enchanting

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  • Warlords of Draenor: Garrisons to allow for weapon enchant transmog

    by 
    Adam Holisky
    Adam Holisky
    07.24.2014

    Starting in Warlords of Draenor, you'll be able to change your weapon enchantments or hide them entirely via the Enchanter Building in your Garrison. This is really nothing but great news for those of us obsessed with transmog. Personally, every weapon I own will now get the level 60 Fiery Weapon Enchant. End of story, end of game. I just beat the World of Warcraft, thank you, Jonathan LeCraft. .@HideEnchants Enchanter garrison building allows you to trade WoD enchants for the same effect with a different visual (including none). - Jonathan LeCraft (@TheCrafticus) July 24, 2014 There's no indication on how much this will cost, and LeCraft said a "maybe" when asked if Death Knight runes will be included in this feature.

  • Wowhead introduces class guides

    by 
    Anne Stickney
    Anne Stickney
    03.28.2014

    Wowhead has just launched a new feature for players new to the game, and players new to a different class as well -- class guides written for virtually every class and spec in the game. The guides act as a brief overview of what you'll need for the class you play, covering spells, talents, glyphs, enchanting, gemming, reforging, and even topics like tackling the Proving Grounds and Challenge Modes. Some guides also include basic DPS rotations for each spec as well. Written by familiar faces from around the WoW community, the guides themselves are fairly basic -- you won't see any number crunching or theorycrafting. Instead, they act as a quick reference for players wondering what they should be doing with the character they play. That said, it's a wealth of quick-reference information that I'm pretty sure I'm going to keep bookmarked. Check out the class guides for yourself over on Wowhead.

  • Warlords of Draenor: No primary stat gems

    by 
    Olivia Grace
    Olivia Grace
    12.30.2013

    Technical Game Designer Chadd "Celestalon" Nervig has been tweeting recently about the changes to gems coming in Warlords. We already knew via his previous tweets that gem sockets on gear are very likely to appear by random bonus in the upcoming expansion, but what he's clarified today is that primary stats, so strength, intellect and agility, will no longer be gem-able: @Ady_Mx There are no more primary stat gems. Only secondary stat gems. - Celestalon (@Celestalon) December 29, 2013 This, as he also mentioned, relates to the gear changes in Warlords meaning that gear needs to be usable cross spec. Gems won't change between specs, so they would need to be secondaries only. He has also confirmed that tertiary stats won't be gemmed. What does this mean for Jewelcrafters going forward? Red gems with primary stats have always been the strongest sellers as demand for them is so high. It's possible that it will result in more even prices across the secondary stats, but we'll just have to wait and see. And while Celestalon hasn't confirmed this, it seems likely that primary stat enchants offering +intellect, +strength or +agility might also disappear, resulting in necessary changes for some profession bonuses. With the new gear system, secondary stat enchants, which are already the vast majority of enchants, make the most sense. As far as tertiaries go, he does mention that movement speed may remain on boots, but no further information was offered.

  • Will fewer gems and enchants in Warlords of Draenor affect profession profitability?

    by 
    Adam Koebel
    Adam Koebel
    11.15.2013

    One of the pieces of news to come out of BlizzCon relating to itemization in Warlords of Draenor was there would be fewer pieces of gear with gem sockets, and that not as many items would have enchants available for them. The concern from jewelcrafters and enchanters is that their professions won't be able to make them gold anymore. Community Manager Lore chimed in with their intentions for the change, and how your actual income shouldn't change if all goes to plan. Lore We do want to slim down on the overall number of gems and enchants you'll need to put on your gear. That's primarily a quality of life change. We want to make it less of a hassle to be able to equip a new item. That said, we don't think these changes have to mean that e.g. Jewelcrafting will no longer be a decent source of income. We could -- and this is purely a hypothetical example -- make the best gems rarer, which would drive prices up and increase profit margins. If you can make just as much gold (comparatively) off of one gem in Warlords as you can selling three in Mists, that'll help substantially. source I actually think it will end up being more of a rough transition for the buyers than the sellers. The buyers won't be used to paying all this extra gold for their gems and enchants, but they're going to have to get used to it because the sellers will have less to sell and crafting each one will cost more. To make up for the smaller toolbox, Blizzard could even add things such as epic gear patterns, pets, mounts, and maybe even some toys to put in our toy boxes. Gems and enchants will always be the backbone of these professions, but adding a few extra perks like that would help keep them interesting (and profitable) going forward.

