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In a recent dev journal from Turbine's Jared "Amlug" Hall-Dugas, we get an inside look at some of the new changes to raiding and instances coming with Lord of the Rings Online's Book 8. As we first announced late last month through our Book 8 dev tour, these new instances are quite the focus in th...

5 years ago 0 Comments
June 15, 2009 at 11:00AM
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Massively is proud to host a brand new five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This fourth one takes us through New Flagstaff University, and was written by Wes Platt,...

5 years ago 0 Comments
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Steve Hartmeyer dropped another dev diary into the laps of MMO Gamer, this time he talks about how mining will play out in their upcoming sci-fi MMO. Apparently it was a "major pastime" for a large portion of players in Jumpgate Classic, and basically formed the game's economy. That's all well and ...

6 years ago 0 Comments
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By now you know I'm a sci-fi geek, reporting on everything even remotely interesting (and some of our readers would say, not even that on occasion) about Tabula Rasa, Jumpgate Evolution, Stargate Worlds, Earthrise, etc. I also have a fondness for the guys and gals at NetDevil, makers of the now de...

7 years ago 0 Comments
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NetDevil's Steve Hartmeyer penned a new entry for the Jumpgate Evolution developer journal on MMORPG.com. Today's topic deals with the "make or break" functionality of a game's User Interface (UI). While rarely something that actually "makes" a game, if not done properly, it can certainly break it...

7 years ago 0 Comments
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More details have emerged from the jumpgate via Steve Hartmeyer's Dev Journal over on MMORPG.com. Steve is a programmer at NetDevil working on the hotly anticipated (at least it is for many of us here at Massively) space combat MMO, Jumpgate Evolution. Steve's latest entry, AI System: Nuts & ...

7 years ago 0 Comments
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Accessibility is a big buzz word in the MMO industry right now. After some hardcore titles failed to gain traction, a lot of people are thinking that spending millions of extra dollars to make cutting edge games that only 5% of gamers can or will pay doesn't make a lot of sense. Among those people i...

7 years ago 0 Comments