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  • Persona 4: Dancing All Night delayed, Persona team leading development

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.21.2014

    Atlus' Persona team is now leading Persona 4: Dancing All Night's development troupe, according to IGN's translation of a blog post from the game's producer and director, Kazuhisa Wada. Hatsune Miku: Project Diva series developer and Dancing All Night collaborator Dingo will continue working with Atlus on the routine for Vita, but a delayed Japanese release to January 2015 suggests the rhythm game needs some more time to practice. Dancing All Night was first announced alongside spinoff Persona Q: Shadow of the Labyrinth, fighter expansion Persona 4 Arena Ultimax, and the next entry in the main series, Persona 5. We know that P4 Arena Ultimax's ring opens on September 30 and that Shadow of the Labyrinth's dungeons will flood with monsters on November 25, but Persona 5 and Dancing All Night share a less specific launch target of 2015. [Image: Atlus]

  • Persona 4: Dancing All Night story details emerge

    by 
    Danny Cowan
    Danny Cowan
    12.04.2013

    Earlier this week, Atlus detailed its method behind the madness that is Persona 4: Dancing All Night, an upcoming (and unlikely) PlayStation Vita rhythm game based on the popular demon-fusing RPG series. Taking place after the events of Persona 4, Dancing All Night finds former Investigation Team member Rise Kujikawa back in the idol biz, returning to a life of everyday celebrity after solving multiple homicides in Inaba. When a member of her idol group goes missing amid rumors of the Midnight Channel's return, however, Rise once again teams up with Persona 4 protagonist Yu Narukami to find her missing coworker and bust some moves along the way. Co-developed by Hatsune Miku: Project Diva series developer Dingo, Dancing All Night will feature multiple tracks from Persona 4, Persona 4 Golden, and the anime series Persona 4: The Animation. Musicians Tetsuya Komuro and Daisuke Asakura have been recruited to create high-energy dance remixes for the soundtrack. Persona 4: Dancing All Night is due for release next fall in Japan.

  • Persona 4: Dancing All Night announced for Vita

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.24.2013

    A rhythm game collaboration between Atlus and Dingo called Persona 4: Dancing All Night is coming for Japanese Vitas in fall of 2014, Atlus announced during their NicoNico presentation.

  • World of Warcraft no longer legally for sale in Australia

    by 
    Adam Holisky
    Adam Holisky
    02.04.2009

    One of the major stories that is breaking today around the internet is the fact that in Australia a number of MMOs are no longer legally able to be sold. This is due to their lack of classification, things like M for Mature, PG, 18+, etc...Our sister site Massively covered this extensively last week, and Tateru Nino's article on it has been picked up by the editors over at Slashdot. This is in particular interest to World of Warcraft folks in that WoW doesn't have a classification, and thus cannot be legally sold in Australia.According to Tateru's research, the only two MMOs that are presently available for Australia are Vanguard: Saga of Heroes and EVE Online.If someone was to sell WoW in Australia, they would face a possible penalty of AU$27,220.80 or two years in jail.

  • New Oceanic PvP realm for transfer

    by 
    Eliah Hecht
    Eliah Hecht
    04.19.2008

    Well, now it seems that you can't say Blizzard's ignoring the Oceanic community any more. Starting next Monday, April 21, at 12 PM PST, free character transfers will be made available from the following Oceanic PvP realms: Barthilas Frostmourne Jubei'Thos Thaurissan The destination will be a brand-new Oceanic PvP realm called Dreadmaul. It will be in the Bloodlust battlegroup. New character creation on Dreadmaul will be disabled until transfers are over, and the realm will have its Ahn'Qiraj gates open automatically. As always, transfer early if you want to, because Blizzard may close the transfers before the deadline if there's a mad rush on them. The transfers are scheduled to run for a week, until April 28, 12 PM PST.

  • Blizzard tells Oceanic realms they're fixing it

    by 
    Adam Holisky
    Adam Holisky
    04.13.2008

    Here's the situation: Many people are experiencing problems with Oceanic realms being offline, having heavy lag, or just general stability issues. These issues have principally appeared after patch 2.4 hit, and are a major pain for those playing over there. Players cannot loot items in a timely manner, they lag out during raids, and playing the new content (or any instance) is sometimes impossible.Players have, for the most part, provided excellent documentation to Blizzard concerning the stability. They have done so in a massive thread over on the Customer Service Forums, and it is actively being monitored and commented on by Syndri, a Blizzard representative. The thread was started on March 31st, with the issues appearing a couple weeks before that, and is still active today. The analysis: There is a lot of Blizzard hate going around about this issue. We've received numerous emails on the subject, and taking a look around the internet and the official forums show the same feelings. This is, in my opinion, unfounded.Blizzard has came out and said that they know the issue is happening, that they're looking into it, isolating it, and attempting to fix it. They're well aware that people are having issues playing the game – and they want to fix that. It's in their best interest as a business, and as good people (the folks working there are good people, remember). However the acknowledgement by Blizzard doesn't seem to stop a horde of people from saying they're being ignored: they're not. Syndri even makes an appeal to the masses: "By all means, vent your concerns and experiences herein; that's what this thread is here for. But don't-and I do ask this sincerely-ignore the attention that this matter has truly received."