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  • Spiritual Guidance: Raid-ready 4.0.1 shadow priesting in 10 easy steps

    by 
    Fox Van Allen
    Fox Van Allen
    10.13.2010

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, your shadow-specced host Fox Van Allen copies Dawn Moore's latest column word for word and pastes it into Auto-Tune. After all those sour, holy-flavored notes are removed, what comes out is better than anything Jason Derulo could ever hope to achieve: priesting, perfected. If you're a regular reader of Spiritual Guidance -- and I hope you are, because it's your page views that give me my special, magical powers -- then you know how excited I've been for patch 4.0.1. I've been beating it over your head for weeks. Well, I can't tease you with it anymore, because that fabled new frontier of shadow priesting is finally here. It plays an awful lot like a new season of your favorite sitcom: entirely recognizable as that which you love, but with a few new twists. In patch 4.0.1, you create massive numbers of copies of yourself simply by moving around, your shadowfiend is on a variable timer and Betty White is your new anthropology teacher. (Change is confusing sometimes. Roll with it.) With the way everything just changed overnight, it's all too easy for a shadow priest to feel in over his head. Worry not, though -- the magnificent (though self-aggrandizing) Fox Van Allen has you covered with a comprehensive, ten-step checklist to get yourself raid re-ready for 4.0.1. New stat values, new gemming guidelines and even new enchanting info -- it's all here, and it's all after the break.

  • Cataclysm Beta: Professions and trade skills

    by 
    Alex Ziebart
    Alex Ziebart
    06.30.2010

    Step aside, class changes. Back off, world revamp. Now it's time to put what everyone really wants to see into the spotlight: trade skills. MMO-Champion, which is having some difficulty staying up and stable this evening, has what you're looking for amongst its Cataclysm information. Blacksmithing Tailoring Jewelcrafting Alchemy Enchanting Leatherworking First Aid Mining Fishing Herbalism Inscription Engineering Cooking Skinning Okay, trade skills aren't the most exciting thing in the world, but these previews give us a glimpse at what sort of stats we'll be dealing with on our gear in this expansion. Just look at the Elementium Poleaxe, Bio-Optic Killshades and the new gems. If those MMO-Champion pages aren't your style, there's also a good unofficial trade skill compilation on the Cataclysm forums. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.

  • Insider Trader: How to profit with tailoring

    by 
    Basil Berntsen
    Basil Berntsen
    05.24.2010

    Tradeskills are the best tools for making in game gold. Every single profession can be made profitable. Insider Trader, when Basil writes it, is where you can turn to find tips and tricks to using professions in a profitable manner. That or rants about arrows. Really, mostly rants. Honestly, I'm still trying to figure out where the blurry line between Insider Trader and Gold Capped is, let alone what direction it runs. Have something to say to Basil? Feel free to email him! He strongly encourages all mail. Even the angry letters! He'll read those out loud dramatically to amuse his friends. Tailoring is not the profession most people think of when they think of gold making. Most people will find inscription, enchanting and jewelcrafting are the big money-makers, but what do you do if that's not the path you've chosen? When you select your profession, there are a lot of reasons to choose one over another. Tailoring has a cool mount and some awesome end game bonuses. If you've taken it for these, rest assured that you can still find a niche in the marketplace if you want to make money with it.

  • Blood Pact: Warlock professions

    by 
    Dominic Hobbs
    Dominic Hobbs
    05.17.2010

    Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "The slightest loss of concentration is all it takes." -- Medivh. Selecting professions for your characters often comes down to a choice of utility; if you have several toons, you may want to make some gather and others be the crafters. If you only have the one character at 80, there is a greater desire to be self-sufficient. Professions are also one of those things that many people feel are a part of their character and help define them almost as much as their class. If you're uncertain which professions your warlock should take up then this is the place for you, as Blood Pact takes a look at all 14 and considers which are of the most use to the 'lock on the go.

  • Lichborne: Glyphs, gems and enchants for the blood tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.04.2010

    Welcome to Lichborne, your weekly peek into the latest news, tips and strategies for the death knight class. Last week, we went into the basic outlines of what makes a blood tank: your talent choices, your gearing choices, your threat rotations and things such as that. Once you've got all that down, though, the next thing you can do to take your tanking to the next level is to get some decent gems, glyphs and enchantments. They'll separate an adequate 5-man tank from a tank who's ready to step on and start taking on the game in earnest.