  • Neverwinter debuts new item refinement system

    by 
    Mike Foster
    Mike Foster
    11.11.2013

    Cryptic has taken a long look at Neverwinter's enchanting system, and after listening to feedback from players, is planning major changes to the way fusing, runestones, and other components of the system function. For starters, you'll now be able to upgrade enhancement items while they're still equipped, and you'll no longer need four of the same kind of stone to strengthen an enhancement. The new system, which Cryptic is referring to as "refining" rather than "fusing," enables item enchantments to gain refinement points as you play; once an enchantment has enough refinement points, you can use reagents to rank the enhancement up to the next level. Additionally, unslotting enchantments and runestones now costs gold instead of astral diamonds. Refinement stones, which are effectively large bundles of refinement points, have also been added. They'll drop from skill nodes and bosses, albeit rarely. The changes are live on the Neverwinter test server -- Cryptic is asking all players to check them out and offer feedback before they deploy.

  • NCsoft sued by 64-year-old woman over $28,000 sword

    by 
    MJ Guthrie
    MJ Guthrie
    10.22.2013

    What would you do if you tried to enchant a rare in-game item worth $28,000 and it broke? One 64-year-old Lineage player sued NCsoft earlier this year. After unsuccessfully petitioning to have her rare Jin Myung Hwang's Conduct Sword restored by claiming her failed enchantment attempt (which destroys the item in Lineage) was accidental, the South Korean player sued NCsoft. The extremely rare sword could sell for $28,000. Unfortunately, the plaintiff's game log showed that she bought special items to improve her odds at enchanting and she continued to enchant other items even after the destruction of the rare sword. The court's ruling was not in the player's favor, noting that even if it was a mistake, NCsoft was not required to restore the item.

  • Gold Capped: Sha Crystals are about to get a lot cheaper

    by 
    Basil Berntsen
    Basil Berntsen
    06.27.2013

    WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail! I hope you don't have too many Sha Crystals saved up for this upcoming patch. The 5.4 PTR has new epic craftable PvP gear on it which will likely disenchant into them, and some of these pieces will take very few materials. Six Bolts of Windwool Cloth, for example, will make you a nice disenchantable purple cape. The Sha Crystal from this can be turned into two Ethereal Shards, each of which can make three Mysterious Essences. Right now, the vast majority of enchanting materials are made through disenchanting gear crafted by tailoring or jewelcrafting. Jewelcrafters turn green quality gems into rings and amulets which DE into a lot of dust and a few essences. Tailors make blue PvP gear that disenchants into shards. Sha Crystals are only made on the daily cooldown that enchanters get, or through disenchanting epic gear obtained in other ways than crafting. Patch 5.4 will change everything. These methods will still work, but it'll get you more materials per bolt of cloth if you use the new recipes. Each purple Crystal will be able to be broken down into two blue Shards, which can be broken down into 6 green Essences. This new way will make more enchanting materials per cloth than the existing ways.

  • Patch 5.4 PTR: Item enhancement changes for low-level players

    by 
    Anne Stickney
    Anne Stickney
    06.12.2013

    In patch 5.4, it's going to be a little easier to deck your character out in some pretty fantastic gear. According to the patch notes, all item enhancements from Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests will be able to be applied to any piece of gear, regardless of item level. What does that mean for an aspiring alt? It means that all that wonderful heirloom gear you've managed to acquire over the years can finally be enchanted. There are limits to these enchantments, however, so don't bust out the Mongoose for your max-level character just yet. Although high-level enchantments applied to items equipped by low-level players will have their power scaled down to be more appropriate for that level range, low level enhancements will not scale up beyond their intended level range. In other words, it appears as though the enhancements aren't exactly scalable. From what can be gathered so far from the patch notes, it appears as though you'll be able to simply enchant your gear as you go. If you use a high-level enchant, it'll be scaled down to you. Players looking for a way to improve their heirloom quality gear now have a method of doing so. Although the patch notes aren't 100% clear on this mechanic, we'll know more once patch 5.4 hits the PTR servers.

