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  • HAL exosuit takes a Cybernic approach to disabled tourism

    by 
    Joseph Volpe
    Joseph Volpe
    07.01.2011

    Cybernics -- it's not a typo, it's a completely new field that mixes cybernetics, mechatronics, and informatics with an all-human core. Pioneered by University of Tsukuba Professor Yoshiyuki Sankai, the Hybrid Assistive Limb (HAL) exosuit originally created to aid Japan's eldery has now found an even nobler mission -- assisting disabled tourists. Through detection of weak muscular bioelectrical impulses in the legs, this RoboCop-like lower body suit boosts its wearer's load-bearing abilities by a whopping 176 pounds. The exoskeleton tech first helped paralyzed Seiji Uchida nearly tackle Switzerland's Breithorn peak in 2006 and is now getting another go at the disabled traveler's bucket list. This time 'round, Uchida hopes his ride atop a HAL-outfitted human will successfully carry him to the top of Normandy's rugged Mont Saint-Michel, paving the way for other similarly handicapped travelers to do the same. Although the robotics in question here is more mech suit than say, dental training real doll, it's still a huge leg up for the nascent research industry that got its kick-start making a wish come true.

  • Utechzone Spring eye-tracking system hands-on (video)

    by 
    Richard Lai
    Richard Lai
    06.06.2011

    In the midst of fiddling with tablets and laptops at Computex, we haven't been thinking much of eye-tracking technologies until we saw Utechzone's booth. What we have here is the Spring, a TW$240,000 (US$8,380) eye-tracking rig that was launched in March 2010 and is aimed at users with limited mobility. The package consists of an LCD monitor, a computer, and an external sensor that utilizes infrared to track our pupils. Also included is an eye-friendly software suite that lets users play games, browse the web and media files, send emails, communicate with caretakers, and read PDF or TXT files. We had a go on the Spring and quickly learned how to control it with our eyes: much like the Xbox Kinect, in order to make a click we had to hover the cursor over (or fix our eyes on) a desired button until the former completes a spin. The tracking was surprisingly accurate, except we had to take off our glasses for it to work; that said, the other glasses didn't exhibit the same issue, so the culprit could be just some coating on our lenses. Another problem we found was that it only took a quick jiggle with our eyes to cancel the spinning countdown, so full concentration is required to use the Spring. This shouldn't be a problem outside a noisy event like Computex, anyway, and if you need more convincing, we were told that a disabled Taiwanese professor managed to hit 100,000 Chinese characters within three months using phonetic input on the the same rig -- he's planning on releasing a new book soon. Have a look at our eyes-on video after the break for a better idea on how the Spring works. %Gallery-125350%

  • New Zealand paralympian buys first Rex Bionics exoskeleton, takes robot walking legs for a spin

    by 
    Brian Heater
    Brian Heater
    05.02.2011

    Surely we weren't the only ones to wonder aloud who would be the first come up with $150,000 for a Rex Bionics robotic exoskeleton when the Auckland-based company introduced it last summer. Of course, no price seems too high for the ability to walk again, but that's still a lot scratch to get together -- and the space has been getting a lot more competitive as of late. The honor went to fellow Kiwi Dave MacCalman, a multiple medal-winning paralympian, who lost the use of his legs after sustaining a spinal cord injury while diving into a river. The 6-foot, 4-inch athlete took his first steps in over 30 years with the use of his newly-purchased robot legs -- and from the look on his face, he definitely got his New Zealand dollar's worth. If you need a quick refresher on exactly what this thing can do, check out the video after the break.

  • Researchers take one step closer to neural-controlled bionic legs for safer mobility

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.26.2011

    We've seen our fair share of prosthetic arms and computer interfaces operated with little more than the firing of a synapse, but legs? They're a different story: balancing and propelling a sack of (mostly) flesh and bone is a much more complicated task than simply picking up a sandwich. Thankfully, the Rehabilitation Institute of Chicago's Center for Bionic Medicine is now one step closer to thought-controlled lower-limb prosthetics. As pictured here, the researchers' early simulations showed that amputees could control a virtual knee and ankle with 91-percent accuracy, by way of pattern recognition software to interpret electrical signals delivered through nine different muscles in the thigh -- patients think about moving, thus lighting up the nerves in varying patterns to indicate different motions. The ultimate goal is to hook up bionic legs through the same way, which would offer a greater range of motion than existing prosthetics, making tasks like walking up and down stairs safer. Now all we need is a quadruple amputee willing to pick up a badge and slap on an eye-tracking microdisplay.

