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  • Captain's Log: Star Trek Online's Daniel Stahl at E3

    by 
    Terilynn Shull
    Terilynn Shull
    06.17.2013

    Last week the unstoppable Jasmine Hruschak was one member of Massively's crack team who braved the traffic of Los Angeles to take in the sights, sounds, hawking, yelling, and craziness that was the Electronic Entertainment Expo. While she was there, she interviewed Star Trek Online's Executive Producer, Daniel Stahl, and put forth a few questions from the Massively team. Stahl was able to drop a few hints about the future of Star Trek Online in his responses, so join me past the jump as I deliver the highlights from their conversation!

  • The Daily Grind: How do you feel about the console MMO trend?

    by 
    Jef Reahard
    Jef Reahard
    06.17.2013

    So the big E3 MMO news centered on consoles this year, with existing titles like DC Universe Online and PlanetSide 2 as well as upcoming projects like The Elder Scrolls Online and Final Fantasy XIV's reboot unveiling their plans for extensive console ports. For today's Daily Grind, we're interested to know what you think about the increased consolization of the MMO market. Do you think it's a good thing, or do you think it will ultimately water down what have traditionally been complex PC games? Are you planning to play any of the aforementioned titles on a console? How do you feel about the current console MMO trend? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Stick and Rudder: On Star Citizen's E3 absence

    by 
    Jef Reahard
    Jef Reahard
    06.16.2013

    So E3 happened this past week. If you're a Massively regular, you're no doubt aware of that since we spammed up our front page and your RSS feed with gobs of hands-on coverage including everything from racing games to The Elder Scrolls Online. One thing we didn't cover was Star Citizen, because thankfully, Cloud Imperium's upcoming space sim sandbox didn't bother with an official E3 presence.

  • Diablo III console port was almost a twin-stick shooter

    by 
    Jef Reahard
    Jef Reahard
    06.15.2013

    Penny Arcade reports that the console version of Blizzard's Diablo III went through an interesting metamorphosis as it was ported over from the PC. A twin-stick approach was "one of the first prototypes," according to game director Josh Mosqueira. Ultimately, that particular control scheme didn't fly because of Diablo III's angled camera view. Also, "you can't blow stuff up or smash things if your thumb is on the right stick and the left stick," Mosqueira explained. You can read more on Penny Arcade's E3 DIII console hands-on via the link below. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

  • E3 2013: World of Tanks is blasting its way to the 360

    by 
    Jeffery Wright
    Jeffery Wright
    06.15.2013

    Good news, tank fans! World of Tanks is heading to the Xbox 360 soon. Wargaming.net's partnership with Microsoft has been a huge milestone for both companies, as there hasn't been a large library of F2P games to grace the console's life. Although it's particularly late in the game's life to see World of Tanks hit the console market, transition to a controller-based system has actually been a good thing for the game. At this year's E3, Massively talked with Wargaming's Jeremy Monroe a bit about the company's growth, World of Tanks on the 360, and future plans for game releases.

  • E3 2013: Warframe is coming to a PS4 near you

    by 
    Jeffery Wright
    Jeffery Wright
    06.15.2013

    Nestled deep within the Sony booth at E3 amongst a horde of gamewatchers was the Warframe demo. It's a PC title from Digital Extremes that will be released on the PS4 platform at launch. Free for anyone subscribing to PSN, Warframe is a third-person shooter that is definitely undertaking some experimentation in the graphics and control departments. The PS4 demo was graphically superior to plenty of titles, running in full 1080P without a hitch or glitch in performance. Controls were responsive (although they took some getting used to), and playing with a handful of players was exhilarating at the Sony booth. I'm used to more of a keyboard-and-mouse control setup, but console fraggers will feel right at home.

  • The Mog Log: Final Fantasy XIV beta phase (E)3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.15.2013

    The third phase of Final Fantasy XIV's beta is here, and with it, the NDA is summarily gone. Images from phase 3 can be posted; video and audio cannot. This is the fast track to finally being back in the game for real, to play your old characters once again, to enjoy the game again. Am I excited? Of course I am because I haven't been able to play yet. I'm writing this from the past, and by the time you read this, I will be awash in Eorzea. There was also a major industry event this week, one that's known officially as the Electronic Entertainment Expo and known more colloquially to everyone in the world as E3. Final Fantasy XIV was there making an impression, revealing jobs at long last, and generally carrying on as if it owned the place. So let's talk a little bit about what we saw from E3 if you can tear yourself away from the beta client for, like, five minutes.

  • E3 2013: DUST 514 and EVE's virtual reality demo

    by 
    Andrew Ross
    Andrew Ross
    06.14.2013

    To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt as if I made stronger personal attachments through high-stakes PvP than through most other gaming activities. I don't play EVE or its console cousin DUST 514, but after stopping by the CCP booth for my interview and hands-on at E3 yesterday, I feel as if I should be doing more than reading and writing about it.