  • A beginner's guide to WoW's crafting professions

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.11.2013

    We've talked about WoW's gathering professions, but now that you know gathering, it's time to talk about what to do with the materials you've gathered: craft. World of Warcraft has eight different crafting professions -- alchemy, blacksmithing, enchanting, engineering, leatherworking, tailoring, jewelcrafting, and inscription -- which means that a wannabe crafter has plenty of options. So follow along as we walk you through your WoW crafting choices. Alchemy What does it do? Allows you to create a variety of potions, elixirs, and flasks, as well as transmuting certain items into other items. Most of an alchemist's skills involve providing buffs for anyone using their brews: potions provide an immediate benefit (like restoring your health), elixirs provide buffs for an extended period of time, and flasks provide buffs that last through death. Do I need any gear? Crafting potions will require herbs and different types of vials. Do I get any extras? Alchemists have access to the passive ability Mixology, which doubles the duration and increases the effect of flasks and elixirs they use. High level alchemists have access to a number of useful trinkets and, if they also study Archaeology, can learn to transform into a Sandstone Drake. Why take alchemy? It's definitely useful to be able to make your own potions: you'll find you're never lacking for them. And paired with herbalism to gather herbs, you'll be entirely self-sufficient. However, you might also take alchemy purely out of interest in high-level trinkets or the Sandstone Drake.

  • Gold Capped: How to make cheaper Enchanting materials

    by 
    Basil Berntsen
    Basil Berntsen
    04.14.2013

    WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail! One awesome side effect of the latest patch's new PvP gear is a way to make Enchanting materials much more cheaply. Since all the new gear is iLvl 458 blues, they disenchant into an Ethereal Shard. Sometimes two of them, although that is probably from the guild perk. By far, the most popular profession to use to craft this type of gear for disenchanting is Tailoring. Windwool Cloth is cheap and plentiful, and 20 of them make a single Crafted Dreadful Gladiator's piece that can be DEed. The best pieces to make are the ones that take 4 Bolts of Windwool Cloth: Crafted Dreadful Gladiator's Cape of Cruelty or Prowess Crafted Dreadful Gladiator's Cloak of Alacrity or Prowess Crafted Dreadful Gladiator's Cuffs of Accuracy, Meditation, or Prowess Crafted Dreadful Gladiator's Drape of Cruelty, Meditation, or Prowess After these, the materials start going up. That doesn't mean you can't use them, just that you'll have to live with a higher cost than all your competitors.

  • Does everything have to be fun?

    by 
    Matthew Rossi
    Matthew Rossi
    01.06.2013

    When I was talking about reforging recently, one of the talking points for the discussion was that reforging isn't fun. This got me thinking: does it have to be fun? Reforging, enchanting and gemming my gear isn't something I do because I find those activities to be fun, it's something I do to be better at doing the things I do find to be fun (which is to say, killing monsters in Azeroth's various locales) and I'm okay with not especially enjoying everything. This doesn't mean I want them to be painful or tedious. But while I am endlessly delighted by transmogrification, I don't think I need to feel the same obsessive joy in arrange my stats that I do in picking out new looks. In fact, I think it might actually detract from the game and the parts I do enjoy if reforging was compelling gameplay instead of a means to an end. That's because the name of the game, having a lot of options to gameplay, can only sustain so much interest before it becomes overwhelming. Everyone has a threshold of interest they can sustain. Some of us can do enough content in a week that valor caps seem restrictive, while others of us can barely even cap valor in a week. Some of us love alts, others can barely manage to keep one character going. These differences are what has led World of Warcraft to become a game with the dichotomy of enormous choice in terms of what content we can choose yet restrictions on how much benefit you can get from it, to make it more optional. Into this mixture, elements of the game that are neither astonishingly enjoyable nor game-breakingly tedious serve an important function. They provide leavening. They create breaks between the peaks and valleys of the game experience - the crushing disappointments of nights spent wiping, or bosses who refuse to drop your desired item and the dizzy elation of a close arena match swinging in your favor, a first boss kill for your guild. There's an old saying that if everything is special, then nothing is, and one could argue that if the entire game strives to be fun at all times you'll soon come to lose out that sense of fun.

