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Yesterday Lead Game Designer Ion "Watcher" Hazzikostas published a fascinating Dev Watercooler blog that discussed the history and evolution of raid design in World of Warcraft. That article was part one of a three-part series, and looked into the way that raiding developed from WoW's original rele...

10 months ago 0 Comments
April 29, 2014 at 3:00PM
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This week's Dev Watercooler post served up a lot of changes for healers. But just because the article -- and the follow up conversations on Twitter -- is dense with healing talk doesn't mean that the tanks and DPSers out there can just ignore it, because these healing notes offer some tantalizing h...

11 months ago 0 Comments
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When World of Warcraft: Warlords of Draenor hits, players will be adjusting to more than just a new continent and gussied-up character models. With the expansion, Blizzard is looking to squish stats across the board, bring racial traits into parity with each other, prune excess abilities among the ...

1 year ago 0 Comments
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We've been waiting for it forever and it's finally here -- Blizzard released the first in a series of Dev Watercoolers discussing Warlords of Draenor. This particular post is about systems changes and the reasons behind them. So what did they reveal this time? The upcoming item squish is detail...

1 year ago 0 Comments
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It's been a little while since we've last seen any Dev Watercoolers, but boy, was this one ever worth the wait. Lead Systems Designer Greg "Ghostcrawler" Street lays out, in reasonable detail, the general thoughts and ideas behind many of the class changes coming in the next WoW patch, starting wit...

1 year ago 0 Comments
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While it isn't quite the PvP watercooler post that some of you have been looking for, Ion "Watcher" Hazzikostas, the Lead Encounter Designer for the World of Warcraft team, published a blog post earlier today regarding encounter mechanics. It offers excellent insight behind various decisions to n...

2 years ago 0 Comments
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A few days ago, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street released a very lengthy Dev Watercooler on Mists of Pandaria PvP. Now that the dust has had a chance to settle, we're going to take a look at the blog and its implications for PvP right now. Next time we might look at som...

2 years ago 0 Comments
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After announcing their intention to do so on Twitter a week or so ago, the developers, headed in this instance by Lead Systems Designer Greg "Ghostcrawler" Street, have posted a Dev Watercooler on Mists of Pandaria PvP. Ghostcrawler comments on MMR or Matchmaking Rating, as well as class b...

2 years ago 0 Comments
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Ghostcrawler is back on the blog with a comprehensive look at how the new loot systems are going to work in Mists of Pandaria. This newest blog post reads like a lesson in loot design and is valuable if you are interested in the development process of these systems. One of the most interesting th...

2 years ago 0 Comments
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Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems d...

2 years ago 0 Comments
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As promised, Greg "Ghostcrawler" Street, the Lead Systems Designer for World of Warcraft, has returned to the official WoW blog with an explanation of stat changes in Mists of Pandaria. Here's a quick rundown of some important changes, with the full blue post after the break. Spell resista...

3 years ago 0 Comments
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With the Mists of Pandaria press event still a month down the road, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler to keep us busy. This time, he philosophizes on the role of class roles. He cautions up front that this is not meant to be any sort of announcement...

3 years ago 0 Comments
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Lead Quest Designer Dave "Fargo" Kosak has just posted the latest Dev Watercooler. This time, the topic is faction balance. In the wake of BlizzCon, this perennial topic has flared up pretty brightly. While the devs did indicate they wanted to give the Alliance a bit more good stuff during some p...

3 years ago 0 Comments
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Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually ha...

3 years ago 0 Comments
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Lead Systems Designer Greg "Ghostcrawler" Street has posted his latest Dev Watercooler, this one explaining the reasoning behind various changes in Patch 4.3. If (like me) you play melee DPS, you may be excited, unless (like me) you play a fury warrior, in which case you'll see those often-repe...

3 years ago 0 Comments
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Lead Systems Designer Greg "Ghostcrawler" Street's newest Dev Watercooler just went live today, discussing all manner of timing and the design process behind updating the game. This Dev Watercooler is perhaps my favorite Ghostcrawler has ever written because it eschews the wrappings of a news p...

3 years ago 0 Comments
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In Ghostcrawler's last Dev Watercooler blog entry, tanking and threat were given a new focus when it came to World of Warcraft encounter design and gameplay experience. Threat for tanks was greatly increased, and the focus for tanks in the future seemed to hinge on active mitigation versus a comb...

3 years ago 0 Comments
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If you're wondering what all the fuss about Ghostcrawler's latest dev watercooler post is about, well, you should probably go read it. Some of these changes have already gone live on the realms, while others won't until the next patch. The basic gist is as follows: Threat generated by tanks...

3 years ago 0 Comments
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The Dev Watercooler returns with a long, meaty, and controversial post from Lead Systems Designer Greg "Ghostcrawler" Street all about threat stats and the ever-changing role threat plays in World of Warcraft encounter design. In this newest blog, Ghostcrawler muses about last December, when he a...

3 years ago 0 Comments