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Ah, home. A full-screen monitor, a fridge stocked with Diet Sunkist, plenty of columns to be written, and my own vehicle! Public transportation doesn't agree with me, folks, as I learned last week at E3 in Los Angeles. I also learned a lot about PlanetSide 2, a little about DUST 514, and tidbi...

3 years ago 0 Comments
June 15, 2012 at 12:00PM
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Epic Mickey producer Warren Spector had only a limited view of E3 from within meeting rooms, but he still saw plenty of gruesome violence. "The ultraviolence has to stop," Spector told GI.biz. "We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we ...

3 years ago 0 Comments
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The MMO Report has been on hiatus since April, and we've all felt quite alone without it. But Casey Schreiner's gotten a new haircut, a new suit, and presumably a new shoeshine to go along with a very special new episode of the show. No, it's not an episode about teenage drug use; it's an episode...

3 years ago 0 Comments
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Sony's PlayStation Vita may still be brand new, and Nintendo's Wii U has yet to even hit store shelves, but Japanese developer/publisher/social platform GREE doesn't need a new console. Or any console, for that matter. Its platform is virtual, and its growth strategy is extremely aggressive. "We're...

3 years ago 0 Comments
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Pikmin 3 might have been the best-known crowd-control strategy game at E3, but it wasn't the most memorable. That distinction goes to Orgarhythm, a Vita game demonstrated to me during a meeting with publisher XSEED. Orgarhythm mashes up two of the least mashuppable genres imaginable: rhythm game an...

3 years ago 0 Comments
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This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. As I was going through my E3 schedule,...

3 years ago 0 Comments
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Memory is a fickle thing. You may think one thing, but the reality of the situation in question could be entirely different. Was that thing there? What even was that thing? In Gears of War Judgment, Lt. Damon Baird is on trial for disobeying COG orders – being a military outfit, they're kind ...

3 years ago 0 Comments
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How much do you want from free-to-play games? It's tough to talk about free-to-play games critically as a writer, because they upend the traditional rules about what video games are "worth," for lack of a better term. A traditional console game, at $60, is a fairly serious investment these days, an...

3 years ago 0 Comments
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Nintendo president Satoru Iwata is notoriously less than jazzed about free-to-play games, but the Wii U's online architecture will be set up to support them, just in case someone else feels like doing that. "We have designed the system from a technical standpoint to allow developers to freely take ...

3 years ago 0 Comments
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There's an interesting clash of play styles I discovered during my preview session of Lost Planet 3. When within his rig – a giant biped mech armed with a huge drill and claw – protagonist Jim is nearly invincible, try as you might to get to the soft, fleshy core of this hulking mechani...

3 years ago 0 Comments
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I also ran around the IndieCade tour at E3, and while our own Jess Conditt took a lot of creepy pleasure in the grim philosophical horror title A Mother's Inferno, my tastes ran more simple and colorful: The best game I saw in that section of E3 this year was called Scale. Scale, developed by Steve...

3 years ago 0 Comments
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The Wii U is designed to enable new gaming experiences, through the combination of motion controls and a small, personal screen. At E3, Nintendo showed games that rely on "asymmetric gaming," or giving different players different experiences; it showed games that use the Wii U's new controller as a...

3 years ago 0 Comments
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Hidden in Square Enix's booth, among the dapper murderers and fluffy dimensions, was an iOS rhythm game about a flying, sword-wielding woman and her animate teddy bear who fight demons together in gothic-looking tunnels. Powered by Unreal Engine 3. Sure, why not? Demons' Score isn't just inspired ...

3 years ago 0 Comments
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During Danny Bilson's tenure at Saints Row publisher THQ, the company went from license-dependent (think Nickelodeon) to "Core-focused" (think ... uh, Saints Row). And eventually, the publisher's entire direction turned, from a split between casual/family-focused titles and those of its "Core" divi...

3 years ago 0 Comments
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"Three months, forty titles in. I think it's a fantastic machine. Of course we'd like to sell more of them, and we have key plans to do that," Sony's VP of Product Development and Worldwide Studios, Scott Rohde, told us in an interview during E3 2012. We asked Rohde for a status update on the PlayS...

3 years ago 0 Comments
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Lionhead designer Ted Timmons says he learned a lesson after showing off Fable: The Journey to the public for the first time at E3 2011. "It's fine to be on rails," he says a year later, at the tail end of E3 2012. The spin-off was famously labeled as "on rails" by the public thanks to an early dem...

3 years ago 0 Comments
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Massively Speaking Episode 204 seeks to put a cap on the whole E3 2012 experience. It was a wild week full of news and reveals both big and small, and Massively was on hand for it all. To help us conduct a proper post-mortem, we brought back Jef to give us his first-hand analysis of the entire ex...

3 years ago 0 Comments