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  • More Druid changes on the 3.1 PTR

    by 
    Allison Robert
    Allison Robert
    02.28.2009

    The above headline is a polite, succinct means of saying "I went AFK for a few hours yesterday and returned to 2/3 of the Druid class wanting to throw itself in front of an oncoming train."Additions to the latest PTR build aren't extensive for Druids but include a 10% nerf to stamina returns from Heart of the Wild in the feral tree, and a doubling of Lifebloom's mana cost (and reworking of its bloom mechanics) in the Restoration tree.Well, no point checking our watches waiting for the next harbinger of welcome death by way of light commuter rail. Let's take a look.HEART OF THE WILD: Stamina bonus changed to 2/4/6/8/10%.Ouch, baby.Before I write anything else, a quick note to the people spamming the Tanking and Druid forums with End-of-the-World proclamations; it's the frigging public test realm. None of this is set in stone. Calmez-vous.I can finally stay on the PTR without disconnecting every 5-10 minutes, so I hopped on and started comparing the character sheet to my main's live version. The biggest problem right now is that the HotW change (in addition to the Survival of the Fittest armor nerf) has gone live on the PTR without Savage Defense going live alongside it. If you get any toons copied to the PTR or can just finally log on successfully, you'll find yourself down several thousand armor and several thousand HP without Savage Defense active to compensate.

  • Phat Loot Phriday: Staff of Trickery

    by 
    Mike Schramm
    Mike Schramm
    02.20.2009

    Yes, I'm pretty sure this is the second Feral Druid piece we've done in a row (even though last week was technically a combination of PvP gear). We'll do a Warlock piece next week -- or if there's something you're specifically wondering about, speak up in the comments. But look at that staff -- how could we pass this up?Name: Staff of Trickery (Wowhead, Thottbot, Wowdigger)Type: Epic StaffDamage/Speed: 358-537 / 2.40 (186.5 DPS)Abilities: +89 Agility, +133 Stamina Adds 1843 Feral Attack Power Increases attack power by 180

  • Arena players say they can't compete with Death Knights

    by 
    Mike Schramm
    Mike Schramm
    02.20.2009

    A Korean Arena team named Kill e A has dropped out of the upcoming Extreme Masters tournament and claimed that they just can't compete with Death Knights in the Arenas. "Due to recent balance changes resulting from the 3.0.9 patch, we believe that it is no longer possible for the Mage and Rogue character classes to remain competitive in a high-level PvP setting," says the statement posted on the ESL's site. They go on to say that "our testing has shown that it is now impossible for other classes to compete effectively with the Death Knight." Since they don't have a DK player and their team's strategy is based around using a Mage and Rogue, they're out, and another team from SK Gaming is in. The SK Gaming team will be running with a DK, and they say they're certain they won't be the only ones.And Kill e A isn't the only team dealing with the power of the Death Knight. Gotfrag has an interview up with Rumay "Hafu" Wang of Fnatic/Orz, winners of two big tournaments last year. She too says Death Knights are a force to be reckoned with, though the recent changes might bring them down a notch. Plague Strike, as even the NPC Death Knights say, is a Lifebloom-killer, and Hafu says that as a Resto Druid in the Arenas, she can't match them.Blizzard will definitely be watching during the upcoming Arena tournament -- if Death Knights are as overpowered as these players claim they are, we might see some PvP-based nerfs in their future.

