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  • Hyperspace Beacon: Roleplayer's rant

    by 
    Larry Everett
    Larry Everett
    01.24.2012

    I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, Star Wars: The Old Republic has, by far, exceeded my personal expectations for any MMO; however, some missteps in production have tainted its perfection. (No, I'm not going to talk about Ilum again.) Of course, we are all looking for our version of perfection in an MMO, right? Unfortunately, no MMO will live up to that expectation. In fact, if I did find my version of MMO perfection, I would probably be the only one playing it. But I do believe I have ideas that those in my community could latch on to. They are also relatively simple. Yes, yes, I know nothing is ever as simple as it seems, but indulge me for a few moments. As many of you know, I enjoy roleplaying in my MMOs -- character creation, really. I'm not one of those roleplayers who hang out in a pub all day never experiencing any gameplay. Although there's nothing wrong with that, I find it a be a waste of $15 a month. I have complied what I believe will make the experience of SWTOR more enjoyable for those who enjoy playing the game like I do, and I think that those of you who don't necessarily like to roleplay per se but do like to create unique characters in the MMO space will agree that these are a must. I did set some personal criteria when compiling the list. For instance, I didn't want to break BioWare's general vision for the game. I also wanted to use existing items in the game so that my expectations were realistic -- no guild capital ships or image design system. And all of these items have been mentioned in print someplace before, so I'm not the only one who believes these should be implemented.

  • Ten things to do in Star Wars Galaxies before it's gone

    by 
    Bree Royce
    Bree Royce
    10.05.2011

    When SOE announced that Star Wars Galaxies would be sunsetted by the end of the year, many players despaired. They gave up. They saw their long years (eight years!) of play turn to dust. But others looked on the impending closure as incentive to do all those things they'd been putting off, all the activities they just hadn't gotten around to. There hadn't been time. The game is too big for anyone to do it all. And that's precisely why Star Wars Galaxies is a legend among sandbox fans despite the NGE disaster. It's a living museum of great MMO ideas from the past, of player-driven economies, of open-world housing, of high-end, game-supported roleplay, of roaming in a game that lets you dictate the terms of your play. It's a rare relic you should see in the flesh, today, right now, before it's gone. You can pick up a weapon and fight in any MMO (excepting A Tale in the Desert, that is), but there are so many things you can do in Star Wars Galaxies that you can't do anywhere else with the same level of immersion. And I'm going to tell you which 10 you should do first... before it's too late.

  • City of Heroes thinks you deserve a facepalm emote

    by 
    Bree Royce
    Bree Royce
    10.03.2011

    If you've been enjoying City of Heroes' recent F2P conversion, then you're probably aware of the one great truth of the superhero genre: Customization is everything. You can never have too many costume pieces, auras, capes, and emotes. Perhaps that's why Paragon Studios is giving away 10,000 /facepalm emote codes as part of its ongoing series of Facebook contests. The contest is open to large parts of North American and Europe for the duration of October, and all you have to do is subject yourself to the wilds of Facebook and click a "like" button or two to get your exclusive emote. What are you waiting for? The plebes of Atlas Park await your well-placed /facepalm.

  • Hyperspace Beacon: Luminous beings are we, not this crude matter

    by 
    Larry Everett
    Larry Everett
    04.19.2011

    It's interesting: When I'm intrenched in the news of Star Wars: The Old Republic, I tend to forget sometimes what people know and don't know. For instance, I love what I've seen of Guild Wars 2, but if you were to ask me, "Who is that tiny race with the big machines?" I would have to look it up. So it shouldn't have surprised me when I received an email a couple of days ago asking about non-combat activities in SWTOR. I know there has been talk of non-combat activities, but it's usually pushed to the side so that combat can take the forefront. I certainly don't blame anyone for that. Most players are interested in combat, and BioWare's marketing is, of course, going to focus on that. This message I received from Isaiah was concerning his whole guild. He asked the following: We are primarily interested in the RP aspects of the game. I theorized that the RP elements and player interactions on the RP servers will be community-regulated, meaning the players drive the RP as opposed to BioWare. BioWare briefly touched on crafting months ago, but nothing new has been revealed. What about mounts? Player housing and the ability to name our ships? What about non-armor clothing options and general RP immersion into the universe? I know it's a rather open-ended line of questioning, but do you have any insights or theories about non-combat activities in game? Beyond the break, I will answer these questions, and since he asked me about my theories, I will do a bit of that, too. See you on the other side.