  • Gold Capped: Making money with enchanting scrolls

    by 
    Basil Berntsen
    Basil Berntsen
    04.28.2010

    Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast. Enchanting is like the auctioneer's sonic screwdriver. Having a maxed-out enchanter is a major boost to many other professions, as their ability to disenchant is just amazing. It will help you recuperate money when leveling your professions, as well as open up business opportunities that may not have been profitable otherwise. So how else can you make money with enchanting? The wrong way to make money with enchanting

  • Breakfast Topic: An alternative to tailoring

    by 
    Gregg Reece
    Gregg Reece
    04.26.2010

    For people who are starting the game and looking at professions for the very first time, some of the professions are fairly obvious in how they should be combined. If you're going to take leatherworking, you'll likely also be taking skinning so that you have some leather to work with. Mining is matched up with blacksmithing, jewelcrafting, and engineering. You've got alchemy and inscription intended to be with herbalism. Lastly, you've got tailoring and enchanting. All you really need for enchanting is a profession that makes uncommon quality or better equipment. Enchanting doesn't really have to be matched with tailoring, but all of the other crafting professions need a gathering skill, and enchanting works better when you have another profession to disenchant from. The gathering skill for tailoring is just killing humanoids and undead over and over again, and thus it can be matched with any gathering profession just to fill a slot. If you're anything other than a warlock, priest or mage, then taking tailoring is fairly unintuitive if you want enchanting. You could just combine it with a gathering profession like mining or skinning, but that means you need to obtain your enchant materials via the auction house, get really lucky via the dungeon finder or use alts with other professions. What the game needs is an alternative, self-contained profession that could be matched with either. Could it be the woodworking profession idea that they announced had pretty much been scrapped during this past year's BlizzCon? How about merging leatherworking and skinning into a single profession? Or do you take a page out of Final Fantasy XI's book and go with bonecrafting (we just finished an expansion heavy on the bone armor theme)? What's your idea for a single slot crafting profession that would be useful to something other than cloth-wearers?

  • Spiritual Guidance: The professional priest

    by 
    Fox Van Allen
    Fox Van Allen
    03.31.2010

    Welcome back to Spiritual Guidance, hosted by the spectacularly dark Fox Van Allen. Though he should be preparing for his final showdown against gnome-sympathizer and lolsmiter Dawn Moore, he has chosen to instead pop a few Flasks of Vodka Tonic (with that sweet Mixology bonus) and spend all night kareoke-ing with Mike Sacco. He's not afraid of those sick 4000 damage crits that a holy priest can score with Smite! What's that? Casting smite *again*? Hard to do when your mind is flayed into pudding. We've bested Sartharion on a three-dragon run. We've looked into Sindragosa's icy maw and laughed. None of that is especially impressive if we're still living in our parents' basement cause we can't find a job. It's time to put that shadow priest of ours to work. The number one rated profession for shadow priests is being the WoW.com columnist, but since that job's already taken, the rest of you will have to settle for standard Azerothian fare. And, ideally, you're going to want the one that makes your pew pew skills look all the more impressive. When I was leveling my shadow priest, I wasn't thinking much about the end game. I grabbed a pair of professions as soon as the game would let me: Tailoring and Enchanting. They served me well through leveling. But a few months into level 80, I got to thinking -- did I make the right choice?

  • Breakfast Topic: Disenchanting BoEs in dungeon runs

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.28.2010

    When you have an enchanter in your party, getting drops in a dungeon can be sort of an autopilot thing: you hit the disenchant button and move on. Reader Akwihahlo actually sort of has a beef we this. As he points out, the Dream Shards you get from disenchanting a blue BoE on most servers only go for around 5-10 gold a piece, assuming you can sell them at all. In the meantime, the blue might go for more on the auction house to a player still looking to gear up for dungeon runs, or it might just plain vendor for more than you could get from the dream shard. With the new functionality that automatically shows sell prices in the tool tips of all items, it's even easier to tell when an item is lucrative as "vendor trash." For my part, I tend to be the type to greed lucrative-looking BoEs (or even BoPs with very high vendor values), but I don't sweat it if others do. For some people, it's not so much stretching your gold as getting the run over with so you can get to those 2 extra emblems at the end. What's your method? Do you consider the pros and cons before you hit the disenchant button, or do you prefer to just hit it and get on with the run?

  • Gold Capped: Automating the grind

    by 
    Basil Berntsen
    Basil Berntsen
    03.27.2010

    Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast, and the Call to Auction podcast. Don't forget to drop by Onyxia-US this Sunday at 7:30 PM eastern time to get ganked by one of the CtA hosts and take the money of the other one! A good time will be had by all, and we'll be sticking around after the event to chat with readers and listeners! Grinding is a pain. Avoiding grinds is why I got into the auction house in the first place. Repetitive and boring tasks are not fun for most people. Unfortunately, while some businesses are relatively grind free, certain tradeskills require us to do something like milling (inscription), prospecting (jewelcrafting), or disenchanting (enchanting). The more volume you want to sell, the more volume you need to process. I know of scribes who sell 1200g a day of glyphs at an average of 8g each. That's 150 glyphs sold, which means 150 Ink of the Sea squeezed out of northrend herbs. You get 5-6 inks per stack of herbs, so this guy mills a minimum of 25 stacks of herbs a day. Each stack of herbs requires at least 4 hardware events (clicks or keypresses).