  • Shifting Perspectives: The dual-specced Druid

    by 
    Allison Robert
    Allison Robert
    02.18.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, in the interests of keeping our writer away from editors of the opposite faction on PvP servers, we examine dual specs. Between lollygagging here at WoW Insider Central and engaging in some extracurricular indolence, I've often wondered where I'd take the column after finishing the bear pre-raid post. I could write something on how to theorycraft the highest-HPM tree, I thought, or get around to testing whether weapon skill has an unintended effect on bear threat. Look at the potential return from Eclipse procs as a function of fight mobility? Argue whether it's worth it to take Feral Aggression in a hybrid feral build? Or compose an entire column as a mockument to T.S. Eliot's most famous poem:Q: Let us go then, you and I --A: No.All good ideas. But then we received the following missive from that enemy of all that is good and right in the publishing world, the editor:MEMO: To all WoW Insider class columnistsFROM: You know who.TEXT: Write something on how your class will deal with the upcoming dual-spec system in patch 3.1, or Dan "One-Eye" O'Halloran will "remember" where he left his whip."Well," I thought. "That sounds like a good idea too."

  • All the World's a Stage: So you still want to be a Shaman

    by 
    David Bowers
    David Bowers
    01.18.2009

    This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.

  • World of Warcraft pom-poms

    by 
    Mike Schramm
    Mike Schramm
    01.11.2009

    I have no idea how to describe pom-poms. I guess they're like little furry balls that you can assemble, along with the usual crafting supplies, into cute little figurines or objects. And as you might expect, since you're reading this here on WoW Insider, someone has assembled these materials into World of Warcraft-related objects, and as usual, the results are awesome.This time it's Eldrian, sister of Pike over at Aspect of the Hare, and her creations are amazing. She's a Druid, so there are all the Druid forms for both factions (there are the two moonkins above), and she's also made a Hunter and pet, a Warlock and a Voidwalker, and even mounts and little Warsong Gulch flags. We've compiled a few of the best shots of the figures in the gallery below, but don't forget to head over and check out her page to see front, side, and back shots of everything. Very awesome, and very meticulously created -- one of the figures took over 10 hours to make. %Gallery-41673%

  • Shifting Perspectives: The Druid of 2008

    by 
    Allison Robert
    Allison Robert
    12.30.2008

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author is completely spaced out on cold medication, and is somewhat concerned that her raid performance has improved under the circumstances.The time has come (the Allie said)To talk of many things.Of Roots and Bash and Travel Form,And Strength (which scales with Kings).Why Tauren cat form sucks so hard,And whether trees have wings!And, yes, before anyone asks, I'm tripping on too much cough syrup and ibuprofen after receiving a belated viral Christmas gift from a relative. So I'll just put this out there right now; this column's probably on the weird side. I took a long look at all three Druid specs over 2008 and saw a few sad things, a few happy things, a little song, a little dance, a little seltzer down your pants, and now I'm channeling the famous Mary Tyler Moore episode "Chuckles Bites the Dust," and that has to stop because I do not believe Mary Tyler Moore ever played a Druid.If you're completely uninterested in reading an account of any spec that's not your own -- although that would make me weep into my little cup of generic label cough syrup -- here's a set of quick links to each: Balance Feral Resto

  • Shifting Perspectives: Faction gear for Druids, part II - Argent Crusade

    by 
    Allison Robert
    Allison Robert
    12.09.2008

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we continue our examination of the faction gear available for Druids in Wrath and have a serious conversation with our aesthetic conscience regarding the hideous Kirin Tor tabard: "Is the tanking staff we get at Revered worth the humiliation of wearing that purple monstrosity?" The answer, dear readers, is no.In the first part, we covered Druid gear available with the Tuskarr, the Alliance Vanguard/Horde Expedition, Wyrmrest Accord, Kirin Tor, and Oracles/Frenzyheart. This week, we're going to finish with a look at the Knights of the Ebon Blade, the Argent Crusade, and the Sons of Hodir. You're unlikely to encounter any of these three factions while leveling between 70 and 74, but all three figure prominently in mid to late '70's leveling. Read on for the last three factions, but if you want a quick set of links to each individual faction, here you go: Kalu'ak and Horde Expedition/Alliance Vanguard Guide Wyrmrest Accord and the Kirin Tor Guide The Frenzyhearts and the Oracles Guide The Argent Crusade Guide The Knights of the Ebon Blade and Sons of Hodir Guide

