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  • Best of the Rest: Mike Suszek's picks of 2012

    by 
    Mike Suszek
    Mike Suszek
    01.01.2013

    Joystiq is revealing its 10 favorite games of 2012 throughout the week. Keep reading for more top selections and every writer's personal, impassioned picks in Best of the Rest roundups. FIFA Soccer 13I'd argue that sports games haven't quite accomplished what EA Canada managed to do this year with FIFA 13: Mix in a subtle sense of unpredictability that you'd expect from the sport the game represents. FIFA 13's first touch controls forces players to calculate their decisions on the field more carefully than ever before, as one bad bounce can create an opening for your opponent. Layered with that unpredictability and an always-improving AI is the EA Sports Football Club Catalogue, which builds on the XP system pervasive throughout the game by offering players in-game rewards for their efforts. FIFA 13 is a complete game, and is unquestionably my favorite sports game of 2012.

  • Failing the NHL 13 academy

    by 
    Mike Suszek
    Mike Suszek
    10.13.2012

    I love sports, but I know next to nothing about hockey. Maybe my lack of NHL love has something to do with my Wisconsin upbringing, a sort of "no-man's land" for professional hockey. The Milwaukee Admirals AHL team doesn't excite me, and picking between the Chicago Blackhawks, Minnesota Wild and Detroit Red Wings is an uncomfortable proposition.My knowledge of the sport itself is even more limited. Aside from the terms "icing" and "line changes," hockey is alien to me. Joystiq recently ran an editorial discussing how simulation sports games don't do enough to assist people like me in learning the ropes in the sports they feature. To test that theory, I attempted to learn more about hockey through NHL 13.%Gallery-165522%

  • FIFA Soccer 13 review: First touch

    by 
    Mike Suszek
    Mike Suszek
    09.28.2012

    After the impressive FIFA Soccer 12 last year, it's easy to have high expectations for this year's soccer game from EA Canada. Barring any major setbacks to the series, the question of how great FIFA 13 would be wasn't an unreasonable one to ponder heading into the game's release.This is, without a doubt, the best soccer sim I've ever played. Kicking off with First Touch Control, FIFA 13 adds shades of unpredictability that I'm not used to in a sports game, even after setting the tone with last year's introduction of the Player Impact Engine. First Touch Control adds more weight to the initial touch players put on the ball, thanks to added elements of physics in players' actions. As a result, every play feels reasonably risky, and none of your passes are certain to hit their mark to a point of predictability. The ball might take a hard bounce if you attempt to volley it instead of safely settling it when receiving a pass.%Gallery-157622%

  • Building a better beautiful game with FIFA 13

    by 
    Mike Suszek
    Mike Suszek
    08.31.2012

    EA Canada has a difficult road ahead of it with FIFA 13, attempting to follow up a game praised for its inclusion of tactical defending and a brand-new physics engine. The question posed to the FIFA Soccer team this year is: "How do you make a significantly better game than FIFA 12?" Hardcore soccer fans might know that answer, and based on our recent run with FIFA 13, it seems EA Canada has a few ideas of its own.FIFA 12 sprinkled in the sort of imperfections players want to see in a sim sports game. The Player Impact Engine introduced last year, for example, gave players more authenticity in their movement and interactions. To expand on the great gameplay offerings last year, FIFA 13 includes more dribbling options and a crucial improvement in realism, First Touch Control.%Gallery-157622%

  • NHL 13 EU demo out next week, full title rushing the ice Sept. 13

    by 
    Jordan Mallory
    Jordan Mallory
    08.14.2012

    Pulling someone's shirt over their head and them punching them in the gut is a great way to pass the time and everything, but sometimes you need a structured sporting event built around beating the tar out of someone. Thus, hockey was invented, and has been continually reinvented every year by EA's NHL series of games.The latest entry, NHL 13, will be available in demo form for Europeans with XBL and/or PSN access on August 21 and 22 respectively, EA has just announced during its Gamescom conference in Cologne, Germany. The full game will crush your spine against a plexiglass barrier on September 13.

  • Fight Night team developing EA Sports UFC

    by 
    Mike Suszek
    Mike Suszek
    07.18.2012

    The Fight Night team at EA Canada will develop EA Sports UFC, EA announced today. Since its surprise license acquisition reveal at E3 2012, EA has kept quiet on the UFC-based game's development.Brian Hayes, who led gameplay design for Fight Night Round 4 and Fight Night Champion, will act as Creative Director for the Ultimate Fighting title. Team and Action Sports GM Dean Richards joins Hayes at the front of the development team, bringing in additional experience from Fight Night, along with the NHL and SSX series.

