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  • MIT CSAIL

    MIT’s color-changing ink could let you customize your shoes

    by 
    Christine Fisher
    Christine Fisher
    09.10.2019

    Imagine if, rather than buy your favorite shoes in blue or red, you could buy one pair of shoes and change the color depending on how you feel each day. Maybe you'd decide to add multicolored flames or zebra print. A new, reprogrammable ink might let you do just that. PhotoChromeleon Ink, developed by MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL), can change the color or pattern of an object when exposed to UV light.

  • The Unseen

    Color-changing hair dye responds to your environment

    by 
    Jon Fingas
    Jon Fingas
    02.19.2017

    Just because you want to color your hair doesn't mean you want the same color all the time. Wouldn't it be nice if it could change with the weather, or whether or not you're inside? You might get your wish. The Unseen has developed a color-changing hair dye, Fire, that reacts to shifts in temperature -- it could be red outside and revert to a more natural color indoors. The carbon-based molecules in the dye alter their light absorption when they're subjected to temperature changes, producing different colors that you can reverse just by heading somewhere new.

  • Near-infrared dye helps doctors spot cancer

    by 
    Jon Fingas
    Jon Fingas
    12.30.2015

    Doctors regularly use dyes to highlight blood vessels that would normally be hard to see, but there's now the possibility that they'll use those chemicals to find cancer, too. Stanford researchers have developed a medical dye that emits light at a near-infrared wavelength, which produces sharper images that are visible at deeper skin layers. That, in turn, would let health care workers detect near-the-surface tumors such as breast cancer and melanoma. It leaves the body within a day, so you wouldn't have to worry about any long-term effects.

  • Researchers inject oil into cells and create little lasers

    by 
    Andrew Tarantola
    Andrew Tarantola
    08.03.2015

    The Massachusetts General Hospital research team that lit up human cells with the help of jellyfish genes a few years ago are back with a more advanced version of the technology. This new version forgoes the complicated external mirror setup in favor of injectable oil droplets impregnated with fluorescent dye. This is the same basic idea as what a team from St Andrews University recently created, except that the plastic bead that served as the their laser's resonating chamber is now an oil droplet. While the technology isn't ready for therapeutic applications just yet, it does hold a great deal of promise. The problem with conventional cellular markers and dye is that they have a broad emission spectrum which can make it difficult to spot the marked cells amidst the rest of the tissue. But with these miniature lasers, doctors will be able to mark and track individual cells no matter where they are in the body. The team recently published their findings in Nature Photonics.

  • Tamriel Infinium: Five reasons to return to Elder Scrolls Online

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    Today seems as good a time as any to mention returning to Elder Scrolls Online. I'm not talking personally, mind you, as I've been playing pretty consistently since early access. The winds of MMO change are doing their thing, though, and I'm seeing a bunch of thinking-about-returning-but-have-some-questions threads at my usual ESO forum hangouts. Maybe this is due to all the fail trolls glomping onto WildStar while eyeing the fast-approaching North American version of ArcheAge. Or maybe it's because ZeniMax has added quite a bit of post-launch tastiness to its ESO recipe.

  • Tamriel Infinium: The sweet and sour of Elder Scrolls' new dye system

    by 
    Jef Reahard
    Jef Reahard
    08.15.2014

    So, armor dyes! Elder Scrolls Online now has them. They're pretty slick, too, and they add quite a bit of personality and personalization options to my Tamrielian alter-ego. The dye process is straightforward. In fact, the hardest thing about it is finding a dye station, which isn't very hard at all. You'll need to travel to a town or a major city and look for the alchemy vendor on your map. The dye station, a workbench surrounded by barrels full of color, is typically located either inside the alchemy shop or very near it in the town proper.

  • Let's all dye our armor black in The Elder Scrolls Online

    by 
    Bree Royce
    Bree Royce
    07.22.2014

    When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game, including rare iridescent shades. Just wanna dye everything black to show what a badass you are? You're in luck; in ESO, unlike many other MMOs, black will be a snap to obtain. In fact, dyes unlock as players complete specific achievements in a variety of gameplay modes from PvP to questing to crafting. The studio will also shower guild leaders with new guild ranks to play with, new heraldry for use on guild tabards, and new traders that guilds can rent to vend guild goods to the public.

  • Elder Scrolls Online begins testing Update 2

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2014

    Elder Scrolls Online's Update 2 is currently on the public test server, and any interested subscriber can now check it out. ZeniMax announced today that its test server is now open to all active account holders and gave details for the game's second update. Update 2, which is scheduled for June 23rd, will contain a new veteran dungeon (Crypt of Hearts), a field of view slider, more object interactions, and plenty of bug fixes and balance tweaks. In the team's "Road Ahead" letter, ZeniMax informed the community that it's working to carefully balance the classes, get the EU megaserver online, create additional player customization systems, rework quests, and improve the veteran system.

