dual-wield

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  • Main hands and one-hands after 2.4.2

    by 
    Mike Schramm
    Mike Schramm
    05.15.2008

    I only slightly mentioned this back on the podcast, I think, but there was a fairly interesting change that snuck in the patch notes on 2.4.2: lots of formerly main hand weapons have become one-hand weapons. There are a couple of theories poking around about why this could be -- dual wield is first and foremost, of course, as this change allows classes who dual wield, including Rogues and Enhancement Shammies, to have a little more choice as to what weapons they can use. Death Knights will also be able to dual wield in the expansion, and this will open things up for them a bit as well. And Blacksmithing weapons were apparently changed as well (in addition to losing their "unique" status), so Blacksmithers have a little more leeway, too.But there is one thing that, according to Blizzard, will always keep weapons in one-hand status. Caster stats, according to both Drysc and Hortus, will mean that weapons will always stay one-hand. So feel free to do as much switching around as you want in terms of speed and melee damage, but there'll be no stacking of healing or spell damage bonuses (with Shamans or Death Knights).Which isn't really a big loss -- it means that Blizzard has much more leeway in creating healing and spell damage weapons than they do while making melee weapons. But it does mean that if you want to play around with weapon combos, you have to go melee -- healers and casters get to choose one and stick with it.

  • Build Shop: Shaman 0/45/16

    by 
    Chris Jahosky
    Chris Jahosky
    03.18.2008

    Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.It's been a long while since there was a Shaman build featured on Build Shop, and I think it's time that changed. I'm looking at an Enhancement build this week that's built for raid damage yet provides a good amount of utility and group buffs. As expected, the majority of the points go into the Enhancement tree, but instead of putting the remaining points into Elemental to buff personal DPS, this build places them in Restoration in order to provide stronger utility for the raid and additional hit chance for you.

  • Totem Talk: Two Fists of Fury! (or axes or maces)

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2007

    Totem Talk this week is about beating your enemies to death, or hacking them up. It's time for our Shamans to call the wind down upon their weapons and deliver death up close and personal, with the help of some theorycrafting and a smile. Matthew Rossi plays resto a lot, but he's always down with a few well-placed Stormstrikes.Before I even start talking this week, I figured I'd link this excellent compilation of theorycrafting for Enhancement Shamans from Elitist Jerks. I significantly improved my currently level 62 Draenei's DPS by making use of it and went through several group quests solo by dint of the damage increase. The shaman's combination of DPS and emergency heals (especially a Draenei's Gift of the Naaru) makes these quests a lot easier for my Shammy than they were for my warriors coming up. What also helps is an addon in the WoWAce suite called Enhancer that keeps track of the hidden Windfury cooldown that's at the heart of why my DPS was lower before I read that thread.Basically, the issue is that Windfury weapon has a cooldown that, if you don't compensate for it by selecting the proper main and off hand weapons, will end up lowering your DPS considerably.

  • Wii Blaster incoming

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.05.2007

    With the announcement of Resident Evil 4 and Umbrella Chronicles for the Wii, coupled with the still unreleased Virtual Console titles Duck Hunt and Hogan's Alley, it's time to start asking, "Where's the Wii Zapper?" Gamestop has listed the Wii Blaster for $20 and what we strongly believe to be a placeholder date of May 1. Although, this isn't necessarily the most improbable date with the Resident Evil games expected to have a summer release.The Gamestop listing has no photo of the what the Zapper Blaster looks like now. The last time we saw her she was behind glass at E3 with a "work in progress" sign. We're really looking forward to having a gun, these first-person shooters just don't feel natural with a Wiimote. Now give us a game that allows for dual wielding Blasters and that's a guaranteed $50 going to that publisher!