  • Students create affordable eye-tracking tablet for the disabled

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.15.2011

    Disabled users have long been able to control computers with just the flick of an eye, but those hardware and software packages are prohibitively expensive. Heck, the surprisingly accurate Tobii PCEye is a veritable steal at $6,900. And, while we can't vouch for its usability, engineering students at Brigham Young University have managed an impressive feat, by whipping up an eye-tracking Windows 7 tablet that costs under $1,500. The system was created as part of a partnership with EyeTech Digital Systems, which plans to market the devices in parts of the world where other eye-tracking solutions are unaffordable -- like just about anywhere the roads aren't paved with gold. We could even see a few able-bodied (but incredibly lazy) bloggers getting some use out of this -- mornings around here would be a lot easier if we could double-fist piping hot coffee mugs while typing with our eyeballs.

  • Tobii PCEye brings hands-free control to any PC, can't see eye-to-eye with Macs (update)

    by 
    Tim Stevens
    Tim Stevens
    04.07.2011

    We were kind of shocked at just how well the Lenovo prototype laptop with Tobii eye tracking worked at CEBIT this year. It was, frankly, really good, and we're happy to say you no longer have to break into Lenovo HQ to try it for yourself. Tobii has released its PCEye, a USB device that uses a VESA mount to hang below LCDs sized between 15- to 20-inches. After a little calibration, it enables full eye control -- on Windows. Mac users will have to keep buying batteries for their Magic Mice because there's sadly no compatibility there. The main idea here is to help those who, due to stroke or other impairment, have lost some or all motor control, enabling them to compute just as well as anybody. However, we who are lucky enough to still have full control over all appendages can't wait to get one of these and play through every level in World of Goo without reaching for the mouse once. We will, however, have to reach for our wallets -- Tobii doesn't quote a price for the PCEye, which is rarely a good sign. Update: We just heard back from the company, and the price of the PCEye itself is $6,900, "with packages available for software and monitors." %Gallery-120585%

  • UK charity opens gaming visitor center / gaming gadget incubator for the disabled

    by 
    Michael Gorman
    Michael Gorman
    03.14.2011

    Disabled gamers currently form a small, but growing portion of the gaming community, and the folks from the UK's SpecialEffect video games charity are seeking to get a lot more of them gaming. SpecialEffect -- with an assist from UK Prime Minister David Cameron -- just opened a Video Games Visitor Centre to give those with disabilities a place to experience cutting-edge gaming tech designed for the disabled, like eye-controllers, in its GamesRoom. The Centre also has a GamesLab where "games and hardware are tested for accessibility" so game devs can adjust their wares to get even more people dishing out pwnage than ever before -- bring it on!

  • Intel Turbo Boost is MIA on new 13-inch MacBook Pro? (update: negatory)

    by 
    Vlad Savov
    Vlad Savov
    03.11.2011

    If you were expecting your new 13-inch MacBook Pro's Core i7 CPU to Turbo Boost its way north of that default 2.7GHz clock speed, we might suggest discontinuing your anticipation. Two separate reviews of the laptop are reporting the curious case of its Core i7-2620M processor failing to automatically overclock itself the way it should. Intel's dual-core chip is capable of a maximum speed of 3.4GHz, but reviewers weren't able to get it any higher than its stock setting while testing Apple's latest 13-incher. High temperatures were identified (north of 90C / 194F) as the likely culprit, with Notebook Journal also finding its machine throttled down to 798MHz due to heat dissipation issues. PC Pro theorizes that Apple intentionally disabled the Turbo Boost functionality on this particular MBP model in order to preserve your lap and your pride from being scalded by melting components. That would make sense to us, and hey, it's still a fast machine, just not Turbo fast. [Thanks, Markus] Update: AnandTech's findings contradict the above, with Anand asserting that "there's absolutely no funny business going on here, the dual-core 2.7 is allowed to hit its maximum frequencies." Seems like we'll need to keep digging to get to the bottom of this one. Update 2: We've confirmed with Apple that there are no specific hardware or software limits to block the Turbo Boost function, however we've also discovered, through less direct sources, that the company is providing new low level software tools to diagnose cooling issues with the 2011 batch of laptops. Ergo, the speed limits that PC Pro and Notebook Journal encountered might have been caused by inadequate heat dissipation, which arguably is no less troubling than an Apple-mandated de-Turbo-fication.

