Post Thumbnail

The saga of City of Steam's creation continues to grow more impressive with a new behind-the-scenes story. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the decisi...

October 17th 2012 at 4:00pm 0 Comments
Post Thumbnail

In today's Lord of the Rings Online developer diary, game systems engineer Leo "Ransroth" Zelevinsky takes some time to provide players with information on the Instance Finder coming with Update 5. In a nutshell, it works like this: The tool exists in order to allow players to easily find insta...

December 6th 2011 at 5:30pm 0 Comments
Post Thumbnail

Mounts are a big part of nearly any MMO and GodsWar Online is no exception. They recently added a mount system, but it certainly wasn't as simple as typing "/horse" and moving on. Even the decision to add mounts in the first place was a long and complicated process. Their latest developer journal t...

March 29th 2010 at 3:00pm 0 Comments
Post Thumbnail

It's time for this newest installment of NDoors Interactive's bi-weekly developer journal for Atlantica Online here at Massively. We've covered so much already, but now we're treated to some detailed info on their winter holiday event. Here's what they had to say: This Christmas season we are prou...

December 19th 2009 at 6:00pm 0 Comments
Post Thumbnail

The Earthrise developers at Masthead Studios are turning out a series of blogs which explains the various zones of the post-apocalyptic setting of Enterra island. These developer journals hosted on MMORPG.com introduce us to the varied terrain and its inhabitants, while framing it all in context of...

August 8th 2009 at 8:00pm 0 Comments
Post Thumbnail

Massively is proud to host a brand new five-part developer journal from the Fallen Earth team which will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This third dev journal from Grace Hagood leads us into Sunset Cemetery, the lair of The Cu...

June 4th 2009 at 7:00pm 0 Comments
Post Thumbnail

Starting today, Massively is proudly hosting a brand new developer journal from the Fallen Earth team. This five-part series will explore various levels in Fallen Earth, their storylines and how they make the player experience richer. This first one takes us through Kingman Prison, and was written...

May 21st 2009 at 3:00pm 0 Comments
Post Thumbnail

The upcoming post-apocalyptic MMO Fallen Earth has the potential to bring a very different kind of setting to the fantasy-dominated landscape in massively multiplayer titles. One of the interesting aspects of Fallen Earth is the variety of weaponry players can obtain. In true Mad Max fashion, the ga...

March 23rd 2009 at 3:00pm 0 Comments
Post Thumbnail

John Scott Tynes, producer of Pirates of the Burning Sea, has posted a developer journal about grouping at PotBS Vault. He discusses the first group mission found in the game, Red Tide, and the process that his team went through to make improvements to this first taste of banding together with your...

December 12th 2007 at 11:00am 0 Comments
Post Thumbnail

Lead producer of Jumpgate Evolution Herman Peterscheck has posted a developer journal at MMORPG.com about the artificial intelligence used in the upcoming space MMO. Peterscheck describes how the AI in Jumpgate Evolution is employed to craft a universe that will feel alive to players.At the most ba...

November 21st 2007 at 11:50am 0 Comments