EA Tiburon

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  • EA staffer says goodbye with Swords & Sworcery-esque creation

    by 
    Ben Gilbert
    Ben Gilbert
    05.13.2011

    EA Tiburon just lost software engineer Ben Burbank. And while the Madden franchise will charge on without him, Burbank made a special creation to remember the people he worked with while at EA. Titled "So Long, Old Friends," the interactive goodbye letter remembers the individuals and teams that shaped his time at the publisher -- from the team behind NFL Head Coach to the folks who work on the annual Madden installment. Visually inspired by Capybara's Superbrothers: Swords & Sworcery EP, the game was built entirely in Flixel, Adam "Atomic" Saltsman's open-source coding engine. And like S:S&SEP, Burbank's creation is more of an "experience" than a "game" (in the strictest sense). It's also rather touching, which is why we can't suggest enough that you spend the five minutes required to check it out.

  • Madden 12's roster of updates includes custom playbooks, new collision system

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.29.2011

    Even if you don't know who that guy is on the Madden 12 box, you've still probably got a pretty good idea of what's inside. No surprises here -- it's still a football video game. But, true to tradition, this year's iteration will include some new features. On the field, Madden 12 players will be equipped with "the #1 most requested feature by fans in recent years" -- go on, guess! ... Wrong. It's custom playbooks, which can be modifications of existing playbooks or your own concoction of up to 400 offensive or defensive plays handpicked from the piles of X's and O's. Custom playbooks can also be integrated into the "improved" GameFlow system (last Madden's much ballyhooed feature). Once you actually call a play (or GameFlow calls one for you), EA would have you take notice of the "all-new collision system" -- we're talking "over 100 new tackle animations, including 40 gang tackles" (ouch!) -- and the now more "advanced" defensive AI, a.k.a. "the smartest Madden defense ever." And be sure to give props to the "completely overhauled presentation," which includes "innovative 'real' on-field cameras shot by expert NFL Films cameramen." And, really, how else could you experience the "hundreds of visual improvements" (including really detailed blades of grass!), if not through the innovative "real" on-field cameras shot by expert NFL Films cameramen? But the roster of updates doesn't end there -- we just have to. Stay tuned in the coming weeks and months as EA reveals more about the revamped Franchise and Superstar modes; the new "Dynamic Player Performance" feature (it's "just like the real NFL," only still pretty much a video game); what's in store for the "Madden NFL Ultimate Team" add-on this year; and the proper etiquette for joining one of the new "Online Communities." And by then, it should be football season! Fingers crossed.

  • PSN devs offer mixed reactions to cost of outage

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.27.2011

    As consumers scramble to deal with the ramifications (identity theft!) of the PlayStation Network breach and subsequent outage, PSN developers are struggling with anxieties of their own. "PSN being out definitely affects our bottom line," Q-Games Dylan Cuthbert told IndustryGamers, "but as long as the people who were going to be playing Shooter 2 and other PixelJunk titles will get right back in there playing them when it comes back up, we'll be happy and hopefully income won't be dented too much." That could prove to be a big "but" -- Cuthbert's comments came before we knew PSN users' personal information had been stolen and consumer trust in Sony perhaps irrevocably damaged. Speaking to Develop, a UK-based developer, wishing to remain anonymous, observed that "people will be a bit more wary about using their credit card on PSN, so obviously we're nervous about sales." "There may be a lot of people who won't want to spend their money through PlayStation Network now," the same developer added. "We're expecting a 5–10 percent drop in business." The dev estimated that the studio has already lost "thousands" in expected revenue.

  • Madden creative director departs along with EA Sports CTO [update]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.16.2011

    Madden 12 creative director Ian Cummings has announced his departure from EA on the official Madden Blog. His last day with EA Sports and the Central Florida-based Tiburon studio was yesterday, he confirmed in a tweet. He leaves behind a nearly 11-year career with the company to "seek opportunities elsewhere" -- in other words, "a new company." "I leave the Madden NFL 12 development team with confidence that it is in great hands," wrote Cummings in his final Madden Blog post. Apparently, those hands don't belong to Richard Wifall. The EA Sports chief technology officer tweeted today that he had left, too. The pair of high-profile resignations was first hinted at in a report last Sunday by sports game news site pastapadre.com, which suggested that "several high level members" of the Madden development team "may be joining a new studio." That studio is thought to be social gaming startup Row Sham Bow, founded by former EA Tiburon GM Philip Holt (aha!) and conveniently located in nearby Winter Park, Fla. According to the Orlando Business Journal, Row Sham Bow plans to create 60 "high-wage" jobs -- just the thing to lure over a few old friends. Update: Wifall confirmed with Joystiq that he is indeed teaming up with Holt, Cummings, "and some other talented individuals" at Row Sham Bow. "We aren't ready to talk about our plans just yet," he added. "When we are ready to talk, you can expect to find out more at rowshambow.com." [Pictured: Cummings; image credit: EA.com]

