DonkeyKongBongoBlast

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  • Today's please-play-play-better-in-person video: DK Bongo Blast

    by 
    Zack Stern
    Zack Stern
    06.18.2007

    Is the Wii doomed to half-baked waggle games, or will developers harness the awesome power of apples gestures? For a game from Nintendo, Donkey Kong Bongo Blast doesn't give us a lot of hope, at least in video form. Watch the spastic drum-roll gesture to start Donkey Kong racing in addition to other control ... um ... schemes. (And we were sick of the drum roll after Rayman Rabbids, even with the reward of kicking a bunny or launching one off a train cart.)Oh, waggle, prove us wrong.See the video after the break.

  • Completely unexciting DK Jet videos

    by 
    Eric Caoili
    Eric Caoili
    06.15.2007

    We're still not clear on whether or not DK Jet will allow players to use their bongo peripherals, but even that might not be enough to save what looks like a half-hearted effort from developer Paon. The former GameCube title's official site has several videos illustrating its new control scheme with the Wii remote and nunchuck -- drum both to tear through the course at breakneck speeds of 30 mph, waggle with only one hand to veer right into a wall, and put them back down when you decide to play Mario Kart DS instead!There are a lot of movies and sections at the site that haven't been revealed yet, so there's still plenty of opportunities for DK Jet to impress us before its June 28th release in Japan. If you listen to the ridiculous noises Donkey Kong makes with every jump, however, it sounds like the depressed groan of a gorilla who just wants to go home. Throw a barrel past the post break for one of the demonstration clips we grabbed.

  • DK Bongo Blast's bothersome controls

    by 
    Eric Caoili
    Eric Caoili
    04.16.2007

    It was obvious that Donkey Kong Bongo Blast would abandon the bongo peripheral when it migrated from the GameCube to the Wii, but details on how the racing game will use the Wii remote weren't revealed until late last week. Players will shake their remotes and nunchucks at the same time to accelerate, rattle one of the controllers when steering to the left or right, and lift both pieces to jump. This modified control setup makes a lot of sense, but does it sound fun? In our opinion, this seems like it would have been better left on the GameCube. It'd be appreciated if developer Paon would give us the choice to use our old bongos, but with no mention of the option yet for the, it's doubtful.