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InstantAction CEO Louis Castle is a big fan of "the kind of big, complicated games that cost a lot of money to make," he says. But he left a job making just those kinds of games at EA's Los Angeles studio in order to focus on finding "a new way to get the money needed to make those games." Without...

July 13th 2010 at 8:00pm 0 Comments
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Unity CEO David Helgason gave a talk at the Develop conference, going on this week in Brighton, England, and had some harsh words for Steve Jobs on supporting iPhone gaming. Jobs previously said that using "middleware" like Unity to develop iPhone games "produces sub-standard apps," but Helgason fir...

July 13th 2010 at 8:00pm 0 Comments
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digg_url = 'http://www.joystiq.com/2010/07/13/popcap-social-features-coming-to-all-existing-games/'; PopCap Senior Designer David Bishop said today that the company is "looking to add social features to all our existing games going forward." Speaking at the Develop Conference in Brighton, Bishop...

July 13th 2010 at 7:30pm 0 Comments
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Hello Games' Sean Murray learned a lot when looking for a third-party publisher for his company's recent PSN critical and sales success Joe Danger. But the final takeaway from all those lessons seems to boil down to the same thing: most of the big publishers do not know what they're doing in the...

July 13th 2010 at 6:20pm 0 Comments