enhance

Latest

  • A screenshot of the game Humanity, showing crowds of people jumping onto and off of a multi-tiered platform high in the air.

    'Humanity' will hit PS Plus when it arrives on May 16th

    by 
    Kris Holt
    Kris Holt
    04.20.2023

    PS Plus Extra and Premium subscribers will soon be able to check out puzzle platformer 'Humanity' at no extra cost.

  • Lightsaber battle in 'Humanity'

    'Humanity' was the most interesting game at Sony's State of Play, and you can play a demo today (updated)

    by 
    Jon Fingas
    Jon Fingas
    02.23.2023

    The studio behind 'Rez' is finally launching its next game, 'Humanity,' in May.

  • Spotify Enhance

    Spotify's Enhance feature puts suggested songs in your playlists

    by 
    Kris Holt
    Kris Holt
    09.09.2021

    It's only for Premium users, however.

  • THA/Enhance

    'Humanity' is a PS4 game about the strangeness of crowds

    by 
    Jon Fingas
    Jon Fingas
    09.24.2019

    You'll be glad to hear that the PS4 will get at least one more truly oddball game (besides Wattam) during its lifetime. THA and Tetsuya Mizuguchi's studio Enhance have announced Humanity, a game for PS4 and PSVR that imagines how aliens would simulate human group behavior -- that is, without any real context. It sounds strange, and it certainly looks that way between the floating streams of people and the Totally Accurate Battle Simulator-style fights between thousands of virtual beings. It's not even clear how you play at this stage.

  • Enhance Games

    'Tetris Effect' brings its VR head trip to PCs on July 23rd

    by 
    Jon Fingas
    Jon Fingas
    07.16.2019

    You won't have to snag a PS4 if you want to experience the synesthesia of Tetris Effect. Enhance has confirmed that its music-driven, effects-laden take on the classic puzzler is coming to PCs on July 23rd. It should take advantage of the extra power, too, with support for 4K and higher resolutions (including ultra-wide monitors) as well as an unlocked frame rate. And yes, there's support for VR headsets -- HTC Vive and Oculus Rift owners can fully immerse themselves in the psychedelic experience.

  • Elia Locardi

    Adobe's latest Lightroom CC uses AI to 'enhance' RAW images

    by 
    Steve Dent
    Steve Dent
    02.12.2019

    Transforming your camera's RAW sensor data into a usable image is calculation-intensive and sometimes, your computer doesn't have the muscle to get it right. For the next version of Lightroom, Adobe has introduced a feature called "Enhance Details" that uses AI to tackle the process, called "demosaicing." The neural network works on Bayer images (Canon, Nikon, Sony, Olympus) as well as X-Trans (Fujifilm) to increase detail while reducing problems like moire and false colors.

  • PS4 owners can try ‘Tetris Effect’ for free on November 1st

    by 
    Sam Desatoff
    Sam Desatoff
    10.29.2018

    At E3 2018, Sony announced Tetris Effect, a trippy new take on the perennial classic. Developed by Enhance, it's set to be released on November 9th for PlayStation 4 and PSVR. If you're looking to try before you buy, Enhance announced today that a free demo of the game will be available for a limited time beginning on November 1st. The demo will be available through November 5th via the PlayStation Store.

  • Enhance

    'Tetris Effect' drops a color bomb on your PS4 November 9th

    by 
    Kris Holt
    Kris Holt
    09.17.2018

    Back at E3, Sony revealed the first trailer for Tetris Effect, a modern spin on the classic puzzle game. Sure, at its core, it's the same game we've been playing for decades. But you've never seen Tetris look like this before. You won't have to wait too much longer to play it either, as developer Enhance announced Tetris Effect will arrive on PS4 and PSVR November 9th.

  • Enhance/Sony Interactive Entertainment

    'Tetris Effect' is PlayStation's trippy take on the classic puzzle game

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.06.2018

    If you've been looking for something to whet your appetite after finishing Rez Infinite on PSVR, Sony's got you covered. Tetris Effect is a trippy new project from rhythm game legend Tetsuya Mizuguchi, best known for Rez, Child of Eden and Space Channel 5. There's a lot going on in the short reveal trailer beow, but the game's website has a few descriptions that should help make sense of everything. The game will surround you with "fantastic, fully three-dimensional worlds that react and evolve based on how you play. Music, backgrounds, sounds, special effects -- everything, down to the Tetris pieces themselves, pulse, dance, shimmer and explode in perfect sync with how you're playing."