  • NBA Jam: On Fire Edition drives to PSN, XBLA this October

    by 
    Randy Nelson
    Randy Nelson
    04.05.2011

    EA Sports is working on a follow-up to last year's reboot of NBA Jam, but this one's going download-only. NBA Jam: On Fire Edition is set to take the court in October for both PS3 and Xbox Live (no Wii release announced) and will arrive via PlayStation Network and Xbox Live Arcade, respectively. It's worth noting that last year's game was a full $50 retail release, but a stripped-down version was originally planned as a downloadable title free to those who purchased new copies of the ill-fated NBA Elite 11. On Fire Edition will benefit from new opponent AI (adapted from the Fight Night titles), revamped visuals and a host of new online features including an online co-op "Road Trip" campaign mode and roster updates. The new AI is promising competition that "learns your tendencies and throws them back in your face." Y'know, kind of like having the fact that you paid 50 bucks for the last game, when this one will probably run $15-20, thrown back in your face. Boomshakalaka!

  • Next EA basketball simulation game coming fall 2012

    by 
    JC Fletcher
    JC Fletcher
    04.05.2011

    Buried at the bottom of a press release for NBA Jam: On Fire Edition -- a downloadable title coming this fall to PSN and XBLA -- is news that the next "real" basketball game from EA Sports won't be here until fall 2012. Nothing makes for a better distraction than (NBA Jam: On) Fire! "As planned, our next NBA simulation title is in development at our Tiburon Studio in Orlando," EA Sports president Peter Moore said in the announcement. "We have top talent on the game, and we're giving the new development team time to deliver a superior experience. We're making great strides and looking forward to launching a new game next year." That lesson about giving the team plenty of time was learned the hard way: through the near-release and scrapping of NBA Elite 11. This means it'll be three full years between EA basketball sims, during which time 2K Sports will enjoy its status as the Harlem Globetrotters of the basketball video game market.

  • Rumor: EA Tiburon early in development on new NFL Blitz

    by 
    Griffin McElroy
    Griffin McElroy
    11.21.2010

    Giant Bomb reports that an anonymous tipster recently sent word of a fairly thrilling project that's currently in the early stages of development at EA Sports: A reboot of the NFL Blitz franchise. The rights for EA to do so were apparently acquired when the publisher purchased the NBA Jam license from Midway -- we wonder if they were holding a two-for-one sale on over-the-top, lawless sports simulations? According to Giant Bomb's report, the game is in development at EA Tiburon, the current home of NFL Blitz co-creator Mark Turmell. The only other details that came from the anonymous tipster are that the game would get a multiplatform release, and probably won't arrive until 2012. It's not a lot to go on, but it's enough to fill our heads with beautiful visions of 30-yard first downs and late, late hits. We've contacted EA for a comment on Giant Bomb's report.

  • NBA Elite 11 canceled, series handed off to EA Tiburon

    by 
    Andrew Yoon
    Andrew Yoon
    11.02.2010

    EA Sports has decided to give NBA Elite 11 the longest delay possible, updating the game's release date to never. EA's John Schappert confirmed during a recent investor's call that "we have elected to cancel NBA Elite 11." Elite had attempted to completely rework EA's basketball pedigree, abandoning the gameplay and namesake of EA's long-running NBA Live franchise. The gamble appears to have backfired, and development of the next EA Sports basketball title is being moved from EA Canada to the studio famous for Madden. "Future development of that franchise will be handled at EA Tiburon in Orlando," Schappert confirmed.

  • EA Sports MMA review: Coming out swinging

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.19.2010

    Repeat after me: This is a sport simulation. This is a sport simulation. This is a sport simulation. If you come to EA Sports MMA for a button-mashing brawl, you're sure to be disappointed. However, if you want to test your fighting skills in a surprisingly deep and precise recreation of the sport of mixed martial arts, you're in for a treat. %Gallery-102264%

  • Massive fan-made Command and Conquer game released

    by 
    Griffin McElroy
    Griffin McElroy
    09.23.2010

    When devoted fans of a video game franchise have a story to tell within the confines of the franchise's universe, they usually turn to written fanfic. The team at CNCLabs had a different idea: Why not turn their story, inspired by a group of soldiers encountered in Command and Conquer: Tiberian Sun Firestorm -- then never heard from again -- into a fully realized video game? After three years in development, their lofty goal was met, resulting in the release of Command and Conquer 3: The Forgotten. Our personal favorite aspect of the fan-made expansion? True to the series, it's got live-action cutscenes. Sure, they might lack appearances by old, old, old wrestlers, but we'll be damned if they don't have heart. You can check out a trailer for the fan game after the jump, or download it on The Forgotten's official site.