  • E3 2013: Taking another look at HEX

    by 
    Jeffery Wright
    Jeffery Wright
    06.14.2013

    HEX. It's a difficult concept to grasp: a massively multiplayer online trading card game, combining elements of roleplaying goodness and the thrill of building a deck of powerful cards to combat the next evil underlord monster. At this year's E3, Massively sat down with Cory Jones, president of Cryptozoic Studios, to get the skinny on what HEX is all about.

  • E3 2013: Stealing cabbages in The Elder Scrolls Online

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    06.14.2013

    I eagerly consumed about 45 minutes of The Elder Scrolls Online during E3 this week. I stayed glued to my keyboard and headphones until the expo hall closed and I was told to clear out. Part of this time was spent interviewing the nearest willing Bethesda employee, and every other second was hauling Orc butt around ESO. My character of choice, an Orc Dragonknight, loaded into the game on the other side of a polygon-rich bridge from an equally polygon-rich town. The Bethesda employee standing nearby mentioned I could go into the town for some guided content the team had prepared. I made a sharp right turn into the stream and killed a deer instead.

  • E3 2013: The Division, Ubisoft's MMO shooter

    by 
    Andrew Ross
    Andrew Ross
    06.14.2013

    Ubisoft's claim that its new MMO shooter The Division will have a "persistent world" piqued Massively's collective interest. At E3, we chatted briefly with Game Director Ryan Bernard, who has previously worked on EverQuest, EverQuest 2, and Warhammer Online. I asked what about the game and its persistent nature would appeal to MMO players and was told that actually, the team doesn't plan to make it "too persistent" at all. Each player will have his own little chunk of the world. Everything in that part of the world is persistent for him, and his friends can come over and help him out, kind of like Animal Crossing without the talking tanuki. The developers believe this will allow for a strong single-player experience while still having a visible impact on the player's slice of the world. There are places in the world that are persistent for everyone: the PvP areas. You won't want to travel around them without friends, but unfortunately, Bernard couldn't reveal more. The game is being released for PlayStation 4 and Xbox One, but Ubisoft hasn't ruled out other platforms or cross-platform play just yet. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

  • E3 2013: Chatting with Team WildStar

    by 
    Andrew Ross
    Andrew Ross
    06.14.2013

    Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by Alienware and offering the same demo gamers are at PAX East, just brought to the west coast. Why Alienware? WildStar runs really great on a laptop. Good news, though: Carbine plans to have a big WildStar presence at Gamescom and PAX, and the team is working on demos that will show new content, new races, and new classes.

  • Tamriel Infinium: Everyone gets an Elder Scrolls game!

    by 
    Larry Everett
    Larry Everett
    06.14.2013

    The more convention coverage I read and the more conventions I go to, the more I'm concerned by them. The atmosphere is unlike anything I've ever experienced before, and rubbing shoulders with the developers of some of my favorite games has its perks. But you hardly ever get to the meat of what determines a great game. Amidst the hype and free booze, every game looks and tastes great, but even the greatest games are less filling under those circumstances. Even we observers from home receive only a candy-coated glimpse of what a game really offers. The news pouring in from the The Elder Scrolls Online really exemplifies the layers of fluff that the convention atmosphere can place on a game. Two of our reporters spent time talking to the developers of the next venture into the world of Tamriel, and both stepped away with a very positive experience. Admittedly, I feel the excitement, too. I'm twitching with joy. Our freelancer Andrew's note that he "just didn't realize [he] was starting a quest when [he] talked to [quest givers]" piques my interest. Have we finally found a game that feels like a living world? And quotes from the ESO developers like, "You can pick up a sword and shield if you start as a sorcerer class and become a sword and shield user, and that's fine" have me wondering if we haven't stumbled upon the best mix of sandbox and themepark in an MMO. This week and next, I want to delve deeper into the reports from E3. Do we find some concerns that the developers are trying to gloss over, or is ESO everything we ever wanted from an Elder Scrolls game?

  • E3 2013: Porting DCUO and PlanetSide 2 to the PlayStation 4

    by 
    MJ Guthrie
    MJ Guthrie
    06.14.2013

    Just because SOE didn't have many new games to showcase at E3 this year doesn't mean that the studio didn't have a lot to talk about. In fact, there was plenty to be said about two of the existing games porting to the new PlayStation 4. And while some of it is good, sadly there's some not-so-good thrown in as well. Joystiq caught up with DC Universe Online's Creative Director Jens Andersen and Adam Clegg, a game designer on PlanetSide 2, to get the scoop. Mirroring the executive producer's sentiments from our interview, Andersen noted that DCUO has an advantage thanks to being currently available on the PS3. And while not having specifics to announce, Andersen added that he'd be very surprised if the game didn't take advantage of PS4's social functions. However, the game will not (at least initially) be able to use the console's streaming and quick installation features, remaining a download and install title. For PlanetSide 2, the big news is that the console will allow optimization of the graphics "1,000 times better" according to Clegg. The big bad news is that it will be impossible to have cross-platform play, so folks who want to play on the PS4 will not have access to their PC characters. In a separate interview with Rev3Games, Art Director Tramell Isaac noted that the PS4 version would feel like a native console game, not just a jerry-rigged PC game. Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

