earthbound

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  • Pile on: Contact takes a jab at Sony meme

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.25.2006

    1UP's Jeremy Parish was kind enough to post the above picture on his blog, reminding us all that the lifetime of a particularly stinging internet meme is likely to extend beyond that of a mere mortal. The depicted DS game is Contact, an Earthbound-ish RPG from Atlus, one of the few developers that can don the "quirky" tag with pride even as they bounce around a drunken cosplay party. Our first instinct was to question Tomm Hulett, the man in charge of the game's localization, regarding the whereabouts of his elbow in relation to Sony's battered ribs."I'll be honest, I can't really speak for the Professor. He has a mind of his own, and he's sure to say all manner of crazy things as you play through Contact. It certainly seems like he's up on his gaming news, though, doesn't it? I have heard that battles in Contact ARE based on actual battles which took place in space, though, so who knows."Tomm confirmed the presence of crabs in the game, though didn't specify if they were of the "giant enemy" variety as commonly found in feudal Japan.

  • EGM Rumor Mill: RPG Heaven? [Update 1]

    by 
    Jason Wishnov
    Jason Wishnov
    07.13.2006

    Hey, everyone loves rumors. You can usually grab them by the handful at sites like, say, SPOnG, but when you cry wolf as many times as they do, well, it diminishes credibility. EGM, however, have a fairly good track record with their Rumor Mill section, and the newest issue has some delectable bits. First off, Square-Enix is purportedly using the two upcoming incarnations of Dragon's Quest (DQ Joker for the DS and DQ Swords for the Wii) as a gauge to see if the next incarnation of the main series, Dragon's Quest IX, will be released exclusively on the Wii. Though it has a slightly diminished standing in North America, the DQ series is loved by millions upon millions worldwide, an RPG phenomenon second only to the Final Fantasy franchise. If this is true, it's one hell of a victory for Nintendo. We're not done with Square-Enix yet. Second rumor: SE is developing an MMORPG for the Wii based on the Mana universe. While we're not sure if the Wii even has the technical capabilites to run a true MMO (they tend to be very limited without a dedicated hard drive), we still salivate at the possibility. Finally, Nintendo is looking at releasing an Earthbound compilation for the DS. This would include Mother 1, a game never released outside of Japan, the ever-beloved Earthbound itself (a.k.a. Mother 2), and the recent Mother 3, a game well-received in the Land of the Rising Sun. Add touch-screen capabilities, and bam. Million seller. They make it look so easy... And, there you have it. While we must once again stress these are rumors, I'd eat my nonexistent hat if at least one of these three failed to come true. Your feelings, trusty readers?[Update 1: Square-Enix was not the publisher of Earthbound; corrected Rumor 3.]

  • DS impressions: Contact

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.13.2006

    The game that has been jokingly called "Almost Earthbound" is quite possibly one of the most unique RPGs to hit Nintendo's touchy-feely handheld. The impetus of Contact is that you're not in direct control of the main character. Instead, you act as a mysterious external force that helps out a young boy as he searches for the parts of a weird professor's downed spaceship. The bottom screen of the DS allows you to guide your character through some wonderful looking environments, while the top screen always shows the professor scurrying about and doing work in his lab. He constantly communicates with you, making odd remarks, providing useful information and generally hurling a wrecking ball through that pesky fourth wall.Getting back to your character in the bottom screen, it's possible to engage enemies by tapping on them with the stylus and selecting the attack icon. Now, the battles are competely automatic with the exception of using the d-pad to dodge some attacks. Some will definitely be turned off by ths approach, but it fits in well with the game's exploration and its acknowledgement of the player as an entity in the story. The game makes pretty good use of the touch screen, with the special attacks particularly standing out. Essentially, you peel off  the attack command as if it were a sticker on your screen and then stick in back into an appropriate slot. Much like the rest of the game, it's a pretty fun and quirky experience.