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With the Mists of Pandaria press event still a month down the road, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler to keep us busy. This time, he philosophizes on the role of class roles. He cautions up front that this is not meant to be any sort of announcement...

February 8th 2012 at 9:30pm 0 Comments
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Lead Quest Designer Dave "Fargo" Kosak has just posted the latest Dev Watercooler. This time, the topic is faction balance. In the wake of BlizzCon, this perennial topic has flared up pretty brightly. While the devs did indicate they wanted to give the Alliance a bit more good stuff during some p...

November 25th 2011 at 3:00pm 0 Comments
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Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually ha...

November 8th 2011 at 5:00pm 0 Comments
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Lead Systems Designer Greg "Ghostcrawler" Street has posted his latest Dev Watercooler, this one explaining the reasoning behind various changes in Patch 4.3. If (like me) you play melee DPS, you may be excited, unless (like me) you play a fury warrior, in which case you'll see those often-repe...

September 27th 2011 at 8:00pm 0 Comments
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Lead Systems Designer Greg "Ghostcrawler" Street's newest Dev Watercooler just went live today, discussing all manner of timing and the design process behind updating the game. This Dev Watercooler is perhaps my favorite Ghostcrawler has ever written because it eschews the wrappings of a news p...

September 8th 2011 at 10:20pm 0 Comments
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In Ghostcrawler's last Dev Watercooler blog entry, tanking and threat were given a new focus when it came to World of Warcraft encounter design and gameplay experience. Threat for tanks was greatly increased, and the focus for tanks in the future seemed to hinge on active mitigation versus a comb...

August 31st 2011 at 5:00pm 0 Comments
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If you're wondering what all the fuss about Ghostcrawler's latest dev watercooler post is about, well, you should probably go read it. Some of these changes have already gone live on the realms, while others won't until the next patch. The basic gist is as follows: Threat generated by tanks...

August 17th 2011 at 8:00pm 0 Comments
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The Dev Watercooler returns with a long, meaty, and controversial post from Lead Systems Designer Greg "Ghostcrawler" Street all about threat stats and the ever-changing role threat plays in World of Warcraft encounter design. In this newest blog, Ghostcrawler muses about last December, when he a...

August 16th 2011 at 12:30pm 0 Comments
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The newest Dev Watercooler column gives King Crab a break and instead lets us peek into the mind of Dave "Fargo" Kosak, lead quest designer for World of Warcraft. You might remember Fargo from Flintlocke's Guide to Azeroth and GameSpy days. Fargo's Dev Watercooler is all about experiencing World...

June 8th 2011 at 7:00pm 0 Comments
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In his continuing conversational blog series Dev Watercooler, Greg "Ghostcrawler" Street (lead systems designer) muses about the number of abilities players have, what the sweet spot is in terms of quantity, the need for all classes to have a viable AoE rotation, and the difference between rotati...

April 26th 2011 at 1:00pm 0 Comments
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The Dev Watercooler, Ghostcrawler's conversational community blog series, continues with a look at the theories behind critical hits. After a bit on the history of critical strikes in WoW, Ghostcrawler gets down to business with an awesome discussion about the homogenization of classes, the issue...

April 19th 2011 at 2:00pm 0 Comments
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Ghostcrawler (WoW lead systems designer) is blogging up a storm over at the WoW community site, with a new series called Dev Watercooler. The aim of this new column is to have candid chats with the community discussing game mechanics and pose questions that relate to the ongoing development of Wo...

March 29th 2011 at 3:00pm 0 Comments