  • Apple seeking new paradigm for educating students with special needs

    by 
    Dana Franklin
    Dana Franklin
    03.03.2011

    According to a report from AppleInsider, the US Patent and Trademark Office (USPTO) this week disclosed a recent patent application for delivering educational content to students in a classroom setting. Filed by Apple in August 2009, under the title "External Content Transformation," the patent describes new methods for a host computer to deliver content to multiple client devices in a format that accommodates the individual needs of each user. Apple's concept aims to help educators address the diverse learning needs of every student in their classrooms. For example, a teacher could use Apple's technology to more effectively deliver the material for a lesson. Based on individual preferences, some students may see the content in a larger font size while their classmates simultaneously receive the same lesson as synthesized speech or in Braille. "A host device can share content with many users, without needing to do significant processing on the host device to accommodate users' needs and preferences," states Apple's patent application. Apple's patent highlights the concept's potential to address the specific needs of students with disabilities, including descriptions of new formats tailored to address the impairments of each individual user. Content would also be adjusted to suit a user's custom system settings or preferences.

  • Visceral Games hears disabled gamer, adding customizable controls to Dead Space 2

    by 
    Mike Schramm
    Mike Schramm
    02.07.2011

    Spooky cathedrals, fun technology and lots of slimy necromorphs to dismember at will -- is there anything else you could possibly want in Dead Space 2? Well, Gareth Garratt, a gamer living with cerebral palsy, would like to see customizable controls implemented in the game. Garratt is trying to play the horror sequel on PC, partly by pushing a mouse with his chin, and is unhappy that he can't assign the "walk forward" command to a mouse button. Plenty of games allow for customizable controls, he says, so why can't Dead Space 2? Over 20,000 fellow players agree, and they've signed an online Internet petition asking video game publishers to make sure that all games offer customization for their controls. Here's the good news: Dead Space 2 dev Visceral Games has already heard them loud and clear. Executive Producer Steve Papoutsis tells Joystiq that a patch for the PC version of the game enabling full control remapping is on the way, and that "a number of folks on our team are so passionate about getting this fix done that they are currently working hard" on it. Papoutsis says the patch will fix a few other issues with the PC version, and that a release date will be announced "when the patch is fully tested." You can read his remarks in full after the break.

  • TankChair deemed too heavy to use on UK streets, disabled man becomes marketing boon (video)

    by 
    Sean Hollister
    Sean Hollister
    01.24.2011

    While we figure that giant, tread-wielding wheelchairs have no trouble selling themselves, a disabled man named Jim Starr is helping them along their merry way -- a story about his TankChair being rejected for street use by UK authorities is giving the company plenty of free advertising. That's not to say that we don't feel for the disabled father of two, and hope he gets to use his snow-crushing, beach-mashing wheelchair in peace -- it's just not particularly surprising that a non-standard vehicle would be illegal to use on public roadways, and as you'll see in the video after the break (at roughly 5:30) the law doesn't seem to be restraining him any.

  • Ablegamers releases shopping list for disabled players

    by 
    Beau Hindman
    Beau Hindman
    11.21.2010

    If you are a disabled player or know one, you might need some help with your gift shopping. Well, worry no more: Ablegamers.com has compiled a pretty nice list of items for your loved ones! Let's say you want a great iPad mount -- well someone has made one. Perhaps you're really needing an old-fashioned joystick controller, complete with extenders and customizable buttons? Well, there's one of those too! There are literally millions upon millions of disabled people in North America alone. Of those, a good percentage are gamers -- or want to be gamers but have issues connecting to and participating in these wonderful games that we all love. Why not buy one of these items for the disabled person in your life? Or perhaps you could locate a stranger who needs the item -- just ask your gaming buddies. Don't be surprised when someone knows somebody else who could use something that appears on this list! Thanks to Ablegamers.com, some players will not be left out of the game!

