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  • GameStick Kickstarter adds new indie dev-targeted tier, trades $250 for six months of 100% revenue (update)

    by 
    Ben Gilbert
    Ben Gilbert
    01.23.2013

    The PlayJam folks are taking another cue from the Android-powered Ouya with their own GameStick, today adding a dev-focused $250 tier to the already successful Kickstarter campaign. The twist with GameStick's dev tier is its aimed at indies, and it offers a six month window of 100 percent revenue on any games released before July 2013 (in addition to a GameStick bundle, of course). The dev version costs quite a bit more than the usual $79 asking price, but guaranteeing full revenue near launch may be a worthy tradeoff for developers looking to cash-in on early adopters (the industry standard is a 70 / 30 split, with game devs taking the larger share). Sadly, you won't get the unit any earlier than the general public; PlayJam's putting an April window on launch. The deal's only available to 250 developers -- or at least the first 250 people to buy in -- so interested parties may want to act quickly. Update: Kickstarter tell us that today's new tier falls outside of its guidelines, specifically, "Prohibited content: 'Financial incentives (ownership, share of profits, repayment/loans, etc)'" As a result, the PlayJam team was asked to remove the tier, but the page remains unaltered. We've reached out to PlayJam for comment. Update 2: The folks at GameStick have chimed in with their side of the story, which we've included after the break.