  • Review: NCAA Football 11

    by 
    David Hinkle
    David Hinkle
    07.13.2010

    When it comes to football games -- heck, the sport in general -- it seems you're either on Team NFL or Team NCAA (sorry, XFL stalwarts), and that's a preference that bleeds into your decision of which football game you get invested in. I've always been a Madden guy myself, but in my time with NCAA Football 11, it's been made abundantly clear that I've done myself a great disservice ignoring the college series. %Gallery-97229%

  • EA taps Gus Johnson for Madden 11 commentary

    by 
    David Hinkle
    David Hinkle
    05.21.2010

    Gus Johnson is no ho-hum, run-of-the-mill announcer. He really gets into it. EA has taken notice and tapped Johnson for play-by-play announcer duties in Madden 11. Johnson will join Cris Collinsworth, who returns this year to provide the color commentary. Johnson replaces Tom Hammond, whose commentary tracks last year were criticized by Madden players as being wooden and lifeless. While it's difficult to program engaging game commentary with pre-recorded audio, EA Tiburon remains committed to improving this facet of its football mega-franchise. With 90,000 lines of dialogue going into Madden 11, players will hear more dynamic play-calling than in past iterations, whether it's when a receiver drops a catch or a running back breaks into the open field. Above, watch a video of some of the developers discussing the new audio approach in Madden 11. For a preview of Johnson doing some lines for the game, hit up ESPN.

  • Madden 11 videos chant new 'Simpler, Quicker, Deeper' design mantra

    by 
    Andrew Yoon
    Andrew Yoon
    04.27.2010

    "Simpler, Quicker, Deeper." That's the tag line for Madden 11, as EA appears to be angling for the attention of the unsophisticated, no-time-to-waste "casual" demographic without dissuading its hardcore player base. The new Madden will be made both "simpler" and "quicker" through GameFlow, the buzzword for an optional auto–play calling mode, which puts players in the role of a quarterback that receives his plays from an AI coach. "Not everyone has an hour to dedicate," says senior producer Phil Frazier, alluding to the average length of a typical Maddden match. GameFlow is said to shave down match times to 30 minutes. But fear not, bro, Madden also goes "deeper" this year with the option to create custom game plans before each match. Plus, there's another buzzword to memorize: Locomotion. That's the name for the game's "all new" animation system. While still short of the highs achieved by the Euphoria-powered animations of Backbreaker, there is a gameplay component to Madden's Locomotion system: Players can now lean and dodge during runs with the analog sticks. According to the trailer, Madden 11 "will make every football game before it obsolete." (At least, GameStop's trade-in value will certainly reflect this sentiment.) Check out the dev diaries after the break, if you're not yet sufficiently pumped up for game day: August 10. %Gallery-91909%

  • Drew Brees singled out for Madden 11 cover

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.22.2010

    Boy, how quickly it all can change: One moment you're leading America's darling Saints to a Super Bowl victory and the next you're cursed by the very same fans that cheered you on. Such is the fate of New Orleans quarterback Drew Brees, who has almost certainly been afflicted with the "Madden Curse" following his selection as Madden NFL 11 cover guy. Perhaps unwittingly, fans hexed Brees through an online poll -- each click like a pin prick in a voodoo doll -- and now the Saints ownership must be scrambling to land a backup QB in the NFL draft tonight. The first shot at Brees' knees will be televised nationally -- always a good betting opportunity -- when the NFL kicks off its regular season with the Saints hosting the Vikings on Thursday, September 9 on NBC. (That is, if Brees even manages to survive the preseason.) Something tells us he's gonna need more than a good luck kiss on the cheek. Madden 11 will be released on August 10 for Xbox 360, PS3 (and PS2), Wii and PSP. Mobile versions, including an iPhone and iPod Touch release, will also be available.

  • Tim Tebow named NCAA Football 11 cover star

    by 
    Ben Gilbert
    Ben Gilbert
    04.10.2010

    Who knows where ex-University of Florida QB Tim Tebow will end up in the upcoming NFL draft, but one thing's for certain: he's landed himself on the cover of NCAA Football 11. The celebrated quarterback ends his collegiate career with one last highlight before going pro -- an honor bestowed on just 18 others in the history of the series. Tebow is known for his decorated college football career, having won the Heisman Trophy is 2007 as a sophomore (the first to do so) and the Davey O'Brien award in the same year for being "the nation's best quarterback." But did you know that he was born in the Philippines? Bet you didn't know that! How about the fact that he spent his final three summers as a high school student in his country of birth helping his father with missionary work? Also true! And now, well now he's on the cover of NCAA Football 11.