  • Shifting Perspectives: Faction gear from the Wyrmrest Accord and Kirin Tor

    by 
    Allison Robert
    Allison Robert
    12.03.2008

    WYRMREST ACCORD: This is another faction with which you can start building rep relatively early, although it'll be slower going than it will be for the Tuskarr. Be sure to get through the early-70's quest chain to access the daily Defending Wyrmrest Temple. Cloak of Peaceful Resolutions -- Honored, Level 78: Not a half-bad tanking cloak and fairly easy to get at Honored, although in a pinch you can probably afford to keep using a pre-Wrath tanking cloak all the way to 80. At 80 you can and should get Durable Nerubhide Cape crafted if you plan on doing any amount of tanking at all. Slap the +22 agility enchant on that puppy and you're good for anything. Ancestral Sinew Wristguards -- Revered, Level 80: These are one of the best bracers pre-heroics for Restoration with none of that +crit or +haste malarkey to gum the works. Excellent +spellpower in addition to solid stats elsewhere. Arcanum of Blissful Mending -- Revered, Level 80: The Wrath equivalent of the Arcanum of Renewal from Thrallmar/Honor Hold. Restoration Druids will want this as quickly as possible; moonkin may consider it if they've been having mana issues, but most of the time you're going to want the Kirin Tor enchant. Gavel of the Brewing Storm -- Revered, Level 78: This is a useful moonkin mace packing +crit and +haste, but it bothers me a bit. Like most of the other potential moonkin pieces available with reputation from this or any other faction, it lacks +hit -- and your primary concern as you level toward 80 is going to be getting (or staying) hit-capped. If you're dependent on faction gear at 80 as you get ready to raid or do heroics, keep this in mind. If for no other reason than that, the Kirin Tor dagger is better (read on). Dragonfriend Bracers -- Exalted, Level 80: Excellent bracers. The relatively small amount of stamina on them in addition to the presence of +crit prejudices them toward use for cat DPS. In terms of raw damage output, they're even better than the Hateful Gladiator's Armwraps of Triumph. Sandals of Crimson Fury -- Exalted, Level 80: Cloth, but pretty good moonkin boots with decent +spellpower, +haste, a blue socket, but once again 0 +hit. KIRIN TOR: This is almost inarguably one of the best faction reps to grind as a Druid, so it pays to choke down your nausea at the sight of that hideous tabard at 80. You can start building reputation with the Kirin Tor fairly early if you start leveling in Borean Tundra and do the questlines offered by the NPC's on the Amber Ledge. As you might expect from a faction being run by a lot of clothies, most of the potential gear here is particularly useful for casters, but weirdly enough there's also a feral staff and excellent legs available at Revered. Helm of the Majestic Stag -- Honored, Level 78: With the total absence of spirit but 21 mp5, this really seems like more of a Restoration Shaman piece, but it's certainly usable. Welcome to the only leather helm graphic you will see on any decent piece for the next five million years, by the way. Shroud of Dedicated Research -- Honored, Level 78: Decent stats for moonkin, less so for Resto. There are better cloaks out there, but this one will tide you over until heroics or the Ebon Blade cloak. Flameheart Spell Scalpel -- Revered, Level 80: Look, Ma! It's +hit! One of the best pre-raid moonkin weapons with solid +spellpower, +hit, and +crit. If you can't get the mats for a Titansteel Guardian for love or money (or if you're not hit-capped using it), this is the weapon worth grinding rep for. Arcanum of Burning Mysteries -- Revered, Level 80: The Wrath equivalent of the Sha'tar's Arcanum of Power, although the level 80 versions eschews +hit in favor of +crit. Bah. Get it anyway. Mind-Expanding Leggings -- Revered, Level 80: This is an amazingly good piece for tanking, and it's going to be the piece you want over the Azure Strappy Pants from the Frenzyhearts if you're doing the usual bounce around the factions in Sholazar Basin, or if you spend more time as a bear than a cat. These are arguably the best pre-raid bear legs outside of heroics and arena. Stave of Shrouded Mysteries -- Revered, Level 80: What a bunch of mages are doing with a feral staff is utterly beyond me, but their confusion is our gain. Right now it's inferior by several light years to the Enraged Feral Staff from heroic Utgarde Keep as a tanking piece, but the armor on both pieces is going Splitsville pretty soon. When that happens, the distance between the two with respect to tanking quality is going to shrink quite a bit. The Enraged staff is still going to retain a clear advantage for tanking in the form of both threat production and dodge (the mass of agility on it converts to 1.87% dodge in contrast to the Stave's 1.42% dodge), and I still cannot for the life of me understand itemizing Strength on a feral piece in lieu of Agility (seriously? What gives?), but without the enormous armor difference, the weapons are a lot closer to each other than they would otherwise have been. Robes of Crackling Flame -- Exalted, Level 80: Prejudiced toward healers with a meaty chunk of its stat allocation given to mp5, but Restoration still gets less use out of +haste than other healers (Lifebloom, Rejuvenation, and Wild Growth all being instant cast and still a huge portion, if not an outright majority, of our healing done). Usable? Certainly. Are you doomed to most of your best pieces pre-raid being cloth? Just as certainly. Ghostflicker Waistband -- Exalted, Level 80: Very good Balance belt and it includes a blue socket, but (again) it's primarily useful only if you're otherwise hit-capped. Next: Frenzyheart and the Oracles.

