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  • QuakeCon 2009: Doom Resurrection and Wolfenstein 3-D at shareware prices this week

    by 
    JC Fletcher
    JC Fletcher
    08.13.2009

    At the QuakeCon 2009 keynote, id CEO Todd Hollenshead, no doubt hoping to start off with some guaranteed applause, announced temporary sale prices for id's iPhone/iPod Touch games Doom Resurrection and Wolfenstein 3-D. Resurrection is $2.99, and the ported Wolfenstein is just 99 cents. Both of these deals will be active until Sunday. If you've been holding off on trying Doom Resurrection, now's the best time to check it out! If you haven't tried Wolfenstein 3-D yet, how young are you?iTunes links: Doom Resurrection; Wolfenstein 3-D%Gallery-67049%

  • iPhone It In: Doom Resurrection

    by 
    Ben Gilbert
    Ben Gilbert
    07.07.2009

    What's the most you would spend on a game for your iPhone? Not a port, mind you, but a brand new game based on a classic franchise, developed specifically with the iPhone's control system in mind -- $5? $7? How about $10? Try as I might, while playing id Software's latest Doom iteration -- Doom Resurrection -- it was near impossible to shake the uneasy feeling that $10 is just a bit too much money for the experience.Truth be told, the game is "big" -- Doom Resurrection could easily be ported to gaming-specific handhelds -- though it weighs in under 100 MB. The problem with the scope of the game, however, is the resultant long load times and an occasionally choppy framerate -- the length of time it takes to jump into the game make it something I don't want to play on my way here or there (full disclosure: I'm using an iPhone 3G and it may run significantly better on the 3GS). %Gallery-67049%

  • Carmack hopes Doom will kick off 'bigger' iPhone games in future

    by 
    Ben Gilbert
    Ben Gilbert
    06.30.2009

    While speaking with id Software's John Carmack and Escalation Studios' Tom Mustaine yesterday, we only briefly broached the subject of iPhone game pricing. Doom Resurrection's lofty (by App Store standards) $10 price tag puts it in a particularly prickly situation, with Carmack telling us that "convincing people who've been spending $1 on games to spend $10 is a real problem." We can imagine! He's not entirely without hope, however, as he looks at Resurrection as a value proposition, trading higher production values for higher costs. In fact, Carmack's hoping to set a precedent with DR that will allow for "bigger iPhone games" in the future -- something he says he'd like to see a lot more of. "There's only so much you can do with games that cost two or three dollars -- there's only so much production value you can put into that," he told us. The clear answer: Make Doom-based alien flatulence apps.

  • Doom Resurrection getting DLC, 'possible' for other id titles [update]

    by 
    Ben Gilbert
    Ben Gilbert
    06.30.2009

    Though he didn't exactly spell out what it's going to be or when it's going to be hitting digital shelves, id Software's John Carmack told us his newest iPhone game will be getting DLC. He let slip yesterday morning during an interview about recently released Doom Resurrection that the game would be getting DLC "sometime soon" -- downloadable content just became an option for iPhone games, with the launch of OS 3.0. When we pressed him on whether we'd see downloadable anything for the upcoming flood of id Software games coming to the iPhone, he kept his cards a bit closer to his chest, saying it's technically "possible" but nothing's set in stone yet. He also revealed that Resurrection will be getting multiplayer add-ons in the upcoming weeks, so for those of you who already took the $10 plunge, you may want to ask your best buddy to do so as well. Update: We got some clarification on the DLC from id Software's John Carmack just now, saying, "There won't be any DLC until we have moved the projects to requiring 3.0, and we aren't sure exactly when that will be. Pretty much all of the titles are being set up for DLC in the future. We are prepping the "Spear of Destiny" levels for Wolfenstein 3D classic, and all the various classic games have sequels and mission packs that we can offer. For Resurrection, new content will have to be created from scratch. I expect we will know within a few weeks if the reception to the game is good enough to justify it."

  • Doom Resurrection on the iPhone now, lots more id games to come

    by 
    Mike Schramm
    Mike Schramm
    06.30.2009

    Fellow shooter fans rejoice -- id software's John Carmack has begun delivering on his love of the iPhone with a brand new game made just for the platform called Doom Resurrection, available right now on the App Store for the price of $9.99. There's nothing small about this game at all -- it offers up 76 mb of original id shooter, including eight levels total, six on Mars, and two more (spoiler?) in Hell, all set in a graphics and control engine designed just for Apple's handhelds (you control aiming with the accelerometer while the game runs you around on rails, and hit the various on-screen buttons to shoot or jump into cover). Unfortunately, there's no lite version to test out (though we can probably expect one eventually, considering Wolfenstein Classic got one), but early reviews say that if you like Doom, you'll enjoy the game.And that's not all -- besides this original version of Doom, Carmack and id continue to have big plans for the iPhone: Quake and Quake 2 are headed there for sure, and Quake 3 probably isn't far behind, as well as a RAGE-related title. And that doesn't even include the rest of the mobile stuff they have planned: apparently Wolfenstein RPG is ready to go, and Carmack hints that they've got even more original titles like Doom Resurrection here up their sleeve. Good to see a major, established developer like id is really committing to delivering new games for the iPhone.

