emotion

Latest

  • Video: Ganzbot reads Twitter feeds aloud, looks fashionably low-rate

    by 
    Darren Murph
    Darren Murph
    08.21.2008

    We've seen methods for hooking house plants up with their own Twitter account, but there's hardly anything more satisfying that building a robot to read back all those feeds from the thousands of people you're undoubtedly following. Ganzbot is a decidedly low-budget robot that relies on an Arduino Decima to control the head actions and a USB cable to receive up-to-date status information. Have a look at the innards as well as a few words being spoken just after the jump.[Via MAKE]

  • Heart Robot loves to be hugged, express emotions

    by 
    Darren Murph
    Darren Murph
    07.30.2008

    Here's your afternoon dose of cuteness, ready or not. David McGoran's Heart Robot has made its way into London's Science Museum, and for good reason. This intelligent robot not only possesses a face with moving eyes and an external heart that blinks depending on what's happening, but it actually encourages people to hug and cuddle it like a real human. Seen as being "among the first robots to signify a new era of emotional machines used for medical treatment and enjoyment," this creature could one day become a mainstay in nursing homes where the elderly could interact with it and hopefully benefit in some metaphysical manner. Check out the read link for a video oozing with adorableness.[Via TimesOnline]

  • Emotional robot has empathy, understands your frustration

    by 
    Darren Murph
    Darren Murph
    07.18.2008

    Not that robots with emotions are anything new, but a project going on in Europe could perfect the art of crafting mechanical people that can "learn when a person is sad, happy or angry." The Feelix Growing project is getting even more advanced with software that gives robots the power to understand how a person is feeling based on feedback from cameras and sensors. The bots look at a human's facial expression and key in on their voice and proximity to determine what kind of mood they're in. As with the recently announced UMass Mobile Manipulator, this creature too learns from experience, and there's a video explaining just what we mean waiting for you in the read link.[Via Physorg]

  • Behind the Curtain: Are you frightened?

    by 
    Craig Withers
    Craig Withers
    05.08.2008

    We all know that MMOs can provide you with plenty of emotional experiences. The MMO genre – generally – is one in which the slow burn is the norm. We'll spend weeks, months, maybe years working on our level 70 characters, our fleet of ships, and our guild. We know this and we expect it. We are rewarded with a warm sense of wellbeing, of a comfortable achievement. We're happy when we beat an instance, down a boss or win an Arena or Battleground match, but what about the other side of emotions? Has an MMO ever made you afraid? Have you ever been truly scared of what might happen next, of what might be round the next corner? I love the Stratholme and Scholomance instances in World of Warcraft. The former is a ravaged, ruined city, home to hordes of the Undead Scourge, and a small but fanatical cult of insane ex-Paladins. The buildings which line the street are smashed and burned; they lean at precarious angles, with fire still licking hungrily at their walls – what few remaining signs there are outside the houses remind you that people once lived here, before Prince Arthas Menthil slaughtered them. The Scholomance instance is a sprawling journey through the catacombs of a dark castle in the middle of a dead, poisoned lake – a place given over to the instruction and Necromancy and the Dark Arts. It's based on an old Transylvanian folk tale, and features the spirits of dead servants of the previous masters of the castle, tortured to death by the sadistic scholars within. As you run through its corridors and vaults, you come across the remains of people, perhaps innocents used as fodder for lessons, perhaps students executed as examples. Both instances are two of my favourite in the entire game. Given the opportunity, I'll still run through them now. Not only are they technically well designed, but the lore behind them is excellent, hinting at the fate that befalls the innocents in WoW, the peons, farmers and sundry other NPCs we barely glance at.

  • Fans speak out passionately on Disney's Virtual Magic Kingdom closing

    by 
    Mike Schramm
    Mike Schramm
    04.14.2008

    We reported on the closing of Disney's Virtual Magic Kingdom the other day, and at the time, it seemed like business as usual -- Disney had created the virtual world for an event, and the event was over, so it was time for the world to close. But the comments thread over on this Virtual Worlds news post about the closing has to be seen to be believed: fans of this place loved it completely and are painfully heartbroken over its closing. There are tons of eloquent, emotional comments lauding VMK for its sense of community, the friends made there, and the opportunity to connect on a virtual level with other people and Disney's attractions when, for various reasons, the same can't be done in real life.What's most amazing here is that, from these comments, it seems VMK was one of the strongest virtual communities out there. This is why we play these MMO games -- to connect with others online, to experience things that can't be experienced any other way, and to create connections that otherwise wouldn't be there. It's an amazing story -- here's an MMO that worked perfectly in terms of building community and developing social connections between players, and yet Disney chooses to close it down.There is a petition online, with 11,000 signatures as of this writing, to keep VMK open. Disney has responded to this emotion with a short statement only saying "we hear you," and the game itself is still set to close down as planned on May 21st.[Via Waxy.org]