  • Free for All: The camera control blues (or how I judge thee, F2P grinder)

    by 
    Beau Hindman
    Beau Hindman
    11.03.2010

    This week, I wanted to cover something that must be discussed before I move any further into my career as "The Only Guy Who Liked That Game." Before I worked here at Massively, I used to work for Ablegamers.com, a site for disabled gamers. Although my job was a volunteer position, I learned enough to make it very much worth my while. One of the most interesting facts I learned was that many, many Americans are disabled, to varying degrees. Technically, my poor eyesight qualifies me as disabled, as do my chronic wrist issues due to 20 some-odd years of drumming and art. I've learned my limits but will never apologize for them. I do not expect every developer or game to allow for some of my special (yet common) circumstances, although I think that some of the fixes are so minor that they should have been in the game in the first place. Still, I have to find games that work for my particular set of issues. As I have begun to test and play more and more games, I have had to start enforcing a certain set of rules to pre-judge the games by, otherwise I am stuck with a game that I simply refuse to play. If not, the reviews at the end of the week would simply read: "I couldn't play this game because it asked me to hold down right-click the entire damn time." See whether any of these issues sound familiar. The fact is, if you're an average human being, at some point in your life you will have the same issues I am having. You might as well recognize them now in order to avoid the games that will cause you trouble.

  • Rowheel: the wheelchair you row to go

    by 
    Sean Hollister
    Sean Hollister
    10.10.2010

    We like to joke about reinventing the wheel, but that's kind of what NASA engineer Salim Nasser has done -- he won a $20,000 innovation prize earlier this month for designing a wheelchair where the occupant can pull, thus avoiding repetitive stress injuries associated with pushing by using the (typically) stronger biceps and upper back muscles. The prototype uses a planetary gear system to drive the specially-designed wheels, which Nasser claims can be easily attached to existing wheelchair frames. There's no telling whether it'll see the mass market, but we wouldn't be surprised given the simplicity of the design, unlike some of the robotic models we've seen. So... how's that for a new spin on things?

  • Berkeley Bionics reveals eLEGS exoskeleton, aims to help paraplegics walk in 2011 (update: eyes-on and video)

    by 
    Darren Murph
    Darren Murph
    10.07.2010

    Wondering where you've heard of Berkeley Bionics before? These are the same whiz-kids who produced the HULC exoskeleton in mid-2008, and now they're back with a far more ambitious effort. Announced just moments ago in San Francisco, the eLEGS exoskeleton is a bionic device engineered to help paraplegics stand up and walk on their own. It's hailed as a "wearable, artificially intelligent, bionic device," and it's expected to help out within the hospital, at home and elsewhere in this wild, wild place we call Earth. Initially, the device will be offered to rehabilitation centers for use under medical supervision, and can be adjusted to fit most people between 5'2" and 6'4" (and weighing 220 pounds or less) in a matter of minutes. We're told that the device provides "unprecedented knee flexion," and it's also fairly quiet in operation; under ideal circumstances, speeds of up to 2MPH can be attained, and it employs a gesture-based human-machine interface that relies on legions of sensors to determine a user's intentions and act accordingly. Clinical trials are going on as we speak about to begin, and there's a limited release planned for the second half of 2011. We're still waiting to hear back on a price, so keep it locked for more as we get it live from the event. Update: We just got to see the eLEGS walk across stage, and you'll find a gallery full of close-up pics immediately below. We also spoke to Berkeley Bionics CEO Eythor Bender, who detailed the system a bit more -- it's presently made of steel and carbon fiber with lithium-ion battery packs, weighs 45 pounds, and has enough juice to run for six hours of continuous walking. While he wouldn't give us an exact price, he said they're shooting for $100,000, and will be "very competitive" with other devices on the market. Following clinical trials, the exoskeleton will be available to select medical centers in July or August, though Bender also said the company's also working on a streamlined commercial version for all-day use, tentatively slated for 2013. %Gallery-104553%

  • Rat controls vehicle with its brain, Pinky and The Brain apply for 'one last run'

    by 
    Darren Murph
    Darren Murph
    10.06.2010

    So, let's paint the picture, shall we? There's a rat, a bundle of electrodes, more wiring than an electrician would know what to do with and some sort of wheeled apparatus. In the background stands a team of crazed Japanese scientists, intent on never sleeping again until said rat controls said vehicle entirely with his mind. Nah, it's not a re-run of a WB classic -- it's real life, and it's happening now in a dark, shadowy corner at the University of Tokyo. The RatCar is a newly developed rat-vehicle experiment that researchers hope will open new doors for those with mobility issues; we've seen brain-machine interfaces change the lives of the disabled before, but giving them the ability to control their wheelchair with their mind (for instance) would be taking things to an entirely new level. As of now, the team still has to figure out how to accurately determine how much movement is coming from the rat's feet and how much is coming from its mind, but there's no question that the research shows promise -- just don't let the humanoids learn of our findings, okay folks?

