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"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a w...

September 12th 2012 at 7:00pm 0 Comments
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Jonathan Brown, a.k.a. Zarhym, a.k.a. that lovable floating skull at Blizzard HQ, won Community Manager of the Year at the Dragon Slayer Awards at Dragon*Con 2012. This was the inaugural edition of the awards, presented by Guild Launch, and had over 250,000 votes cast. Zarhym was unable to accep...

September 5th 2012 at 4:00pm 0 Comments