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One of the reasons that I can't seem to resist rolling new alts is that they give me an excuse to become reaquainted with an old friend: the early zones. In my experience, these zones are above the cut due to a longer period of polish back in beta, a friendlier atmosphere, and a more relaxed pace....

August 21st 2013 at 8:00am 0 Comments
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As much as I loved playing RIFT this year -- and I truly did -- one of my biggest critiques happened to be something beloved by many. This was the fact that the early game was so skewed toward giving you everything all at once: access to mounts and all of your class souls (and several builds). As...

December 7th 2011 at 8:00am 0 Comments
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The trouble with any long-running game is that it gets top-heavy. This is especially a problem in games such as Final Fantasy XI, where you simply have to group to accomplish most things in the game, but it's really a problem even in the most solo-friendly game with an expansion or two. After all,...

December 16th 2009 at 11:00am 0 Comments
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Like a damsel in distress, MMO players have been held captive by game openings that have relied heavily, much too heavily, on bounty quests of the "Kill twenty of these and then come back to me" variety. Trapped in chains of tedium, experienced players blitz through early levels to get to the point...

May 27th 2008 at 4:30pm 0 Comments