  • Science says: FPS players enjoy getting shot

    by 
    Kyle Orland
    Kyle Orland
    02.25.2008

    Intuitively, winning at a video game should be more fun than losing, right? Thankfully, science is around to show us exactly how our intuition is totally wrong. According to a study in the February issue of science journal Emotion, "the wounding and death of the player's own character may increase some aspect of positive emotion." The Helsinki-based study, which looked at 36 young-adults playing James Bond 007: Nightfire, found that getting hurt and killed in the game "elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity" -- in layman's terms, it made the players less anxious. Even more interestingly, the study found that "wounding and killing the opponent may elicit high-arousal negative affect (anxiety)." The study also found that students that scored higher on a common test for "psychoticism" experienced less anxiety when shooting opponents. So the next time you enjoy fragging an opponent in Halo 3, remember ... there is a good chance you are psychotic![Via GameCritics. Photo Credit]

  • Emotion recognition software knows you want ice cream

    by 
    Joshua Topolsky
    Joshua Topolsky
    07.16.2007

    Dutch researchers Theo Gevers and Nicu Sebe, known mostly for their work deciphering the Mona Lisa's smile, have created a face recognition system which can gauge a person's level of happiness. The scientists, working with the multinational goods-manufacturer Unilever, created a face-tracking algorithm which maps video of a subject's face into 3D regions, and then uses those regions to determine their level of pleasure. The tests followed European women's reactions to eating five different foods: vanilla ice cream, chocolate, cereal bars, yogurt and apples. Unsurprisingly, the scientists discovered that women enjoyed eating ice cream and chocolate far more than an apple or yogurt -- the latter even evoking "sad" expressions from 28% of test subjects. Unilever hopes to put the technology to work in creating products such as reduced-fat ice creams which elicit the same response as their full-fat counterparts, while the researchers will be launching a consumer version of the software sometime in August, as well as a website to analyze up to 1,000 user-provided photos daily.

  • Augmented reality relationship game plays with your emotions

    by 
    Darren Murph
    Darren Murph
    06.21.2007

    If you couldn't quite make it to the last Wii marriage counseling session, there's still good news coming from Georgia Tech. Thanks to a group of engineering minds at the university, a new augmented reality game (dubbed AR Facade) is placing you in the center of a marital spat with nearly limitless options. The program apparently runs on a back-worn laptop and utilizes an oh-so-tacky head mountable display, and developers suggest that being placed in the midst of an "interactive drama" allows you to choose sides, attempt to mediate, and basically "define your own way to win" as you try to talk some sense into the flustered couple. Interestingly, there's even talk of bringing such games "onto mobile phones" and into the workplace, but it looks like they've got a bit of hardware trimming to do first.[Via The Raw Feed]

  • MediaStreet unveils 15-inches of eMotion Digital Picture Frame

    by 
    Paul Miller
    Paul Miller
    06.11.2007

    Sure, not everybody needs 15 whole inches of picture frame, but we know your kids are particularly good looking, and could easily fill that much real estate with their shining grins. MediaStreet is offering the new 15-inch eMotion Digital Picture Frame for $298 on June 25th. There's 1024 x 768 pixels to play with, and if you get tired of showing off JPEG and BMP files, there's also support for MPEG, AVI, MP3 and WMA.

  • Philips unveils SPC620, SPC1000, and SPC1300 webcams at Computex

    by 
    Darren Murph
    Darren Murph
    06.06.2007

    While we thought we'd already seen the crown jewel of webcams before, Philips apparently thinks otherwise, as it boasts quite heavily about its new trio of display-mountable cams that were unveiled at Computex. All three devices support background customization and emoticon integration, wide-angle lenses, and face-tracking capabilities. The SPC620 holds down the low-end with a vanilla VGA CMOS sensor and will run you €49.90 ($67), while the SPC1000 includes a directional microphone and noise reduction filter, two-megapixel sensor, and a 5x digital zoom for the very same price. The €99.90 ($135) SPC1300 features Pixel Plus 2 technology seen in the company's Flat TVs, a six-megapixel sensor, audio beaming system, twin directional microphones, and Digital Natural Motion technology that purportedly nixes any frame rate flickers when video chatting. All three webcams should hit shelves in Europe, America, and Asia this August.[Via TechDigest]

