difficulty-setting

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  • Lost Pages of Taborea: Six things you should know about Chapter 3

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.24.2010

    Can you smell it? It's the fresh, clean scent of new content and it can be very addictive. It can cause corner gas stations everywhere to run out of energy drinks and governments to enact laws as players around the world drop everything and make a mad dash for their PCs. The real-life dash is quickly followed by an in-game running of the bulls to explore new features and gain new levels with the ferocity of a starving Dragonfang Wolf. The whole incident usually ends with players waking up, looking out the window to see whether it's night or day, checking to see which day of the week it is and smelling anything but fresh and clean. Rejoice, because the time has come for Runes of Magic. The main release of Chapter 3 is out giving players even more to do and giving me more to write about. I've gotten my digital hands dirty to come up with a list of interesting points you should know about this latest chapter. While you can look over a list of some of the main features on RoM's website, I wanted to make my own slightly different lists. I think you'll agree that there's plenty to love about this new release.

  • DS Daily: Too easy!

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.02.2009

    Since we like to do things in pairs, we wanted to ask the opposite of yesterday's question: what games have been just too easy? We want to know about all the puzzles you yawned through and the platformers you put aside. Or ... do you put aside easy games? If there's a difficulty setting, what do you usually choose?