empire-management

Latest

  • EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

    by 
    Brendan Drain
    Brendan Drain
    10.18.2014

    It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition. During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck. Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.

  • Starjack Online open beta begins

    by 
    Jef Reahard
    Jef Reahard
    02.11.2011

    Sci-fi MMORTS titles are a rare breed, and so it's with keen interest that we note the beginning of Starjack Online's open beta phase. The free-to-play title from Limbo Game Studios has been in testing since August of 2010, and has finally thrown open its doors for the public. If you're unfamiliar with Starjack, Limbo bills it as a "4X, real-time strategy, massively multiplayer game." What exactly is 4X? It stands for explore, expand, exploit, and exterminate, and you'll be able to do all these things in real-time (i.e., no turns) in a constantly changing persistent universe. Starjack is also unique in that nearly everything in the game is player-created, including ships, fleets, troops, colonies, and resources. If it sounds like a lot to digest, don't worry, as Limbo assures us that the game is as accessible as it is deep. To that end, Starjack allows players to automate various empire management tasks, "removing the tedium and the need for micromanagement." You can learn more at the game's official website, where you can also create an account and grab the beta client.