  • Shifting Perspectives: State of the class, part 1 - Balance

    by 
    Allison Robert
    Allison Robert
    11.06.2008

    Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.I hate Tauren cat form.Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

  • WoW Insider Show Episode 62: Why doesn't Tame Beast work on Druids?

    by 
    Mike Schramm
    Mike Schramm
    11.03.2008

    Our podcast was back on the air last Saturday, and we were happy to welcome two very talented bloggers to the mix: both Daniel "BigRedKitty" Howell and John "BigBearButt" Patricelli, authors of our BRK and Shifting Perspectives columns, respectively, were aboard to chat with us about whether the endgame is just too easy lately (or whether it's nice that some people who couldn't before are seeing instances and getting loot), the new boss in Karazhan, and how abruptly the zombie event ended. We also hit on Blizzard's almost-mistake with the class forums, and if we really deserved that three-day credit due to lag and queues lately.We answered emails as well -- BRK gave some great AH tips for when to get rid of your primals and mats before Wrath, and BBB helped a listener out who was wondering if he should play a Druid or a Warlock to 80 first. And I got some good glyph hints and tips out of the guys in terms of what to put in those glyph slots for Hunters and Feral Druids. If you have a comment or question for the show, feel free to send it along to theshow at wowinsider dot com, and you might even hear it on next week's show.Perhaps most exciting, we worked a lot last week to make sure the quality of the show was better, and I think for the most part it worked -- we didn't have a single disconnect during the chat, and you should find that the tinny voices in the recording are gone as well. It's not perfect yet, and there's more we want to add into the mix, but we're working on it. The iTunes feed is still on the fritz, but the RSS feed below works just fine for me and it should for you, too. Be sure to tune in next week at 3:30pm Eastern -- we do this live every Saturday, and it is a darn good time.[Ustream] Listen to the unedited recording in Ustream.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.