  • John Carmack 'very interested' in other id Software iPhone resurrections

    by 
    Ben Gilbert
    Ben Gilbert
    06.29.2009

    We already knew that recently bought by Bethesda company id Software are looking at a hefty lineup of upcoming iPhone games, but after speaking with company co-founder John Carmack this morning, we found out a little bit more about the potential for more classic reboots, like Doom Resurrection, in the future. "It really depends on how this one is received by consumers before we can make any plans, but I'm very interested in the prospect," Carmack told Joystiq.Apparently, he's most interested in seeing this treatment for Quake, though he also noted that Quake 3 Arena is still "possible" on Apple's handheld. Why not Quake Live on Apple's OS X, Mr. Carmack? Unfortunately, we ran out of time before we could ask. It is high on his "high priority" list though, right? So we've got something then? John? Hello? Please?

  • Doom Resurrection started life on the Wii

    by 
    Ben Gilbert
    Ben Gilbert
    06.29.2009

    Speaking with id Software's John Carmack earlier today, we got the sense that the man has a hunk of burnin' love for Apple's iPhone. Aside from bringing a metric ton of classic id titles to the device, the legendary developer let us know that the Wii game once being talked about around the hallowed halls at the company is what eventually became Doom Resurrection. "We like to think of it as a more guided experience than an on-rails game," Carmack told Joystiq this morning, referring to the game's character control system. "Originally, I was pitched the title as a Wii game -- I dropped some hints about this earlier in the year but nothing substantial, in case the game didn't work out or it wasn't fun or something like that," he continued. Considering the $9.99 asking price of Resurrection versus the $50 a Wii title could have cost, we (and our wallets) are more than happy with Mr. Carmack's choice.

  • Doom Resurrection is an on-rails shooter

    by 
    Justin McElroy
    Justin McElroy
    06.12.2009

    If you read the name of John Carmack's latest project yesterday, Doom Resurrection, you likely assumed you'd spend the duration of the upcoming iPhone game shooting evil shit to death. You'd be correct. But today, IGN's reporting that you won't have to worry about what your feet are doing while you're battling demons.In this on-rails shooter, you'll apparently twist and tilt the phone to aim and tap the screen to fire. We don't know about you, but we're not bothered about the loss of mobility: As House of the Dead: Overkill recently taught us, we can still have a great time riding the rails.

  • id brings all-new Doom Resurrection to the iPhone 'next week'

    by 
    Christopher Grant
    Christopher Grant
    06.10.2009

    Sure, the all-new iPhone 3G S was shown off to throngs of drooling consumers on Monday – wowing the geek-set with its newfound OpenGL ES 2.0 support (your lousy iPhone 3G only supports OpenGL ES 1.1!) – but don't expect id Software's just announced title, Doom Resurrection, to be a 3G S-exclusive. Id's John Carmack told VentureBeat that he's "happy with the faster iPhone 3G S" but "he is also focused on making sure that his games run on the widest number of iPhones." Translation: Doom Resurrection won't be 3G S-exclusive. (Speculation: id could make two versions of Resurrection: one 2.0-compatible and another 1.1-compatible). But, where were we ... oh, yes! Doom Resurrection! This sure sounds like the "graphical tour de force" he promised to bring to the iPhone. Carmack & Co were able to reuse much of DOOM 3's assets (downsized for the iPhone's screen resolution, of course) and get the engine running at 30 frames per second on the latest iPod Touch. Wrapped around that fancy tech, they've built "eight full levels and about five hours of game play" – the future iPhone 3.0 OS release will also enable "peer-to-peer cooperative multiplayer" for some on-the-go Deathmatch.One of the most notable takeaways from VB's interview: Carmack's assertion that the iPhone is "a real game platform, not a tiny little toy." He explains that "the iPhone should be better in performance than the Nintendo DS and the PlayStation Portable" in raw horsepower "but the truth is you can't exploit it all because of software inefficiencies." We imagine the newly Open GL ES 2.0-compliant iPhones (gallery below) will ameliorate much of Mr. Carmack's concerns. In the interim, check out how far he's gotten on today's hardware when Doom Resurrection shoots the AppStore in the face next week. %Gallery-65700%