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  • Massively goes a little crazy with LOCO

    by 
    Beau Hindman
    Beau Hindman
    09.09.2010

    As I ran up to the disgusting-looking tower, several floating squid monsters attacked me. No worries -- I hit a number key corresponding to one of my special abilities and filled the monsters with hot lead from my twin six-shooters. They were dead in seconds, and I took the opportunity to help out my teammate as he attacked the tower with a pair of swords. I punched my uber-ability into action and riddled the fleshy tower with beans of death until it exploded. We moved on to the inner areas of the enemy territory, destroying defenders as they appeared. Soon, we were pressing down on the main building -- the headquarters of the opposite side. Our foes attempted to stop us, but we were rolling downhill, straight at 'em -- our inertia was too great. We destroyed the building and the giant that defended it. We had won, but not without facing a challenge. This is what a game of LOCO feels like to me. It's fast, strategic and fun. It looks amazing and is free-to-play -- that's a winning combination right there.