  • Totem Talk: Enhancement buffs and debuffs in Mists of Pandaria

    by 
    Josh Myers
    Josh Myers
    03.10.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though. I'm doing my best not to be excited for Mists of Pandaria yet. This is partly because we've not even seen a hint of the beta starting yet and thus have a few more months of patch 4.3 to play before MoP comes out. This is also partly due to the fact that my new guild just started heroic Spine of Deathwing attempts, and I'm not sure I'm ever going to look forward to anything ever again. Ever. Even though I'll never be excited for anything ever again, Blizzard has released some juicy new MoP information over the past two weeks, and a good chunk of it pertains to enhancement shaman. If you still have the ability to be excited for things, this something you want to read. If you're also progressing on heroic Spine of Deathwing, you probably still want to read this ... if only to know that there is a light at the end of the tunnel.

  • Totem Talk: 3 reasons enhancement shaman should be excited for Mists of Pandaria

    by 
    Josh Myers
    Josh Myers
    02.25.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time. I'm going to be honest: I still love Cataclysm. I know that it has a lot of problems, but I think a lot of the issues people have with Cataclym are that it isn't Burning Crusade (or vanilla, for that matter), and I'm very much an enemy of nostalgia. Especially in comparison to its immediate predecessor, Cataclysm has a lot of things going for it. Class balance is in a better place across the board than it was in Wrath. Even though Firelands was a giant explosion of red and orange visual vomit, it still doesn't compare to Trial of the Crusader's single room. And, even though we've not been amazing at all during any of Cataclysm, enhancement shaman haven't actually sucked during any patch, much less the entire last year of the expansion. That said, I'm terribly excited for Mists of Pandaria. Part of the excitement is that for once in my life I'll have a horde race to play that isn't tauren as I hate all the other choices, and The Amazing Panda Adventure was possibly my favorite movie from 1995. Another part of the excitement is that Mists of Pandaria is new and shiny and it's only human to love things that are new and shiny. I love some of the new ideas Blizzard has cooked up for level 90 players, from PVE scenarios to companion pet battles. Yes, I was young enough to play Pokemon when it was relevant, but I'm also old enough to not be ashamed of wanting to play it again. Most importantly, though, I'm most excited for the potentials changes coming to enhancement in MoP. Enhancement has had some pretty glaring issues for a good part of this expansion, even if we regularly remained competitive. Thankfully, some of the changes that came in last week's updated talent calculator look like they'll be on the road to solving these issues when Mists drops.

  • Totem Talk: What MoP talent updates mean for DPS shaman

    by 
    Josh Myers
    Josh Myers
    02.18.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time. When the Mists of Pandaria talent trees first debuted, I wasn't the most pleased DPS shaman on the block. I wasn't exactly displeased, either; my emotional involvement was most summed up by the word "meh." Stone Bulwark Totem looked interesting; Healing Tide Totem had me super psyched; and Echo of the Elements looked insanely powerful, stacked with elemental's mastery. On the flipside, the entire third tier of talents looked super boring, and the top tier of level 90 talents was so underwhelming that I almost wrote off the new talent system as a lost cause. Thankfully, we're not in even the closed friends-and-family beta yet, and so I knew changes would definitely be implemented in time. I've been looking forward to Wednesday's talent calculator update for nearly three months now, and I'm glad to see that I wasn't terribly let down. While there still are some definite issues with the tree as it stands, Blizzard's already said that we were one of the two classes that it's currently focusing on, which is why our level 90 tier of talents is still empty. As long as the original talents don't come back, I can only get happier. To top it all off, the new talent tree reveal also showed us our level 87 spell, which is looking to be one of the coolest in our arsenal.

  • Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2011

    On the last exciting episode of Luvinia Online Exposé, Outspark shared with us some of the design plans and interesting mechanics behind its gear system for this upcoming title. Today, it's all about enchanting -- the interesting art of taking something and pimping the heck out of it -- and other cool ways to customize the items in your inventory. So what does Luvinia's system for gear upgrades look like, and how can players best utilize these features to fine-tune their characters' potential? We'll let the devs at Outspark answer this for themselves: You gotta have options Last time we talked a little bit about some ways to make what you've got even better with energy stones. While the energy stones are temporary and add quite a bit of personalized bang for the buck, there are also a few ways to permanently update your gear to better suit your role. The two big ones we'll cover are enchanting and card placement, but there are a few other tricks in game to help you too.