  • Gold Capped: How to make gold as an enchanter

    by 
    Basil Berntsen
    Basil Berntsen
    12.27.2012

    "Every" week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail! Enchanting can be a very good way to make gold. Every time someone gets an upgrade, the first thing they do is see whether there's an enchant they could put on it, and if so, either have someone enchant it in a trade window, or buy a scroll from the AH. The first thing you'll need to know if you're going to get into the scroll market is that it's not a good idea to use the default interface. You will face challenges that it is simply not equipped to handle. Chiefly: Knowing whether a scroll is profitable Knowing whether you already have scrolls made and for sale

  • Patch 5.1 changes enchants

    by 
    Matthew Rossi
    Matthew Rossi
    11.06.2012

    If you remember, about a month ago now a hotfix changed the way Windsong and Elemental Force enchants work. The changes were an attempt to allow enchants to scale with haste while not benefiting a certain speed of weapon over another. This was called the Real PPM (procs per minute) system. Now, four more enchants have been moved to the Real PPM system, according to Daxxari. Daxxari - Windsong and Elemental Force Information In 5.1, we're migrating four additional procs over to the Real PPM system. Dancing Steel and Jade Spirit are 2 Real PPM, River's Song is 4 Real PPM, and Colossus is 6 Real PPM. source After the break we'll post the complete updated post explaining the changes to these enchants and how they'll function in patch 5.1. It should be noted that Windsong and Elemental Force already use this new system as of last month - the enchants that will switch over to it in patch 5.1 are as above, Dancing Steel, Jade Spirit, River's Song and Colossus.

  • The economics of perfect gem cuts

    by 
    Basil Berntsen
    Basil Berntsen
    11.02.2012

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail! This expansion is the first one where "perfect" cuts (which are about a 10% proc rate when you're cutting a green quality gem) are blue quality, and even though they have different names, they have identical stats as blue quality gems. People still don't generally know this, and will sometimes skip over the perfect cuts when they're gemming new gear, but over time it will become more commonly known that there's no difference between socketing, for example, a Perfect Delicate Pandarian Garnet or a Delicate Primordial Ruby. If you're an enchanter, you may have noticed that the price for the common materials has gone way down, and if you're a jewelcrafter, you're probably wondering what to do with all the green quality gems you get from prospecting, as well as potentially looking wistfully at the profit margins on some of the really desirable research blue cuts.

  • Lichborne: Level 90 primary professions for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.16.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This week, we'll cover the personal benefits of the primary professions for death knights at level 90. Many of the perks and benefits are the same as they've been at levels 85 and 90, but there's stronger versions, of course, and a couple other changes that are worth covering. This guide will focus primarily on the self-buffs and bind on pickup rewards, though many professions will, of course, have its own BoE things that all death knights will want to make use of, so consider that when you pick your professions.

  • Gold Capped: Shuffling Ore in Mists of Pandaria

    by 
    Basil Berntsen
    Basil Berntsen
    10.01.2012

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail! What's my favorite part of the expansion so far? The way that Blizzard has reworked the Jewelcrafting, Enchanting, and Alchemy professions to more efficiently support the "shuffle". That's a cute little name we auctioneers give to a fairly complicated business that takes ore and turns it into cut gems and enchanting scrolls. In every expansion where this has been possible, there's been a ton of waste. It's great to be able to make gold by combining profession synergy, but vendoring stacks of, for example, green quality gems feels like a waste. How to do the MoP shuffle While the business seems complicated to outsiders, it's actually a lot simpler than it looks. Let's break it down:

