dev kit

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  • Texas Instruments ups the wireless power game with industry's first Qi dev kit

    by 
    Richard Lai
    Richard Lai
    01.05.2011

    We have yet to see a flood of Qi-enabled devices at CES, but here's a little something from Texas Instruments that will hopefully boost the number of products supporting this newfangled wireless charging standard. What we're looking at is the bqTESLA, the industry's first Qi-certified wireless power development kit that consists of a single-channel transmitter (presumably the transparent pad with a copper coil underneath), a direct-charge receiver (the black object) and "associated magnetics for applications requiring five watts of power or less" such as cellphones, MP3 players, cameras, etc. Interested techies can pick up one of these toys for $499, or for just $250 throughout CES 2011.

  • Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday

    by 
    Vlad Savov
    Vlad Savov
    12.15.2010

    The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games' own Infinity Blade, but the company's decided it's time to finally stop teasing and give us the software to really play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.

  • Early PSP2 dev kit in the wild?

    by 
    Ross Miller
    Ross Miller
    11.17.2010

    Well, this is interesting. VG247 has published what it says are pics from an early Sony PSP2 development kit. There isn't much to go by in terms of back story, and in many ways it looks more like a KIRF from Mr. Blurrycam's vintage collection than something for software testing, but let's hear what the site has to say: HD screen, two cameras (front and rear), microphone, two thumbsticks, and a rear "trackpad" of sorts, presumably akin to what we've seen on the PS Phone leak. VG247 later updated to say that a source claims it's an earlier version of the kit and that a revision has since been developed without a sliding screen -- a move to perhaps deal with (also rumored) overheating concerns. We know a PSP2 exists in some form, so this can go one of two ways -- either cleaner shots will be found, or an entirely different leak will surface later. Given the suspect Fall 2011 debut, we have plenty of time to wait around and see. [Thanks, Ross M -- no relation]

  • Powercast and Microchip fire up interest at a distance with wireless power development kit

    by 
    Sean Hollister
    Sean Hollister
    10.27.2010

    We're sure if you asked Powercast nicely it'd tell you a whale of a tale, about how the "more than 100 companies" who allegedly signed up to develop products that seemingly pull energy from the ether materialized into this light-up Christmas tree. Still, we'd be happy to forgive and forget if meaningful products emerged instead, and that's why we're moderately happy the company's announced a nice big development kit. $1,250 buys your firm or deep-pocketed hobbyist the spread pictured above, with a wireless transmitter to throw three watts and a pair of receiver boards to catch them from over 40 feet away, plus a low-power development board from Microchip equipped with that company's proprietary short-range wireless protocols and ZigBee functionality. We can't wait to see what people build, but we won't be snapping one up ourselves -- we're still holding out for the firm to go open-source and build an Arduino version. PR after the break.

  • Unity takes a bow on Apple's third-party development stance

    by 
    Mike Schramm
    Mike Schramm
    09.14.2010

    When Apple first passed out those development restrictions on using third-party platforms to create iOS apps, Unity was one of the third-party services that could have been frozen out (though Flash was obviously in everyone's minds). The team behind the popular game development environment assured everyone Unity was safe, but according to the rules as stated, the rest of us weren't so sure. Now that Apple has officially relaxed that policy, however, Unity's David Helgason is doing the equivalent of a victory dance on the company's official blog, saying that Unity respects Apple for "coming to the right conclusion, and in our eyes it's best to let bygones be bygones!" Yeah, he's kind of excited. Not that he's admitting the rules were make or break for Unity -- the company was apparently talking to Apple periodically, and even had a workaround ready to go if Apple ever did crack down on the platform. Helgason also points out that, even while things were up in the air, Apple continued to approve and, in some cases, feature lots of different Unity-created apps. While Apple preached against using anything but Xcode to create apps, the app review team allowed and even endorsed the products of third-party development tools. At any rate, the issue is settled now. Consumers are the real winners here. An end user probably can't tell the difference (if done correctly) between a third-party app and an Xcode app, so the more options for developers, the better.

  • Sharp ships 1GHz IS01 developer's edition in Japan, minus all the goodies

    by 
    Sean Hollister
    Sean Hollister
    05.14.2010

    Hoping to get your hot little hands on the tinker-friendly edition of Sharp's Snapdragon-powered IS01 Android MID? If you live in Japan, today's your lucky day -- assuming you're willing to overlook the possibility that the developer's version has been thoroughly neutered. According to a Japanese press release, JN-DK01 dev kits are now shipping, but apparently sans cellular modem (no phone calls, no 3G data) and without API support for FM and 1Seg connectivity. You'll still get to play around with that 960 x 480 multitouch LCD, experiment with IrDA and download Android Market apps over WiFi, but we're not quite seeing the point of working with a cheap-feeling Android 1.6 device stripped of its coolest toys.