  • Gold Capped: Crafting for disenchanting

    by 
    Basil Berntsen
    Basil Berntsen
    03.20.2010

    Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast, and the Call to Auction podcast. Enchanting mats are a strange business. They are in constant massive demand, and can be made in a variety of ways. Every Tuesday, thousands of guilds get thousands of upgrades that need to be enchanted, every day, hundreds of thousands of players run PUG and PvP content that gives them upgrades they want to enchant, and every day, thousands of players buy things like Bolts of Imbued Frostweave, which require enchanting mats to make.

  • Arcane Brilliance: Enchanting your mage

    by 
    Christian Belt
    Christian Belt
    01.10.2010

    Welcome to another Arcane Brilliance, the weekly mage column that firmly believes the frozen throne simply isn't frozen enough. Frankly, we don't think the Lich King was trying hard enough. And so we applaud the efforts of the enterprising young mage pictured above. Way to show Arthas how it's done! Also, we will miss you. So 3.3 has been live for several weeks now, and a great many of us have farmed up more Emblems of Frost and Triumph than we know what to do with. We, as a nation of mages, have bought ourselves a whole set of really nice new gear, possibly far nicer than anything we've ever had before. And what do we like to do when we get something really nice? Why, make it even nicer, right? We get the nice video game system, we want a nice controller, and a selection of top-shelf titles to play on it. We get the HDTV, we want the shiny Blu-Ray player so we can watch Firefly in glorious high definition. We get the new car, we want to get a nice alarm system for it so that nobody can steal it. Unless you're that dork from my high school who bought the high-tech alarm system for his mom's 1976 Volkswagen Rabbit. Oh how we mocked him. Maybe someday you can get a good car to go with that sweet alarm system, we'd say, and laugh as he would hang his head in shame. Somewhere, he probably has all of our names on a list of people to kill, which he stares at while he puts on lipstick, Steve Buscemi-style. But for most of us, this shiny new gear stirs within us the primal urge to trick it out even more. Which of course means that business is booming for Enchanters and Jewelcrafters. We discussed gemming last week, and this week, we're moving on to the fine art of enchanting your mage's already quite magical wardrobe.

  • The Queue: A plea for help

    by 
    Alex Ziebart
    Alex Ziebart
    01.07.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Somewhere along the line, I've picked up this habit of discussing games I've been playing (besides WoW) as my introduction to The Queue. It doesn't make a lot of sense, but it's fun. Unfortunately, I'm currently playing Bayonetta and I'm not sure I can really talk about that one here. Just look it up on Youtube, you'll know what I'm talking about. Now before I shame myself any more, let's get to the Q&A. Reuben asked... "How does the disenchanting option work? I find that sometimes I can choose disenchant, and other times I can't. What determines the availability of that option?"

  • Anglers get enchanted in patch 3.3

    by 
    Zach Yonzon
    Zach Yonzon
    12.22.2009

    The fine folks from El's Extreme Anglin' were able to fish up this new enchant from the depths of patch 3.3. If you want to have a better chance at winning the Kalu'ak Fishing Derby, you'll want to get your hands (or gloves) on this Formula: Enchant Gloves - Angler. The recipe is a bind-on-pickup item that drops off the Indu'le Fishermen, Mystics, and Warriors who wander around Lake Indu'le in Dragonblight, so enchanters angling to get this might want to put some restless souls to rest. The formula requires 375 Enchanting skill in order to learn. This new formula finally allows fishermen to overwrite those gloves enchanted with the tested (but tired) Formula: Enchant Gloves - Fishing and pump up their maximum fishing skill just a little bit more. The enchant requires 1 Infinite Dust and 3 Ethereal Oil, an alchemical solution derived from Glassfin Minnows. This puts the enchanting bonus up to par with most passive fishing bonuses. Enchanted gloves previously conferred the lowest bonus compared to those in other slots. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • The ins and outs of chatlinks

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    I know -- most of you will hear the word "chatlinks" and think of horrible times in Trade channel where people are spamming the names of abilities and items in different ways, from nonsense to offensive. But chatlinking is a skill that isn't talked about much, and there definitely are place where it's useful (telling guild members about an item that might help them, or linking an enchant to show what mats it needs). So, encouraged by this thread over on Epic Advice, let's run through a few of the ways you can put links to items in the chat channel.