  • Mists of Pandaria streamlines enchanting rods

    by 
    Alex Ziebart
    Alex Ziebart
    07.27.2012

    Enchanting is a profession needed by just about every player in the World of Warcraft. Unfortunately, getting started with the profession has historically had a high barrier to entry in the form of enchanting rods. If you picked up enchanting in Cataclysm, you would need to craft a Runed Copper Rod, Runed Silver Rod, Runed Golden Rod, Runed Truesilver Rod, Runed Arcanite Rod, Runed Fel Iron Rod, Runed Adamantite Rod, Runed Eternium Rod, Runed Titanium Rod, and Runed Eternium Rod in order before you could perform any high-level enchants. What's more, each one of those rods required the previous rod as a component in its construction. These rods all require materials that were considered rare in their day but can be even harder to find now that players aren't running that old content anymore. Have fun finding a Primal Might on the auction house in today's game! Thankfully, the rod structure will change in Mists of Pandaria. Over the course of the last few Mists beta patches, the developers have been combing through enchanting and reducing the rod requirements across the board; it appears that the only rod you will need to perform any and every enchant is the first one, the Runed Copper Rod. If you have a better rod, it will continue to function -- each rod continues to act as its lesser counterpart -- but there is no longer a need for new enchanters to upgrade their rod beyond Copper.

  • More Cowbell's brilliant guide to Ask Mr. Robot

    by 
    Olivia Grace
    Olivia Grace
    06.01.2012

    Robots. They're an awful lot better at many things than we puny humans. Of course, you would rightly argue that we humans have taught these robots everything they know, and you would be absolutely correct. Indeed, Lisa Poisso met the humans behind the robot last October for an interview! But those humans aren't me. I am not great at math -- I can't do the sums required to exactly calculate reforging or best-in-slot gear or how many hit gems I need to get to the cap. And that's where Ask Mr. Robot comes in. What does he do? Well, he retrieves your character from the armory and inputs all the details into his remarkable computer system, then recommends reforging, regemming, enchanting and gear upgrades for your character! Mr. Robot recently had a substantial facelift and is hugely improved from his old version, now able to advise on far more elements of gear and offer more specific input according to spec. He even has PvP information! Like many very clever people (and androids), Mr. Robot can appear a little intimidating to the new user. I know when I started availing myself of his services, it took me a fair while to wrap my head around it -- and that's where Hoofit over at More Cowbell comes in. His guide breaks down the Ask Mr. Robot experience into manageable steps, explaining all the sections of the interface to allow would-be users to get the most out of the site. As More Cowbell says, if you haven't heard of Mr. Robot, you could be missing out on powerful improvements and upgrades for your character. The More Cowbell guide is a great place to start to see what that robot can do for you and how.

  • Mists of Pandaria enchants revealed

    by 
    Mathew McCurley
    Mathew McCurley
    03.22.2012

    Dataminers have been hard at work combing through the Mists of Pandaria beta client that became available tonight. The new enchants coming for weapons and armor have names -- and here they are, courtesy of WoWDB. Enchant Weapon - Pandamonium Permanently enchant a melee weapon to sometimes grant 1,000 attack power for 12 seconds. Can only enchant a level 92 weapon. Enchant Weapon - Windsong Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery rating by 1,500 for 12 seconds when dealing damage with spells and melee attacks. Requires a level 384 or higher item. Enchant Weapon - Jade Spirit Permanently enchants a melee weapon to sometimes increase your intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your spirit will also increase by 750. Requires a level 384 or higher item.

  • Is reforging a hit or a miss?

    by 
    Anne Stickney
    Anne Stickney
    03.12.2012

    It's always the same. Just when I get everything all sorted out neatly, a new piece of upgrade gear drops. If I win the gear, the next half-hour or so after raid is spent digging up gems, cutting them to the appropriate cut, then nabbing enchant mats and making sure the item is enchanted properly. And after all that is done and I put the gear on, I log out and back into the game so that the armory updates. Then I alt-tab out of the game and pull up my reforge site du jour (rogues, Shadowcraft is an amazing, amazing thing), put the window on my second monitor, tab back into the game and reforge it all. And hopefully when I'm done with all of that, I'll have precisely enough hit to cap without going over, and all of that useless crit will be a thing of the past. It's not a hugely complicated process, but it is a process -- one that I repeat with each new piece of gear I obtain. I generally get far more out of reforging than I ever did with simple gemming and enchanting from the Wrath era. However, I also understand all these different stats and which ones are good, something a new player might not be aware of. So is the reforging process a hit with this expansion or a miss?