  • Patch 4.1 PTR: New map animation coming

    by 
    Mathew McCurley
    Mathew McCurley
    03.14.2011

    Our (my 10-man) prayers have been answered! /map has an animation now on the test realms, and it totally rules. For those of you who don't know about /map, the greatest emote in World of Warcraft, you need to try it out. There have been few times in WoW when I have felt more at peace with myself and my surroundings then when I have held my trusty map. Don't let anyone tell you otherwise -- /map is the best, most trustworthy, and amazing emote that will never let you down. And now it totally has a real map. You also may be thinking that the words in this post are intended to be humorous or spoken in a mocking or sarcastic tone. You are wrong. Join the /map brigade, and be one of the cool kids. Patch 4.1 cannot come soon enough. Thanks to reader Iceleaf for the tip! WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.

  • Wings Over Atreia: Shakespeare in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2011

    OK, OK, maybe Shakespeare is a bit melodramatic, but the idea of taking on a role and playing it out on a stage is not a foreign idea -- even in Aion. It just so happens that this stage is not under your feet but in virtual space instead. Besides, I happen to love Shakespeare, so props to me for mentioning him in a gaming column! Now, I am the first to admit that NCsoft doesn't make it easy for a gamer to roleplay in Aion; there are scant few tools to support this style of play. But that doesn't mean it doesn't happen. Despite this dearth, there is in fact a whole community comprised of legions both large and small as well as individuals. These players use personal connections and a player-created chat channel in-game as well as external tools such as the Aion Roleplayers website to bind themselves together and support the community as a whole. So what exactly is roleplay, and how viable is it in the world of Atreia? Exit stage left (past the cut) to define RP, debunk some RP myths, and explore RP in general Aion.

  • Wings Over Atreia: All I want for Solorius is...

    by 
    MJ Guthrie
    MJ Guthrie
    12.20.2010

    While admittedly they don't include two front teeth, there are definitely some things I would be thrilled to see in my virtual stocking this holiday season from the developers of Aion. At this time of year, you almost can't help but look ahead and dream about what things would make it a better world. Don't believe me? Name me one other time when you hear "peace on earth" more -- not counting a beauty pageant! But our desires for a better world need not be confined just to that real one we inhabit when our computers are shut off; in fact, wishing for a better Atreia (though peace among Daevas may be counter-productive) is right in the holiday spirit! I am not looking for any "I win" or easy button -- just a few things that will make for a better and brighter Atreia, some things that will put more fun into my time in Aion. I'm making my list and checking it twice. After all, 'tis the season of miracles, right? Sleigh ride past the break to take a peek at part of my Christmas... er, I mean Solorius... wish list!

  • All the World's a Stage: Player housing, interactivity, and other possible features

    by 
    David Bowers
    David Bowers
    11.15.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge. WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today. Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I'd like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online: looking at interactivity between characters.

  • NCsoft launch Aion and Guild Wars emote cross promotion

    by 
    Lesley Smith
    Lesley Smith
    08.25.2009

    Everyone loves wings right? That's one of the reasons Aion appeals so much. Well NCsoft has launched a little cross promotion based on that fact. Essentially it boils down to this: if you buy a first edition of Aion (either the steelbook or the shiny Collector's Edition) you'll get a special emote which will be tied to your account. This will then allow you to summon a pair of wings in Guild Wars! Unfortunately the wings are purely cosmetic, your Guild Wars avatar won't be able to take to the air but the wings will move and look awfully authentic (as seen in the image to your left). The emote itself can be triggered by typing /aion in any Guild Wars title. Before you ask, it's completely free, has unlimited uses and will become active on September 22nd, the day Aion launches in North America. However it is worth stressing that the code can only be gained by getting physical versions of the game, not through digital download. The code emote is also available to gamers both in North America and Europe and will be tied to your account forever. For more information on how to get and redeem your emote, as well as check out what it will look like, click here.

