discworld

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  • Acclaimed 'Discworld' author Terry Pratchett dies aged 66

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.12.2015

    Sir Terry Pratchett, the author best known for his Discworld series, has died aged 66. His novels weaved fantasy, science fiction, satire and whimsy to great effect -- more than 80 million Discworld books have been sold worldwide. Despite publishing over 70 books and battling illness, Pratchett still found time to back fledgling writers through his First Novel Award, which every two years gives a publishing contract to the author of an unpublished science fiction novel.

  • One Shots: A new dawn

    by 
    Bree Royce
    Bree Royce
    04.08.2012

    One Shots is making a tentative return in its new format and timeslot this weekend! Kicking off the screenshot-madness is Johanis, who's delivered a gorgeous shot of what looks suspiciously like a sparklepony in RIFT (and seriously makes me want to resub). He writes in, I wanted to share a picture of Samya, my level 20 Mathosian Mage in RIFT. This particular shot was taken just as she had received her achievement awarded for climbing to the highest mountain in Silverwood. I had to climb quite a few mountains before I hit this spot, and the view made the climb worth it. Just beautiful. She was also quite proud to be riding her newly acquired Nebula mount, which she earned during the current Carnival. Johanis' screenshot, along with a few other gems from this week, is just behind the cut!

  • The Game Archaeologist plays with MUDs: The games

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No need for heads to explode on my watch! One of the reasons I stalled for time is that I was gathering as much information on the most popular and beloved MUDs of the past few decades. From the perspective of someone who is but a mewling infant when it comes to these games, it's a considerable task akin to asking someone to sum up all of the World War II movies out there. The selection field is big -- that's all I'm saying. So after polling a number of friends and hearing what you've had to say in the comments section, I've culled the list to six games that seem to pop up over and over again. Not only are each of these MUDs a wealth of history, but they're all going strong even in the futuristic year of 2011. If you've never played a game in this genre, then consider these a good place to start, and if you have, hopefully this will be an exciting stroll down memory lane. Watch out for the boojums and grues!

  • All the World's a Stage: So you want to be an Enchanter

    by 
    David Bowers
    David Bowers
    05.03.2009

    This installment of All the World's a Stage is the thirty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Enchanting cries out to be roleplayed. It could be a kind of magician's engineering, or a more refined cousin of alchemy. Although you could certainly play an enchanter as another sort of magical mad-scientist, the profession actually lends itself well to a more gentlemanly (and sane) approach, where experiments are not so much about creating some sort of autonomous monster or mind-controling love potion of serene bliss, but rather altering the nature of things to do what they never would have done previously.Enchantments have a huge role in mythology and literature. Cinderella's fairy godmother turned a pumpkin into a stage-coach with an enchantment, Hogwarts School's "Sorting Hat" famously talks to students who wear it, and the One Ring even contains the soul of Middle Earth's lord of evil personified. All these are enchantments in which ordinary items are magically enhanced so as to reflect some aspect of character development or plot in the story, and a roleplayer at the keys of an enchanter character can work similar magic in telling his own story.

  • Creator of Discworld meets virtual world

    by 
    Tateru Nino
    Tateru Nino
    09.10.2008

    Terry Pratchett is coming to visit Second Life. Go back and read that again. Yes, it's true. While Pratchett's Discworld series alone has sold 55 million globally in 35 countries, you'll probably not find a single, larger concentration of fans of his work than in Linden Lab's Second Life. Indeed, the virtual environment already has cadres of role-players, recreations of various Discworld settings, and Discworld-themed merchandise. Sometime on Thursday 11 September (UK time) an island called "The Nation" (not yet visible within Second Life -- though heaven knows, we looked for it) is supposed to open for one month, until Friday 10 October. Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

  • All the World's a Stage: Something to remember me by

    by 
    David Bowers
    David Bowers
    01.06.2008

    All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked. Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again. When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.