, and the new piece delves deep in...

September 23rd 2010 at 4:00pm 0 Comments