end

Latest

  • EVE Evolved: The end of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    02.01.2015

    By now, you will have heard that Massively is being shut down along with Joystiq and countless other blogs run by AOL. That unfortunately means this will be my final article for Massively and marks an end to the nearly seven-year run of the EVE Evolved column, which now holds over 350 articles on topics ranging from ship fittings and opinion pieces to guides and expansion breakdowns. I'd like to take this opportunity to thank all of you for your readership and to express just how much playing EVE Online and writing for you really have impacted my life. I've been asked by so many people over the years for tips on breaking into the games industry as a journalist or MMO blogger, but the truth is that I lucked into this gig. When a post on the EVE Online news page said that some site called Massively was hiring an EVE Online columnist, I almost didn't bother applying. I was a prolific forumgoer back then and had written some guides for EON Magazine and my own blog, but I wanted to get into game development and had very little confidence in my writing ability. What I didn't know then was that writing for Massively would help improve my writing skills immeasurably and even help give me the confidence to launch my own game development studio. Massively gave me a platform on which to talk about EVE Online and an eager audience to share my game experiences with, but it turned into something much more profound. There have been low points dealing with trolls and organised harassment and tough times with budget cuts, but there have also some incredible experiences like attending the EVE Online Fanfest, investigating monoclegate, watching CCP redeem itself in the eyes of players, and collaborating with some of the best writers in the games industry. In this final edition of EVE Evolved, I look back at the start of the EVE Evolved column, break down my top ten column articles of all time, and try to put into words how much this column has meant to me over the years.

  • Nintendo to retire Wii network services in Japan, including the Weather Channel

    by 
    Sharif Sakr
    Sharif Sakr
    04.12.2013

    No one disputes that the Wii is old, but old enough to retire? It seems so, at least in the case of a number of its internet services, which Nintendo has scheduled for closure on June 28th. An End of Life notice to Japanese customers reveals that a total of six channels will be put out to pasture, including News and Weather, as will the the ability for Wii Friends to exchange data over Wii Connect24. It's not clear whether these terminations will apply globally, and in any case Nintendo explicitly says that other key services will continue for the time being, such as the Wii Shop Channel. Nevertheless, the latest iteration of the Wii -- the Wii Mini -- wasn't able to connect to any internet services from the outset, so it certainly seems like the game company wants to shift its focus to the future -- and maybe that isn't such a bad idea. The source link has further details along with the obligatory "sorry to everyone" message.

  • Zentia announces the end of its run

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2012

    Sunrise, sunset. All that ascends must one day fall into shadow -- and sadly, the time has come for Zentia to do the latter. The charming Asian fantasy title has just told its players that it will be breathing its last as of August 13th. ChangYou sent out the farewell letter to its playerbase with the sad news: "Unfortunately, we are unable to continue to keep the Zentia servers available for play after August 13th. The good news is that we will be re-focusing our efforts and resources on some very exciting upcoming titles." The company is urging its players to move to one of its other games, specifically Dragon Oath and Sword Girls. Players who do so will have their store currency moved to that game with an extra bonus of tokens for the trouble.

  • The Daily Grind: Are you among the 10% who finish what they start?

    by 
    Bree Royce
    Bree Royce
    08.20.2011

    Last week, CNN published an article declaring that video game attrition is significantly higher than we might have suspected. According to the post, 90% of gamers don't finish the video games they start. CNN lists several possible reasons for this phenomenon: the rising age of the average gamer (37), shortening attention spans, different life focuses, gaming platforms, game lengths, and a roster of new games -- particularly the more profitable and time-consuming multiplayer games -- that's becoming increasingly bloated. Setting aside the question of whether MMOs even have endings at all, we have to wonder whether MMO gamers suffer this same inability to see a game through to the finish line. Whatever you consider the "end" of your MMOs, do you ever get there? Are you among the 10% of gamers who finish what they start? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Bashiok comments on Fire Festival; new Hallow's End surprises