  • E3 2013: Open-world racing with The Crew

    by 
    Andrew Ross
    Andrew Ross
    06.14.2013

    Don't worry, you're not on the wrong website. This is still Massively and this is a hands on and interview about a racing game. Specifically, according to lead designer Serkan Hassan, this is a racing MMO. The Crew used the word "persistent world" so yours truly had to hunt down a very helpful Ubisoft representative for a last-minute look at the game. I will admit that while I had my doubts, the feature list does make it legit, and despite the fact that I'm awful at realistic racing games, I did have some fun.

  • E3 2013: DCUO plans to remain completely free on PS4

    by 
    MJ Guthrie
    MJ Guthrie
    06.13.2013

    The PlayStation 4 made headlines at this year's E3 thanks to its console wars one-upmanship as well as its newly announced launch library. But one previously announced had a live demo at the L.A.-based convention extravaganza; DC Universe Online offered players a chance to experience some next-gen superhero shenanigans for themselves, so we totally jumped in on the action! After engrossing ourselves in the world of capes, masks, and super powers, we nabbed Executive Producer Lawrence Liberty to talk with us about DCUO's conversion to the PS4. He shared details about performance, uses for the touchpad on the new controller, a new companion app, and the plan for DCUO to be available at the console's launch. Liberty also noted that the team is working with Sony to keep the game free on the PS4 so players won't have to purchase a PlayStation Plus membership.

  • E3 2013: Warhammer 40K Eternal Crusade is all about war

    by 
    Jeffery Wright
    Jeffery Wright
    06.13.2013

    Announced at E3 this year is the long-awaited MMO rendition of the Warhammer 40K IP named Eternal Crusade. There's been an overwhelming desire from the community to see a new Warhammer project come to fruition in the wake of Dark Millennium Online's demotion and ultimate demise; this version of the tabletop-game-turned-MMO is combining the races of Warhammer in an absolute no-holds-barred warfest where the tired-but-true motto is "there is only war." Miguel Caron of Behaviour Interactive sat down with Massively at E3 to discuss his grand plans for the IP and how exactly the title will be an MMORPG.

  • E3 2013: TERA approaches two million players, welcomes pirates [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2013

    With almost two million active registered players (and counting!) in North America, TERA does not seem to be in danger of fading into the background just yet. En Masse used E3 as a platform to trumpet the title's success following its free-to-play conversion as well as TERA's upcoming summer content. "We're nearing two million people playing the game, which is exciting since we're North America only," an En Masse rep said. This count is certainly higher than the 1.4 million count back in March. The reps said that the game's playerbase is even larger if you factor in the entire world, where TERA has gone free in pretty much every territory it's entered. With the game's first anniversary in the rear-view mirror, En Masse has turned its attention to bringing out a couple of meaty updates the hot summer months. Avast, ye game lubbers, there be pirates ahead!

  • E3 2013: Infinite Crisis super-punches MOBA flaws

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2013

    Are you Marvel or DC? Turbine's hoping that you are partial to the latter, especially considering that the studio wants to rope you in with its DC superhero-themed game, Infinite Crisis. Over a hearty lunch of Kryptonite stew and Flash fries at E3, Massively's Jasmine Hruschak spoke with Creative Director Cardell Kerr, Director of Digital Communications Adam Mersky, and Executive Producer Jeffrey Steefel about the title's development and the IP's fit as a MOBA. Infinite Crisis draws upon DC's entire multiverse for its inspiration. For non-comic book geeks, the multiverse consists of several often-interacting universes that feature different versions of the same places, superheroes, and events. Ergo, the Batman you know from our world also might have a steampunk alter-ego in the multiverse, or the virtuous Green Lantern of earth might have a post-apocalyptic counterpart as the Atomic Green Lantern. Infinite Crisis takes these heroes from all over the multiverse and tosses them together to see what happens. Hint: It ain't puppy dogs and sunshine parades.

  • E3 2013: Dragon's Prophet impressions from open beta to now

    by 
    Andrew Ross
    Andrew Ross
    06.13.2013

    I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing the open beta and got to level 18 on my Oracle until vacation plans and E3 took over my play time, which is fine, since apparently from what the SOE floor representatives tell me, I'm ahead of the curve. Many industry folks were sitting down and trying the game out for the first time at the convention. Now, to be honest, I didn't unlock all the dragons slots or the stable slots. I haven't done a ton of crafting, and I haven't done a ton research on the dragons and of raising them. The game's pushed out content before localization was done, and the game still has a few bugs. I know it's "open beta," but for a free-to-play game that isn't wiping the servers, it might as well be release. To be blunt, I really shouldn't like this game. It's done a lot wrong, but for some reason, when I pass the booth, I want to sit down and log onto my own account to play my character.