early-development

Latest

  • TUG updates metallurgy and multiplayer capabilities

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2014

    TUG is about to get a lot more metal. It's about to be so metal that you won't be able to handle all of the metal. At least, you'll need to be skilled with forging to handle all of the metal, as the game's initial implementation for metallurgy is coming to a test client near your desktop. The game has posted an update for backers explaining that the first pass is nearly complete, and the next game update will allow players to build a forge, make simple bronze age tools, and mine for important minerals. But what's it all worth if you can't show off to your friends? Multiplayer support is currently high on the priority list, with no specific ETA provided beyond a promise of another update in the near future. For more details on the developing features, check out the full update on Kickstarter.

  • UemeU shows off concept video and screenshots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2014

    If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Games in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire. Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley. [Souce: Omnigon Games press release]

  • Entropy discounts Founder's Packs for Steam Sale

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2014

    The Steam Summer Sale is that glorious time of year when we drop money on games that we subsequently won't remember purchasing until months later, leaving us collectively scratching our heads and asking when we bought these titles. So how'd you like to add an early access MMO to that pile of games you won't remember you have? All three of the Entropy Founder's Packs are now available at a 33% discount until the end of the Summer Sale on June 30th. The sale coincides with a recent update to the game introducing the gladiatorial combat sport known as NOVA, a free-for-all brawl where five people enter and only one leaves. The smallest package available gives players access to two character slots as well as full game access, with higher tiers including a variety of extra ships, more character slots, and bonus character creator options. If it sounds like it's right at your speed, jump in on the deal before the end of the month. We've included the latest video interview with the devs after the break.

  • DayZ sells 400,000 copies in its first week of early access

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2014

    The holiday season makes zombies of us all, as we lurch hither and yon through a combination of exhaustion and overeating. So it's totally understandable that you may have forgotten to really check in on the activities of DayZ's early access during the holidays. But now we're all back up and running, and it turns out the game did quite well for itself, with 400,000 copies sold during its first week of early access on Steam. The official update stresses once again that the game is still very much in an early state, and the people who purchase it should be ready to take part in the ongoing development progress rather than expecting to get a finished game. While the team has understandably been taking a bit of a break over the holiday season, the game has its immediate future already mapped out. Despite the delays, the game seems very much alive in its current state.

  • LEGO Minifigures Online puts together a new site, aims for summer 2014 launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2013

    Anxious to know more about the adventures to be had in LEGO Minifigures Online? Curious about how the game's mechanics will play out? Just eager to see some of the sillier minifigures in play? The latest video update from the game will satisfy all of these needs right away. It's a top-level overview of the game as a whole, and it comes along with a full website overhaul to help potential players learn more about the game before its launch in summer 2014. The video shows off a small sampling of the many minifigures in the game, ranging from the obviously combat-oriented (such as the Knight and the Revolutionary Soldier) to the almost completely ridiculous (the DJ or that guy in the chicken suit). All of the figures will have a role and a purpose within the game, and each one has its own unique set of abilities the help allies and hinder opponents. Check out the trailer just past the break. [Source: Funcom press release]

  • Linden Lab reveals its next game, Patterns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2012

    Where does a company like Linden Lab go after Second Life? Obviously any other titles from the studio need to be creative and offer players a wide realm of personalized options... but Second Life is so open that it's difficult to follow up with something that's any more open to player creativity. Nevertheless, the company is certainly aiming for that with its upcoming new title, Patterns. And while the game looks at a glance like Minecraft with triangles, there's more to the concept than that. As explained in the trailer, Patterns is focused on an experience not dissimilar to Minecraft but with a heavier focus on creativity. The game will sport a real-time physics engine as demonstrated in the trailer, giving objects physical properties that come into play as they enter the world. While the game is still in very early development, you can get a sense of what's in the future by glancing at the trailer just past the break.