    by 
    Mathew McCurley
    Mathew McCurley
    06.22.2011

    Blizzard has been getting hit with a few complaints since the Midsummer Fire Festival began -- that the holiday was just a stat-bump for the items and was relatively the same event as last year. Even the highlight item, the Frostscythe of Lord Ahune, was part of the controversy. Bashiok took to the forums to discuss the changes that had to happen for the Midsummer Fire Festival to even happen and gave players a clue to confirm the widely held belief that Hallow's End this year will play into the larger story between the Forsaken and the worgen. The Midsummer Fire Festival remained largely the same due to the amount of work that had to go into rearranging fire locations due to the cataclysm, changing around all of the decorations, and generally spending a lot of time switching over from the old world. Bashiok does cop to the fact that the event is more or less the same as last year's, but reminds us that the Midsummer Fire Festival has already had its major overhaul back a few years ago. The more interesting news, however, is that Bashiok says we've got some surprises coming our way with respect to Hallow's End, WoW's take on Halloween. We've been long speculating, based on data-mined items and story cues, that Hallow's End will deal with the continuing story of Sylvanas' march into the kingdom of Gilneas and the worgen's fight to take back their homeland. Plus, who doesn't love the classic Halloween monster movie tropes of zombies and werewolves? Bashiok confirmed that there are changes in store for Hallow's End. To what extent, we do not know. However, I will be looking forward to surprises because, really, I love surprises. I'm a giant sucker for surprises. Bring on the surprises!

  • The Soapbox: The absurdity of the endgame

    by 
    Jef Reahard
    Jef Reahard
    06.07.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Like most of you, I play a lot of MMORPGs. Too many, in fact, and the deluge of new and interesting games in the offing is only going to further erode what remains of my free time. I've managed to see the mythical "endgame" in a fair few titles over the years, so when I say that I play a lot, I don't mean that I boot up a trial and hit level 10 before hopping to the next bright shiny. Off the top of my head, I've dinged max level in Age of Conan (three times), Aion, Star Wars Galaxies (six times), Anarchy Online, Lord of the Rings Online, Global Agenda (twice), Vanguard, and The Matrix Online, to name a few. While many of these games subsequently raised the level cap, I've nonetheless raided, PvP'd, and chased enough gear carrots to have an opinion about the proverbial MMORPG "endgame." And I'm here to tell you that most of what passes for said endgame is repetitive schlock.

  • The Daily Grind: It only ends once

    by 
    Bree Royce
    Bree Royce
    05.24.2010

    "It only ends once. Anything that happens before that is just progress." After six long years, it's finally over. You've reached the end of it all. Most of the characters are dead, you're sick to death of the setting, and the lore retcons make you weep. But you don't even care anymore. You're tired of the whole ordeal. You don't want to think or talk about it. You don't want closure -- you just want an ending, any ending. You just "need it to be over." Am I talking about LOST or an MMO? Yes. TV shows -- even more than movies -- have a lot more in common with MMOs than you might think. A lot of them get canceled before they even start. Plenty of terrible ones last far longer than they deserve. And the ones that do make it to an "endgame" without being abruptly and unceremoniously canceled are nearly always a disappointment, somehow, even if you loved them along the way. No matter how amazing and revolutionary they are, there's always something you wish they'd done differently to make that experience perfect. And sometimes, you're just happy they're over -- so you can go on to the next big thing and feel that excitement and wonder all over again. So, as we say aloha to the LOST phenomenon, let's consider how it relates to MMO endings. What do you think were the best and worst MMO endings, inside the game and out? Did you quit the game, or did the game quit you? Did it end in triumph, tragedy, or blessed relief? [Note: Spoilers are possible in this comment thread.]