  • EA Canada creating a new action franchise, job listing suggests

    by 
    David Hinkle
    David Hinkle
    06.04.2012

    EA Canada, whose last shipped product was this year's SSX reboot, is looking for somebody to help out on a new franchise, according to a job listing for a lead gameplay designer. "This is a major opportunity to lead the gameplay of an exciting new intellectual property that will entertain millions of people around the world," the listing reads.Some of the wording also suggests this new IP is either a shooter or an action game – likely both. Either way, it's a game with a heavy online component: EA is looking for somebody with a "proven track record of designing and balancing combat, player controls, and AI for AAA shooters or action games," and who has a "deep knowledge of the action/shooter game genre." This person must "drive the player progression experience to ensure a deep and addictive persistent online experience."With E3 going on this week, it wouldn't be a bad bet to say we'll hear more during the show; however, some of the wording suggests that this project hasn't gotten too far off the ground yet and might be too early off for an announcement. EA is still looking for someone to "plan and define all components of the game, including its setting, structure, rules, story flow, characters, objects, vehicles, interface design and game modes."

  • SSX dares you to continue defying reality with latest DLC vid

    by 
    Ben Gilbert
    Ben Gilbert
    04.24.2012

    SSX's Zoe doesn't care that you're comfy with reality – she's got a bone to pick with physics in general, actually. And she's taking that bone to the slopes, as evidenced in the latest DLC trailer for this year's SSX. The DLC arrives next week on May 1.

  • SSX review: The odd couple

    by 
    Ben Gilbert
    Ben Gilbert
    02.28.2012

    Much like one of my favorite games of 2011, Saints Row: The Third, the franchise reboot of SSX kicks off with a leap out of an airplane. And as in Saints Row, the section of Twilight Zone-esque endless sky serves as a tutorial to a variety of gameplay mechanics. When complete, you deploy a damn wingsuit and fly off, presumably to do something else equally awesome.Soon after, you're quickly mastering one of three control variants (or all three), before jumping directly in to the world of mountains and snow and, uh, wingsuits (did I mention there are wingsuits?). I was doing 1080 Switch Tailgrabs in under five minutes!But before I go on, let me first take you back to SSX's original name -- SSX: Deadly Descents. Aside from sounding like a brand of violent deodorant, that subtitle is a nod to the nine major mountain ranges featured in SSX, each with its own "Deadly Descent" (essentially a boss battle, but, ya know, on a snowboard). They are supposed to punctuate a particular gameplay hook for each range of mountains. And they almost ruin the game.%Gallery-148925%

  • Snapshot: FIFA Soccer (Vita)

    by 
    Xav de Matos
    Xav de Matos
    02.27.2012

    There are so many games out there we couldn't possibly review them all. Welcome to Snapshot, where we tell you about games that might fall outside our usual coverage but are still something we think you should know about. Today: FIFA Soccer for the PlayStation Vita. FIFA Soccer for the PlayStation Vita follows EA's typical response to new console launches: it does much to show off what hardware can do, but leaves a number of features on the cutting room floor.After losing some of its simulation tilt in FIFA Soccer 10, developer EA Canada crafted a successor upon the ideal of slowing the game down to more real world standards. Fouls increased as consistency in deflected shots dropped, and the result was a much more methodical game on the pitch. It went from being too "arcadey" to leaning too heavily on "simulation" for my personal liking. FIFA Soccer 12 rebalanced those two halves and presented a much better representation of simulation soccer as a fun playing experience.FIFA Soccer on Sony's new handheld is based on FIFA Soccer 11, and fans of the footie franchise will see the differences.%Gallery-148765%

  • SSX demo available now on Xbox 360, later today on PS3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.21.2012

    It's time to return to SSX's pixel peaks and commit death-defying stunts from the comfort of your couch (hot cocoa optional). The demo for EA's SSX reboot is available now on Xbox 360, featuring classic SSX character Zoe Payne in "Race it" and "Trick it" events.The demo also features some online functionality, allowing players to upload ghosts of their best runs in the "Explore mode." It's also possible to unlock Mac Fraser (pictured) by sending the demo to a friend.PS3 owners itching to hit the slopes can join as soon as the PSN updates later today. The full tricky experience will be available February 28 in North America.

  • SSX demo descends on Xbox 360 and PS3 next week

    by 
    David Hinkle
    David Hinkle
    02.17.2012

    If you're anxious to carve powder in EA's SSX reboot, you'll get a chance next week. Creative director Todd Batty revealed the news in the latest episode of the SSX Ubercast, a bi-weekly podcast centering on, well, you know.The demo will launch on Xbox 360 worldwide and PS3 in North America on February 21; the PS3 demo will be available a day later in the rest of the world. It will feature one playable character, Zoe -- Mac is unlockable through a referral system that EA has yet to reveal -- and two tutorials, plus two events and skydiving.[Thanks, Jack.] Update: Added more detail via @kfatyas. Thanks!