  • Kindle's active content given 100KB free monthly bandwidth allowance

    by 
    Ross Miller
    Ross Miller
    01.22.2010

    We were wondering how Kindle's impending active content (read: apps) would be harnessing that free Whispernet bandwidth. As it turns out, there's just a smidgen allowed for gratis. According to the terms laid out by Amazon, there's a 70 / 30 revenue split, with that smaller percentage going to Bezos and co. "net of delivery fees of $0.15 / MB." The price tiers is a little simpler: apps can be free if their download over 3G is less than 1MB and they use less than 100KB per month, per user. Apps between 1MB and 10MB require a one-time purchase fee that offsets the bandwidth usage, and likewise a subscription fee is needed for those that plan on allowing over 100KB of a monthly data streaming. (To put that in perspective, this post -- just the copy -- is 4KB. That image above is 120KB.) Anything over 10MB requires a download over WiFi, and the maximum file size is 100MB... and if anyone manages to justify a 100MB app that runs on a greyscale E Ink display, color us impressed.

  • Kindle dev kit announced, 'active content' coming to Kindle Store later this year

    by 
    Ross Miller
    Ross Miller
    01.21.2010

    Amazon's just announced the Kindle Development Kit, or KDK for short, which will be rolled out starting next month in limited beta and then to wait-listed folks "as space becomes available." The apps, here called "active content," will eventually be available for download via the Kindle Store later this year. EA Mobile is already signed up to participant, and Handmark has committed to creating "an active Zagat guide" We'll be interested to see what comes out of this, and it probably goes without saying, but something tells us Amazon isn't gonna let web browsers or music streamers through the front gates and over its free 3G service.

  • Intel brings out Atom SDK wanting more apps, acts oblivious to Windows

    by 
    Vlad Savov
    Vlad Savov
    12.03.2009

    Intel wants people to develop apps for the x86 instruction set. Think about that a little, let it sink in. Now that you're appropriately unimpressed, let's discuss this new developer kit that's just been brought out. Designed to assist coders in that overwhelmingly challenging and new environment known as Atom-powered netbooks, the SDK has now hit Beta and is being distributed to developers of apps for Windows and Moblin. Yes Moblin, the light and snappy Linux flavor intended to spur on the sinking ship known as the MID category, still hasn't been abandoned by Intel, even if its original goal now seems out of reach. Intriguingly, apps approved by Intel will "sell at stores opening next year," which perhaps hints at grander plans than the mere optimization of software to undernourished hardware.

  • OS Xbox Pro is the hottest hackintosh ever

    by 
    Mike Schramm
    Mike Schramm
    11.26.2009

    Warning: some NSFW lyrics on the music in the video above. What do you get when you combine an old Xbox with OS X and some Mac Pro level hardware? This monstrosity. Built by Will Urbina, the OS Xbox Pro is a hackintosh casemodded into an original Xbox dev kit, with some crazy hardware under the hood, including a pair of 2.93GHz Intel Core 2 Quad Q9550s, an NVIDIA GeForce 9800GT card, 8GB of RAM, an 16GB solid state drive, and four traditional hard drives -- one boots Windows 7, the other one does OS X (Snow Leopard, we believe -- he bought a copy retail), a Ubuntu install in there somewhere, and two other sweet hard drives for video editing. And here's the wacky thing: Total material cost of the system is under $1500. That, combined with the video above, almost makes me want to spend a month of weekends trying to do something like this myself (aside from, you know, fitting it into a dev kit Xbox thing -- although fitting it into an old Macintosh might be a fun build, too). At any rate, awesome build for sure.

  • Microsoft Surface SDK opens doors to all

    by 
    Vlad Savov
    Vlad Savov
    11.20.2009

    Having made the dev kit for the Surface available to select partners in June (a tiny bit late), Microsoft has now officially let the software loose for all and sundry to explore, experiment, and hopefully innovate with. Whereas Surface Developer units have been required till now to successfully design and test an app, the SDK should allow thrifty designers to produce content for the massive multitouch coffee table without necessarily owning one themselves. For the sweetest (so far) example of what can be achieved with the Surface's capabilities, click this link right here. [Thanks, Phillis]

  • Sony to release 'non-game' dev kits in Q2 2010

    by 
    Andrew Yoon
    Andrew Yoon
    11.19.2009

    Already, various non-game applications can be found on both the PS3 and PSP. From Skype to VidZone, the XMB now plays home to a variety of services. Going forward, it appears Sony will open the PlayStation platform further with the introduction of "non-game" development kits in the middle of next year.Last night's 6.20 firmware update for PSP lays down the framework for additional non-gaming content. The PSP update adds a new category to the XMB called "Extras," which allows users to launch the web browser to download third-party apps on the PSP. The PlayStation Network Digital Comics Reader is the first official "Extra" to appear on the XMB, with more sure to come in 2010.A wide release of non-game dev kits may attract the active homebrew community to release official programs on the PSP and PS3. We'll be chatting with SCEA soon to get further details. Until then, we'll be dreaming of a native YouTube application for our PSPs.[Via VG247] Congratulations to StevenMichael on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code. Click here, for more information on this giveaway. Official rules apply.