  • iPhone 4 hits UAE and Qatar, but without FaceTime installed

    by 
    Sean Hollister
    Sean Hollister
    09.26.2010

    The iPhone 4 launched this weekend in Qatar and the United Arab Emirates, but buyers wound up with a surprise -- their handset's front-facing cameras couldn't do FaceTime. The National reports that the video chat feature is missing from phones sold at UAE carriers Etisalat and du, as well as those from Vodafone Qatar. Carriers are blaming Apple for the missing feature, and spokespersons from both Etisalat and Vodafone say they're speaking to Cupertino about reinstating FaceTime post-haste; It was reportedly advertised on Middle Eastern versions of Apple's iPhone website until around September 20th, when all references to FaceTime were removed. TUAW reports that some UAE denizens have actually tested FaceTime on phones bought abroad and found it working just fine, but that the functionality disappears after installing the local version of the iOS 4.1 update. RIM's Mike Lazaridis famously warned that countries threatening to ban the BlackBerry might thumb their nose at other forms of internet transmission too, but if's far too early to tell if Apple was pressured into removing FaceTime or chose to for another reason entirely. It's worth noting that both the UAE and Egypt (also missing FaceTime website ads) have banned certain VoIP services in the past. [Thanks, Mohammed]

  • Officers' Quarters: Pitchforks and torches

    by 
    Scott Andrews
    Scott Andrews
    08.16.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. Wipes are a fact of life. Everyone wipes. How you deal with these situations can be crucial to your guild's success. Some guilds cultivate an environment based on blame, where everyone's first thought after a wipe is, "Who messed up?" Sometimes, it's easy to figure out who is at fault: Someone with a spore goes the wrong way, or someone gets mind-controlled by the Blood Queen after failing to bite his assignment. When it's not easy to figure out, some guilds use a different strategy for assigning blame. Here is one such case: I have a real dilemma. I'm an officer, one of six, in a semi-serious raiding guild. We have 30 core raiders who raid with us, and one of them until recently was one of our druid healers, and the issue surrounding him is my dilemma. A little background information on the guild, since it is relevant, is that we have a strict rule involving loot due to some people in the past who have abused our requirement for Vent in that they wouldn't use it, or they'd log in but leave their headsets off. This caused a lot of problems with wipes and caused the officers, GM and co-GM to agree that a rule would be made that was you must be in Vent and actively listening at all times during a raid in order to be eligible for loot. This is what caused the initial problem. The player of this druid healer I mentioned before applied to our guild and told us on the application that he is deaf.

  • Breakfast Topic: WoW as rehab

    by 
    Lisa Poisso
    Lisa Poisso
    08.07.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. When my fiancée and I first met, we exchanged stories, talked about our career choices and what we've gone through over the years. After some time, WoW came up in our discussion. I explained to her how I first got started in WoW and how it has actually helped me quite a bit over the years. When I first started playing, I was recovering from a major surgery and was mostly confined to my house. You can only watch the same movies and read the same books so many times before you're bored with nothing to do. Enter WoW -- and everything changed. All of a sudden, I had a connection to the outside world. Not only was I talking to people from all over the country, but I was also making myself think. Every move I made had a consequence to some degree, and much like everyone else, I learned early on that murlocs are not your friend. Fast-forward nine months and I was cleared for work and school. I went back to work and started my fall quarter refreshed and eager to learn. People were asking if I had really had surgery, because they couldn't tell a difference. Unfortunately, I fell ill a year ago and was off work yet again. WoW was my saving grace (next to my fiancée, of course), and it helped me keep my head above water. I had a connection to the outside world, was able to talk to friends that lived hours away and wasn't sitting around the house bored out of my mind.

  • Lightweight robot arm connects to your wheelchair, stoops in your stead (video)

    by 
    Sean Hollister
    Sean Hollister
    08.01.2010

    Japan's latest robot arm won't flip pancakes or do dishes, and you'll have to control its every move via remote, but it enables a surprising range of motion that some disabled individuals just can't manage on their own. The RAPUDA (Robotic Arm for Persons with Upper limb DisAbilities) is a modular, wheelchair mounted device that weighs just thirteen pounds, yet extends over three feet to pick up objects (up to one pound) from a nearby table or floor. Its relative sloth and noise may irritate some, but it's all nostalgic to us -- it sounds just like the Radio Shack Armatron that graced our childhood. Now, where did those D-cells go... Video after the break.