  • Rediscovering Alts: A private Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    06.02.2011

    I've been playing an enhancement/resto shaman since The Burning Crusade. I like my two shaman because they're not warriors; they have a different playstyle and instead of tank/DPS hybrids, they're healer/DPS hybrids. (Admittedly, they once kind of tanked, if you squinted.) Even to this day, I read Josh and Sarah and Joe every week. Once Cataclysm came along, I was forced to put my shaman on the back burner for a while. Raid needed tank. Me tank. Me tank hard. (Okay, so I neither write or speak like that.) I also got to enjoying messing around with the various warrior DPS specs. But with the passing of time, as my warriors got geared enough to perform the roles expected of them, I got to missing my shaman. My orc, I may never level again (at least not until I finally break down and buy a race change to tauren -- you can thank Garrosh "Where did my neck go?" Hellscream), but my draenei, I still enjoy a great deal. I know a lot of Alliance shaman players went dwarf, but I'm fond of my big blue. So I went back and started leveling him and quickly discovered a few things. I had absolutely no idea what I was doing. A lot of the essentials of the class are still there, but a lot really has changed. Fire Nova works entirely differently now. Stat weights are entirely different. We have whole new abilities, and our older abilities were either redesigned, moved around, or in some cases removed entirely. Sentry Totem is gone. I won't lie: I cried. We have two forms of CC now! Two! Holy crap, I remember when Hex was barely even viable. Now, it's pretty solid. Mages have stolen Heroism. This also made me cry.

  • Totem Talk: Glyphing your leveling enhancement shaman

    by 
    Josh Myers
    Josh Myers
    04.23.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and roll a hunter for the third! For any person who is new to World of Warcraft or starting a new character on another server, glyphs are one of the worst part of the leveling experience. Why? Because they're expensive. With the redesign of inscription that came with Cataclysm, glyphs take more money make and cost way more to buy. This leaves low-level alts and new players boggled as to how they're going to afford that Glyph of Totemic Recall that just went up for 200 gold. To that end, I'm avoiding making a list of glyphs that you should have by specific levels. Me telling you that your first prime glyph at level 25 should be Glyph of Stormstrike isn't helpful if you don't have the gold to buy it at level 25, and it doesn't take into account the fact that more utility-focused major glyphs might be more useful at that level. To that end, I've come with a list of glyphs based on usefulness, separated them into two categories: top priority and low priority. Any glyphs not in this list aren't really worth getting while leveling. That doesn't make them bad glyphs -- glyphs like Glyph of Water Walking can be very useful, just not mandatory for leveling on a budget.

  • Totem Talk: How to use macros to maximize your enhancement utility

    by 
    Josh Myers
    Josh Myers
    03.26.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third. When I first started playing during The Burning Crusade, I had no idea what a macro was. I'd love to pretend that this was because World of Warcraft was simpler back then and that a good player could get away with never using a macro. Unfortunately, that isn't the case; I just wasn't a very good player in my shaman's youth. The truth is that macros are something that any serious raider or PvPer should never be without. They fulfill a variety of roles, from cast sequence shock macros saving you some bar space to using your Feral Spirits' Bash ability on a focused healer to interrupt their Tranquility cast. In a raiding game where the ability to interrupt a target you're not DPSing is a huge asset, learning to manage your abilities through macros is a huge benefit for you and for your raid group (as well as for your arena team).

  • Totem Talk: Changes for enhancement shaman in 4.0.6

    by 
    Josh Myers
    Josh Myers
    02.12.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third. Last week, I posted a view of the first three bosses of Blackwing Descent from an enhancement perspective. My plan was to continue that trend this week and look at Chimaeron, Atramedes, and Nefarian. However, our long-anticipated patch 4.0.6 was released this week, and along with it came a slew of buffs! At least, to fury warriors. For our part, enhancement shaman didn't receive the short end of the stick in PvE. For PvP, we saw some huge hits: Purge was removed from Mental Quickness and now only removes one buff from the target, glyphed Hex's cooldown is 5 seconds longer and its duration is 2 seconds shorter, and Tremor Totem has received an entire design overhaul. Oh, and Bloodlust was removed from the entire arena game. I don't PvP at anywhere near a competitive enough level to offer opinion on these changes, so I'm just reporting them as fact. To move into an area I do know, we're going to take a look at the positive changes for PvE enhancement shaman that came in patch 4.0.6. More after the break!

