differences

Latest

  • RF Online on going free-to-play, localization differences

    by 
    Mike Schramm
    Mike Schramm
    11.29.2007

    Warcry has posted a nice interview with Chris Dye and Kyle Rowley, Community Officer and Manager for RF Online, an MMO that sits in an interesting place-- it originally started out as a hardcore Korean MMO, and has now warped here in North America into a Westernized, free-to-play offshoot of the original. It's an interesting strategy, and only one that MMOs can pull off-- if your players don't like the game you release, just update it into a completely different one.One very interesting change they made was to up loot drops-- apparently Western players felt they weren't getting rewarded the way they want to, so Codemasters (who publishes the game here) doubled the drop rates, not once but twice. On the other side of this, they've gone RMT to make the game free to play-- players can play real cash for ingame money used to buy ingame items. For some reason, that's flown in the Eastern MMO market, but not here so far-- it'll be interesting to see how RF Online players get into it (or don't).Unfortunately, none of the interview actually focuses on whether RFO is any more fun to play. Then again, it is free now-- you could do worse than to go grab the download and check it out for yourself.

  • The great divide: UK vs US censorship

    by 
    Jennie Lees
    Jennie Lees
    05.23.2006

    When listing the differences between the UK and the USA one usually thinks of spelling, gastronomy and driving on the wrong side of the road, rather than film and game censorship. However, this fascinating post at Terra Nova (along with its thriving comments thread) delves into the differences between the BBFC and MPAA, as well as cultural factors, to try and establish why American consumers are less happy to have age restrictions on games.The whole thread gives an international perspective to current debates over the censorship of violent games. While sexual content in games can be treated as pornography, the lack of existing US legislation covering violence across other media means that singling games out is plain unfair. In the UK, however, ratings of violent and extremely realistic games fall under the Video Recordings Act, which covers any recorded video media.We have to wonder when games will get a category of their own and stand alongside more established media such as film and TV. In the meantime, to find out more about international game classification, Wikipedia's a great place to begin.