  • Insider Trader: Profession-specific buffs part 2

    by 
    Amanda Miller
    Amanda Miller
    06.12.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end. Tailoring Perks Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases. Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5. Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds. Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds. There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP. Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed. Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower. Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

  • Blood Pact: How to be a professional Warlock

    by 
    Nick Whelan
    Nick Whelan
    05.04.2009

    Blood Pact is a weekly column here at WoW Insider, where Nick Whelan delves into the darkest corner of the Slaughtered Lamb Inn, to take a peek at Warlocks and what they do. I've been thinking for awhile now that I'd like to approach Blood Pact a bit differently. Thus far the bulk of my posts have focused on playing a Warlock at level 80. Granted, a casual Warlock at 80, but still, my aim has been towards max level players. Aside from the obvious problem that raises of excluding lower level 'locks, this approach pointlessly limits my available subject matter. And that's just plain silly. So, since I still haven't wriggled my way into a new raid group, I think this is a good opportunity to delve into some of the topics I've been ignoring, with the goal of writing a more balanced column in the future.While pondering what specifically I should post this week, I perused the writings of some of my fellow class columnists, and discovered that most of them had, at some point, explored their class' profession choices. A topic which I then discovered had never been broached by Blood Pact. But then, since the topic of the post is rather evident in the title of the post, I guess there's no point in belaboring its introduction. I'll start with the secondary professions, move on to the gathering professions, and finish up with the production professions.

  • All the World's a Stage: So you want to be an Enchanter

    by 
    David Bowers
    David Bowers
    05.03.2009

    This installment of All the World's a Stage is the thirty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Enchanting cries out to be roleplayed. It could be a kind of magician's engineering, or a more refined cousin of alchemy. Although you could certainly play an enchanter as another sort of magical mad-scientist, the profession actually lends itself well to a more gentlemanly (and sane) approach, where experiments are not so much about creating some sort of autonomous monster or mind-controling love potion of serene bliss, but rather altering the nature of things to do what they never would have done previously.Enchantments have a huge role in mythology and literature. Cinderella's fairy godmother turned a pumpkin into a stage-coach with an enchantment, Hogwarts School's "Sorting Hat" famously talks to students who wear it, and the One Ring even contains the soul of Middle Earth's lord of evil personified. All these are enchantments in which ordinary items are magically enhanced so as to reflect some aspect of character development or plot in the story, and a roleplayer at the keys of an enchanter character can work similar magic in telling his own story.

  • Arcane Brilliance: Professions for Mages, the thrilling conclusion

    by 
    Christian Belt
    Christian Belt
    04.18.2009

    Each week Arcane Brilliance brings you a column about Mages and all things Mage-related. That's right, Arcane Brilliance is nothing if not consistent. You won't find any server instability here. We're never down, we're always up, and you can always enter our instanced content. And the best part? Arcane Brilliance doesn't charge you 15 bucks a month. Although, donations are totally welcome.So how's everything? Did you make it through patch day unscathed? Did you log in, like me, and find that your Mage's face, forearms, and feet were gone, and there was a hole through his chest (pro tip: upgrade your video card drivers more than once every three years)? Are you running out of mana at an outrageous clip? Are your crit numbers from Molten Armor up or down? Did your guild manage to make it into Ulduar yet, and if so, did you manage to snag any phat loot? Did you dual spec your Mage so he can now both DPS and DPS? I went Frostfire/Firefrost, myself. When triple-specs hit, I'm taking a Frarcano-fire spec. Mark my words.All in all, I'd say 3.1 wasn't too bad. We have some new glyphs to play with, the Argent Tournament is good, clean fun, our mounts can swim, and we have a whole new batch of loot-pinatas to blow up. Our DPS seems to be down a bit, but we're still beating Warlocks, so I'm not going to mail any angry, expletive-laced letters to Blizzard just yet. I've written them--rest assured--but I'm not yet prepared to actually invest in stamps for them. Those things are like a buck apiece these days.So now we turn to the third and final installment in our guide to professions for Mages. If you missed them, the first two parts can be found here and here. This week we'll investigate the merits of Blacksmithing, Leatherworking, and Engineering. As an added bonus, we'll take a quick peek at the three secondary professions and enumerate the reasons for investing in them. Yes, even though you can conjure Strudel from the very air around you with but a word and a snap of your fingers, you still need to learn how to cook

  • Arcane Brilliance: Professions for Mages, part 2

    by 
    Christian Belt
    Christian Belt
    04.11.2009

    Each week Arcane Brilliance, a column about Mages, levels up. It gains 3 intellect, 2 stamina, 2 spirit, and 1 talent point. In case you were wondering, Arcane Brilliance has been leveling up every week for the past four years. That's right: Arcane Brilliance is level 208. What has Arcane Brilliance been doing with all of those talent points, you ask? Arcane Brilliance is specced 63/75/60. And yes, Arcane Brilliance still gets pwned by Lichborne in the 201-210 pvp bracket.Last week, we took our Mages job-hunting. We looked into Tailoring and Jewelcrafting, and explored the three gathering professions. This week, our job search takes us into slightly more magical territory, as we look at the potential benefits of Enchanting, Alchemy, and Inscription. All of these professions are similar, in that they begin with vowels.