  • Three new refreshingly different Champions Online screens

    by 
    Kyle Horner
    Kyle Horner
    07.15.2009

    We know there's a lot of fighting in Champions Online, or as others might say: a butt-load. More specifically, the screens coming from Cryptic for a while now have emphasized conflict very profoundly. And yet, these latest images are very refreshing to see. Looking through our daily running feature, One Shots, it's easy to see why we feel that way. As much as combat is integral to this beloved genre, so is lush sprawling landscapes and dramatic, if not personal, moments.Take the image above for example. Something about it makes you pause and study what's going on just a little longer than an image of somebody taking a claw swipe to the jugular. Hm, maybe we could get some sweet emote shots next time.Check out the three new screens in the gallery below.%Gallery-17946%

  • Fallen Earth shows its humorous side with dance emote video

    by 
    Shawn Schuster
    Shawn Schuster
    02.05.2009

    Who would have thought you could have so much fun in a post-apocalyptic wasteland? Apparently the devs at Fallen Earth are having tons of fun with their new MMO, as they've recently released a short video showing off their in-game dance emotes.This video shows some of the fluid animations and character art from this upcoming post-apocalyptic MMO, currently entering closed beta stage. Some of the dances include the Carlton, the Charleston, the Pee Wee Herman dance, the obligatory Thriller dance and more! We also get a look at the animation team responsible for these character dances and their own characters.

  • Blizzard updates emote list, you applaud. Bravo!

    by 
    Mike Schramm
    Mike Schramm
    10.30.2008

    We knew that Wrath was going to bring new emotes (and some of them were even suggested by players), and now Blizzard has posted the full list, complete with which emotes have animations and voices, and none or both. The /cower is the most hilarious one I've seen so far -- the Night Elf /cower is just terrific. And some of these are old and just not very well known -- /nosepick, I'm pretty sure, has been in there since the beginning, but I don't remember ever seeing anyone use it in game.Unfortunately, they don't mark which are new and which aren't, but I believe /incoming is a new one. I've never tried out /sing or /ding. and /doh looks new to me as well. But odds are that there are at least a few you haven't tried yet, and we do know that lots of the animations are new for sure.So get in there and try out some emoting -- if there's an especially funny one you find, let us know for sure.Update: Commenter Jason M. nabbed this cache of the page from the Wayback machine so we can see what's old and new for sure. Thanks!

  • Breakfast Topic: Emote humor

    by 
    Robin Torres
    Robin Torres
    05.01.2008

    I have mentioned before that I am a sucker for practical jokes. I fall for emote humor all the time. In EQ, I fell for the pickpocket joke. And the BG joke that is definitely a little mean has gotten me as well. So I am always happy to hear that I am not the only sucker around and tonight much of my guild fell for a little ninja loot humor.Narayan is a Boomkin. So there is no way he should be looting the Seventh Ring of the Tirisfalen. Even if he were a Feral Druid, he still wouldn't need all of that shield stuff. But for a minute, most of the people in Tempest Keep seemed to forget that loot text is green and not orange. To say that the tank was a little miffed would be an understatement. But my guildies have a great sense of humor, so there will be no ensuing drama reported in Guildwatch.Have you fallen for an emote practical joke? Or are you the emote joke perpetrator? What is your favorite /e humor?

  • WoW Rookie: Communication Part 1

    by 
    Amanda Dean
    Amanda Dean
    03.31.2008

    WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know. The joy of MMORPGS is being able to interact with other players.At some point we all group up for quests, instances, raids, battlegrounds, arenas, guilds, just for company.This column is dedicated to the basics of how we communicate in game.Next week we'll discuss the third party programs that are frequently used in games.

  • TR testers get emotional

    by 
    Amanda Rivera
    Amanda Rivera
    10.27.2007

    For those of you that participated in the Tabula Rasa beta testing, the game developers want to give you more than the memories of your experiences. Beta testers will be receiving an excluslve emote within the game when it goes live. There's a catch, though (isn't there always?): you had to play the beta between October 25th and October 26th, the last two days of the beta. Of course, if you were in the beta at all, chances are you at least logged on yesterday to enjoy the end-of-beta event. If you did, then you will receive the coveted /throat emote. Taunt your friends! Amuse your enemies! Does this sound a little off to anyone else out there?

  • Have Ideas for New In-Game Emotes?

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.21.2006

    Blizzard is looking to expand the different emotes available within the game, and they're looking to the forums for suggestions. While you can always type out emotes if you want something especially custom, the pre-defined emotes are the only way to express yourself to the opposing faction. So, do you think the the game needs a /learn2play emote? Suggest it here.