  • Totem Talk: A feast of enhancement macros

    by 
    Rich Maloy
    Rich Maloy
    10.25.2010

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Rich Maloy lives and breathes enhancement; his main spec is enhance, and his off spec is enhance. He blogs about the life and times of enhance and leads the guild Big Crits (Season 2 Ep 05 now out!) as the enhancement shaman Stoneybaby. This week, I was hoping to provide a thorough analysis of the new and questionably improved (though most definitely changed) enhancement shaman DPS in patch 4.0.1. Unfortunately, I ended up missing raid on Tuesday and so missed our 11/12 ICC hard mode power clear and have very limited data to analyze. I know you're right there with me when I say it is quite disconcerting to have gaps in our normal frenzied button mashing activities. The long, lonely periods of two or three global cooldowns where we have nothing to do but hope for that fifth Maelstrom Weapon proc, while idly staring at our keys with the strange feeling that we're doing something wrong. Fret not, young shammy. It is the way of the enhancement right now; we will have periods of non-mashing where we can take a deep breath and enjoy the forthcoming five-stack of searing enabled Lava Lash crit. In last week's article I alluded to a macro that combines Magma Totem and Fire Nova into one button, and there were some comments about it. I'm a big macro user; in fact, I have all my macro slots filled up on Stoney and my druid, Finn. I think it's about time I divulged the treasure trove of macros I've accumulated over the years.

  • Totem Talk: Enhancement post-patch theory

    by 
    Rich Maloy
    Rich Maloy
    10.18.2010

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shamans. Rich Maloy lives and breathes enhancement: his main spec is enhance, his off-spec is enhance. He blogs about the life and times of enhance and leads the guild Big Crits (Season 2 Ep 04 now out!) as the enhancement shaman Stoneybaby. This patch hit me hard, harder than any patch before it, and I know I wasn't the only was one to be drastically affected by it. Other than the usual spate of patch-related addon issues, I was struggling to keep the downloader connected. After turning off all anti-virus, firewall and other sorts of computer safety monitoring programs, I finally got into game on Friday night. Mostly, though, I just lacked time to log in this week. Once in game, I was faced with just as many challenges getting Stoney in order and raid-ready as I was trying to get online. This patch was more disruptive in game than any patch before. A far an enhancement goes, there's so much that still needs to be tested and refined. The greater enhancement community is working hard at the theorycrafting, but even the simulations are not fully refined for level 80 testing; the latest alpha of EnhSim is tuned to level 85 right now. The decisions I made in game are based on the best available data as well as some things I want to test out for myself. There was a lot to accomplish in-game including, respeccing, retraining, regemming, reforging, readjusting and refining.

  • Totem Talk: Enhancement shaman changes for patch 4.0.1

    by 
    Rich Maloy
    Rich Maloy
    09.26.2010

    Axes, maces, lightning, Windfury and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance and leads the guild Big Crits (Season 2, Episode 1 now out!) as enhancement shaman Stoneybaby. I can't wait for the new talent trees to kick in with patch 4.0.1. The game designers truly streamlined talent trees, including Enhancement. They've even gone so far as to make Primal Wisdom, our mana regen talent, into a base ability, and they've taken one point out of Unleashed Rage. This frees up two talent points right away and gave us some very viable specs to use right out of the gate of 4.0.1 for our last hurrah at level 80. I see two different possibilities for level 80 specs for enhancement: Fire Nova or Improved Shields. First, an Improved Fire Nova spec of 5/31/0. Not only did this talent get moved to the enhancement tree, but it got dropped down deep, out of reach for elemental. The unfortunate part is that come Cataclysm, Fire Nova will require a Magma, Fire Elemental or Flametongue Totem and will not work off our new and improved Searing Totem. To further confound matters, the improved nova is right beside Searing Flames, the Searing Totem special kicker. The improved novas make a big difference in fights requiring both boss and AoE damage, such as heroic Halion-25. Outside of that fight (or any future fights like it), Improved Fire Nova is a waste; better to put the points in Improved Shields. My main spec at 80 will be 5/31/0. Just moving those points isn't going to push your DPS up significantly, but with the changes to Lightning Shield, making it effectively a 10-minute, non-depletable buff (when glyphed), those two points are well spent there at 80. Dipping into the elemental tree, after our requisite 31 points in enhancement, three points in Acuity are a must-have, especially as we start to level again. The last two points going into Concussion will pack an extra punch.