  • SSX soundtrack surprisingly doesn't feature The Avalanches

    by 
    Jordan Mallory
    Jordan Mallory
    02.08.2012

    True, SSX's soundtrack may not include any songs by The Avalanches, an appropriately named and incredibly talented Australian breakbeat group, but it does include 36 licensed tracks and 10 original songs produced specifically for the title by Amon Tobin, Camo & Krooked, Raffertie, and The Qemists.There's a complete list of artists featured in the game after the break, but let us save you some time by telling you that yes, it does include Skrillex. Not only is it Skrillex, but it's our favorite song from his first EP: "Scatta," which features sick verses by Foreign Beggars and a drop so heavy that it may cause a few avalanches of its own. A new version of Run-DMC's "It's Tricky" also returns for old time's sake, remixed by soundtrack compatriots Pretty Lights, as well as cuts from DJ Shadow and a Lateef the Truthspeaker joint featuring Hiero-hero Del the Funky Homosapien.

  • EA in Vancouver sees 'small number' of layoffs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.03.2012

    EA's studio in Vancouver, home to EA Canada and Black Box, was hit with layoffs while the studio goes through a "transformation." Apparently it's a lot of transforming, since variants of "transform" show up a lot in the following statement about the transformational studio."EA in Vancouver is transforming its studio to align with EA's transformation to high-growth digital formats, including online, social gaming and free-to-play," an EA spokesperson told IndustryGamers. "The Need for Speed World team in Burnaby is leading the digital transformation with 11 million registered players. As the BC studio makes this transformation, a small number of employees are being impacted while most others are being retrained, redeployed and rolling-on to new projects."EA recently reported a net loss of $205 million in the third quarter, but is seeing significant positive transformation in increased digital product sales.

  • FIFA Street kicks off March 13

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.24.2012

    FIFA Street's "March" launch now has a specific goal of a March 13 release. The series reboot will take it to the streets with 35 locations, street challenges, tournaments and new dribble controls (napkin sold separately).Gracing the cover will be Lionel Messi, who is looking a little too calm and focused for a game with "street" in the in title. Needs more screaming.%Gallery-140646%

  • Do a spin kick with classic SSX character Zoe Payne

    by 
    Ben Gilbert
    Ben Gilbert
    01.17.2012

    When she's not busy shredding the slopes and jumping out of planes, SSX veteran Zoe Payne is doing spin kicks and ... probably hanging out at Hot Topic or something?

  • SSX to change your working definition of 'tagging'

    by 
    Ben Gilbert
    Ben Gilbert
    01.13.2012

    Forget about all that Facebook nonsense. SSX is trying to redefine the way you use the word "tagging" between friends with its geotagging feature, which allows you to set hard-to-reach points as challenges for other folks. That's way better than a photo gallery feature if you ask us.

  • Pro snowboarder Travis Rice leaves Wyoming for the slopes of SSX

    by 
    Ben Gilbert
    Ben Gilbert
    01.09.2012

    Being the first non-fictional dude in an SSX game is an honor, we imagine, and Wyoming native Travis Rice is the first gentleman to become just that. Above, he describes how he mentally prepares for taking to the real-life slopes, all set to a delightful dubstep wubwub.

  • EA unable to gain rights to SSX.com

    by 
    Jordan Mallory
    Jordan Mallory
    01.06.2012

    EA, in an attempt to gain ownership of SSX.com ahead of the series' February relaunch, challenged Abstract Holdings International LTD's claim on the address, saying that the URL was registered in "bad faith." A panel at The National Arbitration Forum, however, has determined that EA's argument was insufficient. "The EA allegations of bad faith in part are based upon the lack of due diligence conducted by retailers of domain names like Respondent," the Forum determined. "EA would seem to require that entities like Respondent conduct an international search for relatively obscure trademarks in order to determine whether a name is a registered mark. The Panel is not willing to go so far." In this case, EA's claim of "bad faith" hinged on the fact that SSX.com briefly contained video game-related advertisements. Since these advertisements are now gone, there's nothing inherently malicious or misleading about the site, negating EA's ability to claim any misuse. For now, SSX.com remains the property of Abstract Holdings, although we imagine several zeroes and a few commas written on EA letterhead would change their minds.

  • SSX gameplay gets tricky in latest trailer

    by 
    Ben Gilbert
    Ben Gilbert
    12.25.2011

    We're told that it's ... somewhat difficult to put together a rhyme that's within a reasonable frame of time. What's even harder? Pulling off the humanly impossible moves featured in the latest trailer for next year's SSX reboot.