  • Samsung responds to Symbian claims, says it's still supporting it

    by 
    Darren Murph
    Darren Murph
    11.12.2009

    Contrary to popular belief (and reports from yesterday), it seems that Samsung actually isn't planning to ditch Symbian anytime soon -- or at least it's not prepared to tell the public. Shortly after announcing its own Bada OS, rumors began to fly that Symbian support would fade in the near future; according to a company representative speaking with Mobile Burn, however, that's simply not true. To quote: "Samsung is an initial member of Symbian Foundation and continues to cooperate with Symbian Foundation. At the same time, Samsung supports various existing open operating systems including Symbian, Linux, Android, and Windows Mobile. To provide more choices to meet consumers' many different tastes and preferences, we will continue our 'multi-OS' strategy." 'Course, just because it's "continuing" to support Symbian doesn't mean that the hammer won't fall tomorrow, but at least for now it seems the Big S is safe from seeing one of its own jump ship. Phew.

  • Samsung dropping Symbian for Bada in 2010, says senior VP

    by 
    Ross Miller
    Ross Miller
    11.11.2009

    Android is in, Windows Mobile is in (despite rumors to the contrary), and Bada is definitely in for next year, according to Samsung senior vice president Don Joo Lee. Not making the phone manufacturer's cut? Symbian. Digitimes has it from the exec that its new proprietary mobile OS will be taking the place of the Nokia-friendly platform. Hey, all the phones to end a legacy on, the Omnia HD certainly isn't a bad swan song.

  • Tabula Rasa to shut down in February 2009

    by 
    Shawn Schuster
    Shawn Schuster
    11.21.2008

    It's been a fairly good run for Tabula Rasa, but the inevitable has now been announced. As of February 28, 2009, Tabula Rasa will be shutting down its servers for good. We've feared an Auto-Assault-like fate for the game for a while now, but confirmation of this event truly saddens everyone in the MMO community.According to the announcement, the folks at TR plan on going out in style, though. Not only will they continue to pump out some new, quality content in the remaining months, but the game will actually go free-to-play for its final month and a half. You can check out more of their upcoming final plans with the game, as well as the official announcement at their website.

  • When is a good time to stop raiding?

    by 
    Adam Holisky
    Adam Holisky
    06.14.2008

    I've recently been pondering if, and when, I should retire from raiding. Playing with 24 other people to accomplish a common goal is a wonderful thing. The teamwork and exhilaration from downing a boss for the first time is something that's hard to put into words – it's fun, challenging, frustrating, and all around a great time.But when is it a good time to stop?Everything eventually gets old and dies. Yes, one day our beloved WoW will no longer exist; even though that might be a couple decades from now (although I have my doubts WoW will ever truly go off-line, but that's another article). What I want to be sure happens is that I leave this activity I love so much on a high note – and not leave when it's become a pain and something that I'll look back disfavorably upon.Right now my life allows me to raid. I have classes and WoW Insider work during the day, and at night I have time to raid for a few hours and hang out with the girlfriend and other folks as well. That strikes a good balance in life – allowing both things that I want to do by myself (WoW), and things that I want do with others (girlfriend, friends, etc...)

  • Breakfast Topic: Doom! ... DOOOOOM!

    by 
    David Bowers
    David Bowers
    09.06.2007

    A wizened old man stands here on the street corner with a cardboard sign held over his body, shouting at everyone who will (or will not) listen. He cries out: "The end is nigh! Prepare yourselves, for soon we shall witness with very our own eyes the end of the world!... of Warcraft!"Well... no. In all honestly that's very likely the last thing that will happen. When WoW is no more it will go out with a whimper, not a bang. Its players will have long since moved on to Universe of Warcraft, or Galaxy of Starcraft, or Unending Megaverse of the Hitchhiker's Guide to the Galaxy Online, or whatever is the next great games are. The shutting down of WoW servers will probably make some mention on the various gaming blogs before passing on into history at last. Some people have already been burned out for a long time now, while some people are only now wondering if maybe another expansion just isn't enough, while still others will never be burned out on WoW anymore than they could get bored of good old classics Uno, Chess, or Checkers. But it stands to reason that eventually the WoW that we play today will be no more, right? So now I put it to all you who have your fingers on the pulse of WoW. How many years has it got left? How many more years will you keep playing? Or is it actually still so young and vibrant that there's really no way to tell how long it's got? Perhaps we bloggers should stop being so negative? Tell us what you think.