  • Darkfall getting armor dyes

    by 
    Jef Reahard
    Jef Reahard
    04.22.2014

    Darkfall players are no strangers to dying, but now at least they'll get to look good doing it. Aventurine is adding armor dyes to its fantasy PvP MMO, and while we don't know a lot of specifics just yet, we do know that green and gold are both options thanks to a couple of newly released screenshots. Will some dye colors be rarer than others? Will dyes be craftable and applicable to existing armor pieces? Will someone make a Mahirim-only Pink Panther clan with matching uniform requirements? Time will tell. [Thanks Dengar!]

  • The Daily Grind: What colors do you wear?

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2013

    You know what I look at a lot these days? Color combinations. I have an abundance of toddlers in my house, and with toddlers come brightly colored toys, clothes, and kitchenware. I've become fascinated with observing which color combinations are on display, mostly because I bring that newfound knowledge into MMOs when I'm trying to figure out how to dye my outfits. A good color scheme can make or break an outfit. Deep blue and bright yellow is one of my current favorite combos, although I will never say no to black-and-white simplicity. Even brown is kind of cool if paired with pink or a bright green. So for those of you who obsess with getting "just the right look" for your character when you're purchasing dyes, what colors do you end up wearing? What are your favorites? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Star Wars: The Old Republic unveils dye module preview video

    by 
    Matt Daniel
    Matt Daniel
    05.10.2013

    Star Wars: The Old Republic is about to get a little more colorful. The upcoming game update 2.1, as you may remember, will herald the arrival of a number of new dye modules that players can use to satisfy their inner fashionistas. Well today, the fine folks at BioWare have released a new video to give players a sneak peek at some of the lovely tints they'll be able to get their nerf-herding little hands on when 2.1 goes live. So what're hue waiting for (ha ha)? Click on past the cut to check out the full video.

  • Warhammer Online: Three years later

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2011

    To this day, I don't know what quite came over me when I decided to throw my chips into the blogging scene to cover Warhammer Online, eight months before the game launched. Like many of you, I had been a long-time reader of MMO blogs, but I was intimidated at trying my hand at joining in, perhaps elevating these writers to the status of legendary wordsmiths who penned unequaled prose in our lifetimes. Or I just didn't want to be one of a thousand World of Warcraft bloggers who dominated the scene. Just a thought. In any case, it was a terrific decision to do so on my part. I found that I had a passion not only for MMOs but for talking about them, and I loved connecting with other writers and readers and players, which happens with blogging. I've been asked from time to time if I regret picking Warhammer Online as the game that I latched onto for a couple of years, and I always say no -- no regrets. The game was fun, but the coverage was an unparalleled rollercoaster of anticipation, hype, fun, speculation, promise, disappointment, and above all, ideas. Wonderful, flawed, captivating ideas. I haven't touched WAR since 2010, so perhaps I'm not the best source for the latest and greatest in the game. But what I do have to offer is a humble blogger's perspective on what went right, what went wrong, and why I'm ultimately happy that WAR came into being and is chugging along on today, its third anniversary.

  • Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.29.2011

    It took me a little while, but you should know by now that I was going to do a Guild Wars 2 comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right? Runes of Magic has been chugging along for over two years now, while GW2 is -- sort of -- just around the corner, and Guild Wars is the veteran of the bunch at six years of age. What do these MMOs have in common that would provoke me to attempt a comparison? I'll give you a hint: It has nothing to do with jumping. What they do share is character customization, which, really, many MMOs have. It's a pretty standard feature. In this week's Lost Pages of Taborea, I thought it would be interesting to take a look at how RoM could have taken some customization cues from GW, while GW2 might be taking some from RoM -- sort of like a movie based off a show based off a movie.

  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • Waging WAR: Inside patch 1.4

    by 
    Greg Waller
    Greg Waller
    11.20.2010

    The Verminous Horde game update aka patch 1.4 for Warhammer Online: Age of Reckoning is pretty much old news by now. Despite that, Greg takes a look at some of the highlights from the patch as well as the RvR Packs in this week's Waging WAR. Wow! What a patch! There are so many new little tidbits, toys and tweaks in this patch that it's really sort of hard to describe them all in the space of a single issue of Waging WAR. On top of all the free content in the patch itself, there are also the progression and personality packs available on the EAStore ($10ea/$15combo). In fact, there is so much new content in WAR right now, it's going to take quite a bit of time for us to exhaust it all and start complaining about stagnation again. Follow along after the break as I talk about some of the highlights from the patch.