  • Kansei makes a comeback with reactive facial expressions

    by 
    Darren Murph
    Darren Murph
    06.06.2007

    Quite a lot has transpired in the android universe in the past two years, and it's fairly safe to say that Kansei has made a few solid strides during that time as well. A Japanese research team has purportedly crafted a working prototype that can "pull up to 36 different facial expressions based on a program which creates word associations from a self-updating online database of 500,000 keywords." According to a professor at Meiji University's School of Science and Technology, the idea of the project is to "create a flow of consciousness in robots so that they can make the relevant facial expressions," and the device relies on 19 movable parts and a silicon face mask in order to work its magic. Developers also noted that speech abilities should be added within a few years, and while we doubt you had to guess, it's quite likely that fully developed Kanseis will one day roam nursing homes as Japan seeks to care for its quickly growing geriatric set.

  • MediaStreet adds Bluetooth to eMotion digital photo frame

    by 
    Darren Murph
    Darren Murph
    06.06.2007

    Nah, MediaStreet can't be considered a pioneer by throwing in Bluetooth functionality with its eMotion digiframe, but considering that only a few others have made such a gesture thus far, you won't find us bellyaching. The firm is upping the ante on its seven-inch widescreen digital photo frame by adding in the ability to instantly transfer photos snapped on your cameraphone or BT-enabled device onto the frame, but didn't forget about the traditional loading methods in the process; users can still import media onto its 256MB of internal memory via SD, CF, SDHC, MMC, MS / MSPro, xD, or USB 2.0. The device plays nice with JPEG / BMP photos, MP3 and WMA on the audio front, and AVI / MPEG1/2/4 when looking at video, and while this may not be the biggest buck on the block, it manages to support a variety of interchangeable wood frames and a wireless remote while ringing up at just $149.[Via Slashgear]

  • Ugobe readies Pleo for pre-order, kicks out feature spot

    by 
    Darren Murph
    Darren Murph
    01.30.2007

    Sure, you've probably seen way more Wowwee robot action in the past few weeks than you ever thought your retinas could stand, but since you persevered, why not give this not-exactly-related family member a few ticks of your time too? Ugobe's Pleo has been a long time coming, and while we've seen a small clip of the dino in action before, now the two-week old Camarasaurus has its very own advertising spot. The video showcases the wee creature's ability to "sense," feel emotions, walk, interact with its environment, and "learn" over time. Furthermore, it looks like the company's previous estimates of a March launch date could be on target after all, as the website now states that pre-order information will be available in four short days. So if you're even pondering picking up an intelligent pet from the Jurassic period that doesn't even need those uber-expensive booster shots, click on through for the marketing hoopla. [Thanks, Eric C.]

  • Emotion-tracking rings to assist in distance learning

    by 
    Darren Murph
    Darren Murph
    01.07.2007

    Let's face it, not all of us will have the luxury of attending a school where we get to construct massive LEGO machines or learn how to become savvy in SMS, but a developing technology that tracks student emotions could help tutors and distance instructors alike in keeping kids focused while learning. Co-developed by Essex University's Vic Callaghan and Shanghai Jiao Tong University's Liping Shen, the emotion-tracking tutoring software can analyze physical signs to keep track of a student's attention span, their level of understanding, and even the amount of stress a certain lesson produces. Aimed to help tutors become more effective and to add another layer of "personal" to distance-based education courses, the software would receive information about a student's "heart rate, blood pressure and changes in electrical resistance caused by perspiration" via a sensor-laden, Bluetooth-enabled ring worn on one's finger. The information can then be assessed to determine a student's interest level and frustration level, but a decibel meter to measure snoring isn't likely to be included. If all goes as planned, the team intends on testing the system out in "real learning scenarios in China" to further tweak their creation, so it won't be too long now before an interest-tracking ring will become as necessary as pencil and paper a stylus and a tablet PC come class time.

  • NYU prof lets you play with emotion

    by 
    Kyle Orland
    Kyle Orland
    08.24.2006

    Tired of video game characters that look and act like robots? New York University Professor Ken Perlin shares your pain. In a recent presentation at the Edinburgh Interactive Entertainment Festival, Perlin presented a "set of techniques whereby animated characters can become more emotionally expressive," as a Gamasutra article puts it.The article gives a rather dry description of some of these techniques, but it also links to a set of experiments on Perlin's web site that bring his ideas to life. Besides being great, educational demonstrations, they're also tons of fun to play with. We especially like this responsive face constructor that lets you create very lifelike expressions by just playing with a few basic elements of the face. We also like this cute "living" heart that bounces around and plays with you when you click it, because we're big softies that way. What do you think developers can do to create more expressive, emotional game characters?