  • Remembering the 8-bit sunsets

    by 
    Eric Caoili
    Eric Caoili
    06.14.2007

    We've spent the week regaling releases of yore, celebrating the intricacies and conventions that made them so memorable, but if there's one trait about some of these retro titles that we don't remember fondly, it's trudging through waves of enemies and uninteresting levels only to find our efforts rewarded with little more than a shot of the protagonist staring off into the sunset.These twilight scenes weren't anomalous, phenomena exclusive to games of a certain genre or limited to a few occurrences. With just a cursory check, Games Radar was able to dig up no less than 18 NES titles that featured these over-the-horizon endings. Were developers just too lazy to try for anything more? Or was it something more sinister -- a secret cabal of Apollo acolytes looking to resurrect their solar deity with these 8-bit tributes? Think about that the next time you wonder why the sun seems to have somehow increased in size since you last saw it ...

  • Palm's LifeDrive getting the axe, marked "end of life"

    by 
    Darren Murph
    Darren Murph
    01.30.2007

    In a move that could be considered somewhat insensitive to those still grieving over Palm OS' official departure, Palm has now gone and axed a little bit more of itself, as the firm's once-popular LifeDrive device has been marked "end of life." Not even two full years after seeing the device get legit, go on sale, get photographed, and hit the chopping block, the media-centric Mobile Manager is on its way out. Notably, the unit has also vanished from UK retailers after reportedly "having fallen foul of EU regulations on the use of hazardous materials." Yeah, we've still got a few Treos and whatnot to keep us occupied, and there's always an (admittedly dim) glimmer of hope that Garnet solves all the Palm-related woes, but it looks like the LifeDrive has finally suffered the same fate that so many other dedicated PDAs already have.

  • K.K. Slider featured on new Pet Shop Boys single?

    by 
    David Hinkle
    David Hinkle
    07.05.2006

    UK Dance guys Pet Shop Boys apparently have a great appreciation for Animal Crossing's musical K-9 K.K. Slider. See, one of our fine readers recently noticed a bit of similarity in a song sung by the Boys and one performed on Saturday night by K.K. Slider. In his online blog, mrdiscopop posts segments comparing the two, which honestly do sound somewhat similar. If the band's name is unfamiliar, you've probably heard their hit West End Girls.[Thanks Mark!]

  • Remapping Key Combinations

    by 
    Fabienne Serriere
    Fabienne Serriere
    03.13.2006

    Some people may think I am pro-*nix, but actually I really just like getting information out there for all our readers. Today I came across a great tip on Switch about Windows-like key bindings. If you don't dig the way Apple has the start and end key combos mapped in OS X, you can change them by creating the file ~/Library/KeyBindings/DefaultKeyBinding.dict with the following contents: /* ~/Library/KeyBindings/DefaultKeyBinding.dict - Home/End keys more like Windows */{"\UF729" = "moveToBeginningOfLine:"; /* home */ "\UF72B" = "moveToEndOfLine:"; /* end */"$\UF729" = "moveToBeginningOfLineAndModifySelection:"; /* shift home */"$\UF72B" = "moveToEndOfLineAndModifySelection:"; /* shift end */"^\UF729" = "moveToBeginningOfDocument:"; /* control home */"^\UF72B" = "moveToEndOfDocument:";/* control end */} I personally tested this key binding hack in 10.4.4 and it does work. To test it be sure to quit out of your text application first. Also note that you will have to create a KeyBindings/ directory in your ~/Library/ because it is not there by default. To reverse the key bindings back to normal, just delete the DefaultKeyBinding.dict file you created and restart your text application. If there is a simpler GUI way to create these modifications please post about it in the comments for our readers.If on the other hand you live in Terminal like me, the start of line and end of line key bindings are Control-A and Control-E respectively. This should feel comfortable to people accustomed to the normal Emacs mode in a shell in other *nix based operating systems.[via Switch and comments on Ask Slashdot]