elite-newsletter

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  • Elite's latest newsletter talks upcoming mission additions and more

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    Itching for the latest Elite: Dangerous news? Newsletter #38's got it in the form of blurbs about ship weathering, the Ocellus starport, and Frontier's plans to expand the space sim sandbox's mission framework. "We plan to build this out as we move through the beta to release and beyond, with escort missions, assassination missions, tail-and-report missions, group missions, policing duties, in addition to guns-blazing mercenary assignments," the firm says. [Thanks Cotic!]

  • New Elite newsletter features outposts, smuggling, and more

    by 
    Jef Reahard
    Jef Reahard
    08.22.2014

    The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives." Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break. [Thanks Cotic!]

  • Elite newsletter talks star systems and an unofficial dangerous rating

    by 
    Jef Reahard
    Jef Reahard
    05.09.2014

    It's Friday, which must mean that there's an Elite: Dangerous newsletter winging its way across the universe toward my inbox. Yep, there it is now. Issue #22 covers everything from Pilots Federation lore and rankings to capsules on the three power blocs (Empire, Federation, Alliance) you'll encounter whilst adventuring through ED's vast virtual universe. There's also a blurb about the five star systems centered around the Bootes constellation as well as a shout-out to Commander Starwind, who is the first player to reach the coveted -- and currently unofficial -- "dangerous" rating with over 2000 confirmed alpha kills.

  • Elite's latest newsletter talks hyperdrives, the Cobra MK III, and more

    by 
    Jef Reahard
    Jef Reahard
    04.17.2014

    Frontier has sent out issue #19 of its Elite: Dangerous newsletter. As usual, there's plenty of interesting info on the upcoming space sim sandbox, from how heat (and heat management) factors into Elite's gameplay to the design philosophy behind the iconic Cobra MK III. This latest letter concludes with more "mostly harmless questions" from the community, including bits about Kepler data and traversing Elite's mind-bogglingly big playfields. There are two modes of super luminal (faster than light) travel. Super cruise (or frame shifting) is used for travel inside systems. It was originally conceived as a sub-luminal drive, but based on the fantastic collaboration we have been having with our Design Decision Forum backers it was re-worked and is now itself a super luminal system to allow relatively rapid travel within systems. Hyperspace drives are used to travel between star systems. Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy. Both will make their debut in Alpha 4 (not counting the early version of hyperspace in Alpha 3).

  • Elite newsletter talks alpha progress, to-scale celestial bodies, and more

    by 
    Jef Reahard
    Jef Reahard
    04.01.2014

    Frontier has released Issue #18 of its Elite: Dangerous newsletter. It's a good 'un, too, especially if you like development progress updates, videos, and answers to interesting questions. There are bits about the state of the game's 3.0 alpha client, a docking tutorial video, and a look at the redesign of the iconic Coriolis space station from the original Elite title. One of the more interesting fan questions relates to the size of celestial bodies. "Celestial bodies and the distances between them will be correctly scaled wherever possible [and] real astronomical data is being used," Frontier says. "To give you an idea we're currently at 116,000 stars from various catalogues and [that] includes pulsars and black holes as well as main sequence stars. Exo-planets are the other big import which we're about to start working on." We've embedded the alpha progress video after the cut.

  • Elite: Dangerous newsletter talks weapons, dev diaries, and more

    by 
    Jef Reahard
    Jef Reahard
    10.07.2013

    Still haven't signed up for Frontier's Elite: Dangerous newsletter? That's OK, because we have and we're happy to share our perusal of it with you, dear space sim fans. This is issue number 12, and there's a fair bit of ground to cover including last week's dev diary video (which you can see after the break) as well as bits of fiction and bobs relating to both planetary and weapon design. This last one gets a fair amount of virtual ink, as Frontier has plenty to say on customizable rail guns, gimbal-mounted tracking and targeting systems, and more.