  • The Road to Mordor: Horton hears a patch

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2010

    Few things get me more excited than the promise of a big steak dinner and a big, beefy patch. Both get the mouth watering, the senses tingling, and the anticipation racing. However, the former comes and goes within minutes, while the latter is here to stay. I love devouring a good set of patch notes, chewing every morsel of information as my mind tries to picture it in action. Mental note -- I should not be writing columns when I'm hungry. I trust you were as pleased as I was when you woke up to the Lord of the Rings Online November update patch notes this past week (Standard Disclaimer: These are for the test server and are subject to change, void in Nevada). We knew that Turbine had a few substantial projects in the works for November, but this is far beyond what I'd speculated. It's one of those "There's something for everyone -- well, almost everyone" updates that has a little of everything, a buffet of sumptuous delights. Sure, it's not going to please folks looking for new dungeons, the promised LI and housing revamps, or the continuation of the epic storyline. That said, Turbine's first post-F2P patch is considerably bigger than anticipated, and if this is any indication of the course the company is setting with releases, I'm happy to be on board. Let's break down this LotRO update after the jump, and see just who this patch is for and what it has to offer, shall we?

  • Wasteland Diaries: A year? Already?

    by 
    Edward Marshall
    Edward Marshall
    09.24.2010

    Has it been a year already? I guess it has been. Fallen Earth launched on September 22nd, the same day as Aion. But by launch day I was already working my way to Sector 3. I pre-ordered and got to start playing on the 9th. My performance at work suffered that first week as I tried to keep up with the power-levelers. Ultimately, I couldn't. But on launch day I was nearly level 30 and still, to this day, I couldn't tell you why I was rushing. I made it to the level cap of 45 a couple of weeks after the official launch. My next three trips through the wastes would be more slow-paced and lackadaisical. While Fallen Earth is still the same game, it has changed drastically since launch day. Drastic change can be good or bad, but in FE's case, it's all good. The game has gotten nothing but better. Sure, the developers have added some mediocre content, but overall the game has been improving by leaps and bounds. And there seems to be no end in sight for these improvements. Let's take a look back at Fallen Earth's transformation from buggy, beta-like MMO to a first-rate gaming experience. After the cut, I'll break it down by patches.

  • Michael Grätzel, inventor of the dye-sensitized solar cell, wins 2010 Millennium Technology Prize (video)

    by 
    Sean Hollister
    Sean Hollister
    06.10.2010

    In 1991, a pair of scientists published a paper in Nature, detailing a intriguing new discovery: the dye-sensitized solar cell. Today, one of them won €800,000 for his efforts, and the 2010 Millennium Technology Prize. Michael Grätzel accepted the award for the low-cost solar cells that often bear his name, and which make possible the sunglasses, windows and iPhone patents we seem to spot every few days. Hear the good professor speak about his invention in a video after the break.

  • Warhammer Online Producer's Letter teases 1.3.5 improvements

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2010

    As March winds down to a close, the WAR continues -- and Mythic producer Carrie Gouskos steps up to rally the troops behind a few juicy, if tantalizingly vague, quality of life improvements coming in the 1.3.5 patch. Take my hand, Dorothy, for it's dyes, scenarios, Marauders and minimaps, oh my! Following Warhammer Online's patch 1.3.4, the team has kept a close eye on the PvP scenarios, and while they are happy overall, the plague of player /AFK's have taken their toll. Carrie promises that they are "actively investigating a solution for this problem." She also highlighted the improved communication efforts of the team, as seen on the official Dev Discussions forum. Small but attractive improvements are in store for WAR's 1.3.5 patch, including a sharper look for armor dyes, "gutters" for the minimap to show off-map objective directions, and dual wielding for the mutated Marauder class.

  • The Queue: Dye job

    by 
    Adam Holisky
    Adam Holisky
    02.25.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. So the Patch 3.1 PTR has dropped and all the madness associated with it has started. I always find it interesting to watch how some ideas and changes morph from "AMG! Imma gonna stop paying MY $15 A MONTH right now and you're gonna be out of a job because Titan's Grip didn't need to be nerfed!" to "WoW! These new Warrior changes make the Titan's Grip nerf pointless! I am so uber again!" I /facepalm at that sort of thought progression, as I suspect many of you do as well.Cielago asked:"How how long do I have to get title and mount rewards for the achievements associated with Wrath raids and heroics? Is it until patch 3.1 when Ulduar gear will make them easier? Until the next expansion? Some time in between?"