  • Men are from the Horde, women are from the Alliance

    by 
    Mike Schramm
    Mike Schramm
    10.27.2008

    Sanya Thomas continues a look into the demographics behind all of you World of Warcraft players -- last time around, we examined gender and how players measured up in the Bartle test (and crashed their servers -- sorry about that), and this time, it's all about the Horde and the Alliance, and why and when players choose a faction. No surprises until the very end -- the majority of players in game (though I swear it's become less of a majority since the game's launch a few years ago) choose Alliance, whether it's because of a "human bias," or just because they've usually been the heroes, and gamers tend to play with their friends.But things get more interesting when you start putting classes and gender into the mix. Women are pushing the average on Alliance side (men even out around 58/42, but women prefer to "grab their sword and fight the Horde" at 65/35). And when you compare the classes to faction choice, as above, then the stats really start showing signs of life:clearly, women prefer Alliance Druids (and when you look at the Druid forms, there's no question why). You can see the Alliance/Horde separation in the Hunters (that's all those Night Elves), and you can see the gender separation again in the Priests. And the Warriors probably have the weirdest stats: Men play more Warriors overall, but the gender gap is even wider on the Horde side. While there are some women playing Horde Warriors out there (I know an Orc played by a female that will tank anything you can throw at her), Horde Warriors are much more likely to be men.Very interesting. Keep in mind, as last time, that these gender numbers aren't character genders -- they're self-identified on the gamerDNA site, so we can be reasonably certain that we're looking at an (at least slightly) realistic stack of data here. There's probably lots more data to be explored, too -- it would be interesting to see what Blizzard knows about their players that we don't. What class, for example, logs in the most on any given week?[via Massively]

  • Patch 3.02 for Restoration Druids, part 1

    by 
    Allison Robert
    Allison Robert
    10.14.2008

    The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs: 8/11/42 (the traditional resto PvP spec) 11/11/39 (Resto PvP with Insect Swarm) 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach) 11/0/50 (PvE Tree of Life with Insect Swarm). The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

  • The Colosseum: Sodah of Detheroc

    by 
    Michael Gray
    Michael Gray
    10.11.2008

    The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes. This is the last weekend of Season 4, which is ending early in preparation for the sweeping changes in the content patch. Even while we hear exciting news from BlizzCon, the final, definitive matches of the season are being played out on the live servers. Sodah is a Druid on Detheroc, a member of several very highly ranked Arena teams. At the time of this interview, Sodah's sitting at #2 for 2v2 and 5v5, and #3 for 3v3. You can imagine he's got something to say about the way the Arena plays out, especially with the content patch and Wrath right around the corner. Check out the interview behind the cut.

  • Ask a Beta Tester: It's all about the money

    by 
    Allison Robert
    Allison Robert
    10.11.2008

    We have a lot of profession questions today, but also a few about Achievements, the Beast Mastery 51-point talent, and what happens when you push Death Knights off a cliff:Riley asks...How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.

  • All the World's a Stage: So you want to be a night elf

    by 
    David Bowers
    David Bowers
    09.28.2008

    This installment of All the World's a Stage is the seventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.The night elves are probably the most difficult race to roleplay well in all the World of Warcraft, which is particularly ironic considering how very popular they are. Many a roleplayer has been disappointed by seeing player character night elves who are 21 years old, who were born in Darnassus or Teldrassil, or whose mother or father is human -- all of which would be next to impossible according to the actual lore of the game. The only way to make things like this is to change the lore to suit your own preferences, or to rely on cliche devices such as time travel and special magics which really go too far into the realm of the abominably self-centered Mary Sue.Night elves can also be difficult to understand, and full of contradictions: they can be over 10,000 years old, and yet they often do not possess the vast wisdom that would seem to come with such an age; they are deeply connected to nature, and yet they sometimes act without the blessings of nature; their women are supposed to be very fierce warriors, and yet their animation in the game has them bouncing up and down like teenage girls at their favorite boy-band concert.And yet much of this is just the sort of thing that draws people to the night elves. There's a youthful passion combined with ancient grace and sadness that many roleplayers just love to get into. Also, for those who love to develop long and complex background stories for their characters, there is a great deal of history about the night elves' ancient past which can serve as good inspiration for many of your own character's life events. We won't go into every detail of ancient history today, however; instead we'll cover the basics that you'll need to know in order to start out with a night elf that fits in the Warcraft story, and direct you to some more resources if you'd like to make one with a really deep and complicated background.