  • Florida legislature passes bill for better digital tax breaks

    by 
    Griffin McElroy
    Griffin McElroy
    04.08.2010

    Though the peninsular state of Florida plays host to a handful of video game companies, including EA Tiburon and Alienware, it's not really a hotbed of ludological movers and shakers. The state's governing bodies are looking to change that with a recently passed bill which will increase tax cuts on film, television and digital media (see: video game) production from 15 percent to 20 percent. Our favorite part about the bill, however, is that it awards an additional 5 percent break to film studios who produce movies during hurricane season. We wish this rule applied to game developers as well. "Okay, guys, we know we set a launch date of Spring 2011, but it's officially crunch time, because our studio doesn't have a roof anymore."

  • EA launches free-to-play Tiger Woods PGA Tour Online, stands by its man

    by 
    Mike Schramm
    Mike Schramm
    04.06.2010

    Electronic Arts has officially launched Tiger Woods PGA Tour Online, its free-to-play version of the popular golf game. Players can sign in with an EA persona and play a limited number of featured courses for free (St. Andrews and Sheshan are the two currently available), while earning XP and money for the in-game Pro Shop. Alternatively, for you fat cats out there, packages of points are also available for $10, $20, and $40 that can be spent on in-game items or rounds of golf at locked courses. The game also offers group tournaments and friend-to-friend messaging -- essentially, it's very much EA's attempt to bring the successful Battlefield Heroes model to a new audience. In an interview with CNBC today, Peter Moore made it clear that they're behind both star Tiger Woods and this game. The free-to-play title is designed to pull in an audience of "40-year golfers, mostly male," Moore said, adding that "it's our job to upsell them." If EA Sports can do that as well as the Battlefield Heroes team has, then we may see even more of these free-to-play online titles from the company.

  • EA Tiburon visits Florida children's hospital (and donates lots of games)

    by 
    Randy Nelson
    Randy Nelson
    02.17.2010

    Eight members of the EA Tiburon development staff acted as emissaries for the Orlando, Fla. based developer when they visited the city's Florida Hospital for Children recently, bearing gifts of games and what must have been a nice diversion from the "man, being in the hospital sucks" blues. Madden development director Chad Merriam and associate art director Tony Stanley were among those who stopped by with a pack of 30 new games for the hospital's library, including Madden NFL 10, Boom Blox and Rock Band. The crew also visited with the kids, explaining the basics of game development and giving them ProTips on the games. The Orlando Sentinel has a full account of the visit, which, we have to say is a welcome change from news of layoffs, financial woes and studios going belly-up. Our hats are off to you, Tiburon -- nicely done. [Via Game|Life]

  • EA laying off 1,500 in new round of restructuring

    by 
    JC Fletcher
    JC Fletcher
    11.09.2009

    We know at least four portions of EA that probably aren't thrilled about the Playfish acquisition. Gamasutra reports that significant layoffs have taken place at EA's Tiburon, Redwood Shores, Black Box, and Mythic divisions. Gamasutra suggests that the layoffs exceed the scope of EA's normal annual layoffs. We're attempting to verify the actual percentages with EA. According to a tweet by Katherine Pitta, "Mythic Entertainment, responsible for Warhammer Online, just laid off 80 people, about 40% of it's employees." Former EA employee Eron Garcia estimated "HUGE chunks of EA" have been let go. Mythic has been subject to layoffs in the past, as has Need for Speed and Skate developer Black Box, which already had its studio closed last year as part of another widespread round of layoffs. Best of luck to everyone affected by the layoffs! [Update: Approximately 1,500 people have been or will be laid off as a result of this year's cuts, EA reports in its earnings statement. Last year's "major" restructuring resulted in the loss of about 1,000 jobs.]

  • Lock your eyes on first EA Sports MMA screenshot

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.27.2009

    Remember when we used to dream -- oh, so innocently -- of the days when video games would look real? Well, those days have come and gone. Games have now officially entered the realm of too real. See: the first screenshot of EA Sports' MMA (above).Look, we're cool with realistic violence in games -- from a distance. Exploding heads, severed limbs, gratuitous gore -- it's all got to be separated by at least a sword's length; or better: the distance traveled by a bullet.This bare, get-on-the-floor and grapple-it-out violence is just, well, confusing. Look at that balding guy's expression*. Look closer. What is that all about? It's, like, the antisocial rage it takes to snap a man's arm (against one's groin, no less) coupled with the extreme constipation indicative of training the body to destroy people (go on, squeeze it out) and the extraordinary pain brought on by a set of incisors biting into the tender flesh behind the knee -- and then it's all locked together in what appears to be pure ... ecstasy? We know the sport's all about mixing it up, but these are mixed messages. C'mon, folks, we don't need this stuff in the way of kicking ass. Games must not imitate real life.*Ed.'s Note: Sorry dude! We don't follow the sport, and so we don't know your name. Please don't break us![Via Shacknews]