druid-rage

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  • Rage normalization in Cataclysm

    by 
    Adam Holisky
    Adam Holisky
    04.05.2010

    Straight from the mouth of Bornakk this morning comes some critical news for warriors and druids concerning the rage mechanic in Cataclysm. The short summary: rage is going to be normalized, each auto-attack will give a set amount of rage. This will solve rage starvation at lower levels and make rage an interesting mechanic at the higher tiers of raiding. Some of the major points: Rage [will be] no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do. If the attack is a critical strike, it will generate 200% Rage. Haste will accelerate swing times to generate Rage faster. Rage from damage taken will no longer be based on a standard creature of the character's level, but instead will based on the health of the warrior or druid. All "on next swing" attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. Personally, I find the removal of the "on next swing" attacks to be a major change that is long overdue. It'll be interesting to see how this plays out, especially given the years of theory-crafting and playing style that has been devoted to rage management. It's all going to change when Cataclysm comes out. The full statement after the break. This post is currently being edited.