  • Misery and company

    by 
    Eliah Hecht
    Eliah Hecht
    09.02.2008

    Yes, this may be the third post I've made in a few days that mentions the Shadow Priest talent Misery. You got a problem with that? Previously on "Eliah talks about Misery:" Misery gets nerfed in the beta from +1/2/3/4/5% spell damage, where it is now, down to +1/2/3% spell hit. Eliah complains that this makes it either required or useless. OK, now that you're all caught up, let's move forward. In the comments on my last post, several people made the helpful observation that Misery isn't the only debuff that gives +spell hit against the mob. Balance Druids' Improved Faerie Fire is now going to give the same effect of +1/2/3% spell hit (the +melee/ranged hit is getting removed). And of course, in the new raid buff/debuff system, these effects will not stack. So you only need one Shadow priest or one Balance druid to give that +3% spell hit.

  • Shifting Perspectives: Downranking changes some key Druid abilities

    by 
    Michael Gray
    Michael Gray
    08.19.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, Michael Gray's going to take a look at the recent downranking changes, and how they affect our furry, furry class. So, one of the big news pieces to hit the streets about the Wrath of the Lich King beta is that "downranking" has been nerfed. There's a little bit of history that you need to know to get why that matters.Downranking isn't actually that complicated, in and of itself. When you learn a new rank of a spell, you keep the lower version of the spell available in your spellbook. Not all classes function that way, but all spell casting classes do. When you "downrank," then, you're casting a lower level version of a spell than the highest one you have available to you.

  • Wrath news for Discipline and tanks

    by 
    Matthew Rossi
    Matthew Rossi
    08.05.2008

    Talents like Grace in the new Discipline tree seem aimed at making Discipline priests very viable tank healers in Wrath, in addition to their current role as highly survivable in PvP. However, one of the problems inherent in the tree for a tank healer is that their shield based abilities, Reflective Shield and Divine Aegis, deprive tanks of rage and/or mana that they'd need for being healed. (Apparently it's also an issue for Runic Power for DK tanks.)Redoubtable Blizzard poster Koraa comes to the rescue with words of reassurance: if rage/mana generation continues to be an issue with these spells (since they absorb damage and thus either prevent the tank from gaining rage via damage or mana via healing that damage) then there may well be changes to allow them to be less of a problem. We're warned that this would be a last resort fix, however.I'd personally love it if a priest could shield me as I run in on a boss without being worried that I won't get enough initial rage to start generating threat. Perhaps (as some posters argue) the bosses will be hitting so fast that rage won't be an issue. We'll see what happens, of course, but the very idea of Power Word: Shield and its related talents not cheating me of my initial threat generation makes me giddy.

  • No threat for Lifebloom

    by 
    Mike Schramm
    Mike Schramm
    07.28.2008

    Lume the Mad has done the math (very thoroughly), and he's got the answer for Druids: the end healing burst of Lifebloom doesn't cause any threat at all, either for the caster or the recipient. He first pared the entire situation of casting Lifebloom down to its basic elements -- you've got a player who body pulls a mob, and a Druid healing them. He took out all possible reactive abilities that might cause threat, and then set up a situation where the Druid obtained threat, and cast LIfebloom on another player, with an opposing faction Shaman purging the spell early (so it could jump straight to the end heal), and the mob stayed on the Druid -- the big heal didn't cause threat for the recipient at all. Finally, Lum tested if the Druid was recieving aggro, and as you can see above, neither the Druid caster or the Warlock is affected by the end heal of Lifebloom -- just one point of damage can still pull the mob around.There's been a lot of discussion about this already -- the HoT aspect of Lifebloom still does cause threat (for the Druid), and so you combine that with the fact that lots of people were testing under "unsecure" situations, and the whole thing got very confusing. But Lum's tests seem very clear: Druids can cast away knowing that they won't pull aggro with that burst of healing at the end of the spell.[Thanks, Matticus!]