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You remember Revival, right? You know, the game funding its development by selling in-game houses? That one. The developers haven't been quiet over the holiday season, with several recent blog posts detailing the high-end concepts behind several of the game's key mechanics -- for example, dying, wh...

January 7th 2015 at 9:00am 0 Comments
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In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

July 16th 2013 at 11:00am 0 Comments
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In case you didn't notice, the title of this week's column is a question. It's not because I know the answer; it's because I've been thinking a lot about it lately and don't have a really good answer. Assassins are in a strange state when it comes to teamfights. In League of Legends, there's a per...

May 9th 2013 at 6:00pm 0 Comments
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Have you become so comfortable in WoW that dying during the course of normal play makes you die again -- from embarrassment? Progression raiding aside, death as a personal failure certainly seems to be the prevailing attitude in some quarters. When you're so familiar with every nook and cranny of...

November 4th 2012 at 8:00am 0 Comments
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So the other day I was doing my typical Guild Wars 2 exploration thing when I saw that I was close to a point of interest that I needed. It was down a frozen river, so I started jogging in an Asuran fashion. I was a little distracted, however, and ended up running right off a frozen waterfall to...

October 28th 2012 at 8:00am 0 Comments
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If you listen to internet negativity, every game is dying. World of Warcraft is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wa...

April 9th 2012 at 8:00am 0 Comments
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No matter what happens, sooner or later you're going to die in an MMO. It's pretty much a given. So it's probably for the best that the fourth developer blog on Pathfinder Online is all about death -- what happens when you die, what happens when another player kills you, and what you can do about...

January 18th 2012 at 7:30pm 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Games die. It's an unpleasant reality but a reality just the same...

August 9th 2011 at 1:00pm 0 Comments
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If there's one aspect of MMO culture that I have difficulty saying anything positive about, it would have to be the official forum. No matter how well-moderated and well-intentioned studio forums may be, they're essentially giant signs broadcasting "COME WHINE HERE!" When you witness a 500-page t...

April 21st 2011 at 3:00pm 0 Comments
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Our favorite games provoke a range of emotions, and whether it's love, hate, fear, amusement, or simple relaxation, we usually keep coming back for more. Anger is an emotional response that is pretty common for some folks, so common in fact that the catch phrase "rage quit" is circulated several ti...

November 16th 2010 at 8:00am 0 Comments
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Welcome to this week's Storyboard, which originally was going to be very different than normal until I started writing my first idea. I discovered an important fact halfway through the writing -- the idea was really stupid. So I killed it, and that segues nicely into what I want to talk about: Deat...

October 29th 2010 at 4:00pm 0 Comments