  • RIM posts new BlackBerry widget APIs, dev kit

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.09.2009

    We know you love widgets, so feast your eyes on this: RIM has just announced a software development kit for creating web-based widgets on the BlackBerry platform. With new APIs that allow access to a everything from email and calendar applications to the GPS, media player, files and documents stored on the smartphone, the handset's push technology and more, hot-to-trot software developers such as yourself can build all kinds of crazy apps for OS 5. What are you waiting for? Hit the read link for everything you need -- including the Smartphone Simulator and BlackBerry Widget SDK beta. And be sure you drop us a line after creating some award-winning apps. PR after the break. [Via PhoneArena]

  • Video: Creative Zii EGG development kit gets a second look

    by 
    Ross Miller
    Ross Miller
    08.30.2009

    We already know the Creative Zii EGG development edition is shipping out to eager hands, but for the even more eager eyes out there, the folks at Anything But iPod managed some pretty nice, well-lit HD video to give another illustration of how the hardware will look and feel. The narrator is quick on multiple occasions to remind viewers it's an early build running on Creative's Plazma OS only (no Android yet) and he takes issue with the feel of the thin film of plastic on the touchscreen, but that and slow load times notwithstanding, the device is looking mighty impressive. Pictures through the read link, and mosey on past the break for digital peep show. [Thanks, Mathieu]

  • Video: Pleo gets new dance moves, alpha dev kit

    by 
    Vlad Savov
    Vlad Savov
    08.28.2009

    We've seen the Pleo get shredded, overtaken by a Wii wand, and generally mocked for its status as a perennially endangered species. With no dignity left to protect, its makers have decided they might as well kick out an SDK, or PDK in this case, to let the great unwashed masses have their way with the originally autonomous bot. Still only in the alpha stage and not yet widely available, the dev kit has already borne fruit in the shape of a shockingly awesome dance video. We've got it for you after the break, but a warning first: prepare to fall in love all over again. [Thanks, Eric]

  • Microsoft unveils gorgeous blue-tinted Xbox 360 dev kit and no, you can't have one

    by 
    Ross Miller
    Ross Miller
    03.25.2009

    There are so many things we love about the new Xbox 360 dev kit unveiled at this week's Game Developers Conference and due out in the summer. In addition to its sleek black-and-blue tint finish and some stylish etchings, it also boasts 1GB of RAM, or twice what is found in the retail model. Beg all you want, this gorgeous piece of hardware is only for those who make the games -- for now, at least.

  • Texas Instruments unleashes pico projector dev kit on the world

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.30.2009

    Pico projectors have been multiplying like gerbils over the past year and a half, so it was probably only a matter of time until we saw a developer's kit released upon the market, right? Right. Well, Texas Instruments has announced it's doing just that -- released through Digi-Key Corporation. The kit will contain an HVGA resolution DLP projection device, a three color LED, a power supply, and a video cable connected to a BeagleBoard which boasts an OMAP35x processor, supported by Linux. The kit costs $349 and it's available now, so all you would-be miniature projector designers, get to it: the world is waiting.[Via About Projectors]

  • Sony offers PS2/PSP dev kits for education

    by 
    Kyle Orland
    Kyle Orland
    06.06.2008

    College game design courses are great for learning how to program games on a PC, but for the most part, getting access to console development tools has meant going to work for a licensed console developer. Sony is looking to change that with it's new PlayStation-edu program, which provides PS2 and PSP development kits for"computer science and engineering students who want to understand how the hardware works in the PlayStation consoles."The program isn't a charity -- schools will have to purchase the dev kits from Sony -- but the package comes with demo code, samples, documentation, and access to a support web site and forums. Seems like a good way for Sony to divert student developers' attentions towards their products and away from Nintendo-affiliated Digipen or Microsoft's XNA development tools.

  • Sony cuts PSP dev tools cost in half

    by 
    Ross Miller
    Ross Miller
    02.04.2008

    Sony subsidiary SN Systems has cut the cost of the PlayStation Portable dev tools in half, effective today. The announced price reduction, in conjunction with a new Tuner performance optimizer, is hoped to increase the appeal of developing for the PSP. Support fees for current licensees will also enjoy a 50% reduction.Sony made a similar move last November when they halved the price of its PS3 dev kit to a reported $10,250. Sales of the PSP, while still trailing the DS, have received a sales boost in recent months thanks to the handheld's redesign.[Via Gamasutra]

  • Sony cuts PS3 dev kit price in half

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.19.2007

    In an attempt to further diversify the Playstation 3's library of games, Sony has announced a dramatic price cut for the console's software development kit. The Playstation 3 Reference Tool will now be made available to new developers for $10,250 USD, or €7,500 EUR. This is nearly half of what the SDK has previously cost developers.Sony has also announced plans to further cut the cost of the development kit once more studios have adopted the format. On the surface, it's clear that Sony's struggling to earn new developers for their console, and hopes that incentives like a reduced entry fee for development will bring new blood to the system. On the other hand, decreased developer costs are good for everyone, so we'll eagerly wait to see where this takes the PS3 in the coming months.