Enhancement-Shaman

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  • Totem Talk: Cooldown management in the Lower Spire

    by 
    Rich Maloy
    Rich Maloy
    06.19.2010

    Axes, maces, lightning, fire, frost, wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild/reality-show Big Crits as the enhancement shaman Stoneybaby. (pic: grats Saltycracker on Big Crits' first Shadowmourne!) This article originally started as an enhancement shaman's guide to cooldown usage in ICC but given that cooldown management is universal to all damage dealers I've expanded the scope of the article. Actually, "expanded the scope" is a bit grandiose; it's more accurate to say I just changed the wording from enhance-specific spells to using the generic 3-min, 2-min and 1-min cooldowns. In some cases I kept the enhancement abilities because they bring other abilities in addition to just straight damage. Here's a quick rundown of our major cooldowns for the unenhanced: 10 min – Bloodlust/Heroism – you know it and love it 10 min – Fire Ele (5 min with glyph) – yeah he's dumb but what do you expect, his brains are on fire 3 min – Berserk & Bloodfury – Troll & Orc racials, respectively 3 min – Feral Spirit – two wolves who do damage and heal you simultaneously. Rad. 2 min – on-use Trinkets – Currently my trinkets are not on-use but I take them into account in case yours are 1 min – Shamanistic Rage with t10 2pc – normally this is a mana-regeneration and damage-reduction spell but with 2pc t10 it increases damage. I still talk about using Bloodlust/Heroism, Fire Ele, and Shammy Rage because they have their own unique aspects to deal with in raid. Namely, BL/Hero helps everyone, the Fire Ele is dumb as hell, and Shammy Rage mitigates damage.

  • Cataclysm Talent Preview: Enhancement shaman

    by 
    Rich Maloy
    Rich Maloy
    06.10.2010

    With the release of the Shaman talent tree came some big news for enhancement, some new spells, and a request from Blizzard for feedback. What are we enhancers looking at with the talent changes in Cataclysm? Other than some rearranging of the clothes in the closet there are some notable new talents: Focused Strikes Ancestral Swiftness Searing Flames Totemic Vigor Improved Lava Lash What did Ghostcrawler have to say? How do the new talents play out?

  • Totem Talk: Basic Power Auras for enhancement

    by 
    Rich Maloy
    Rich Maloy
    06.05.2010

    Rich Maloy developed a location-aware, augmented-reality GuinnessAura application for his DROID that would automatically guide him to the nearest bar with perfectly poured pints while simultaneous putting 10 yard radius red warning rings in virtual space around the attractive women in said bar. His girlfriend declared it a little too close to a "do everything and go everywhere this app tells you to" and subsequently broke it. Thankfully Rich has an innate sense for well poured pints--and only that, baby, I swear. In an ongoing effort to spend my extremely limited time doing things that aren't critically important, I undertook some UI tweaking. Granted, everyone that watches Big Crits is subject to my UI, so I do try to keep it clean enough for the show but functional enough to play and raid lead. I wanted to replace the memory-hog Shock and Awe with the lighter and more configurable Power Auras. Surprisingly it wasn't that difficult, and so after just over an hour I had auras set up for Maelstrom Weapon, Lightning Shield, and Water Shield. To get Shock and Awe setup to display MW counts, shield status, and other enhancement-specific items is very easy: open the options panel and enable the ones you want. I wrote about Shock and Awe a few months back, wherein my poor choice of font was quickly noted. The plus side of SaA is its ease of use and quick setup, the downside is the limited customization and massive amounts of memory. Besides, it's well established that using the SaA priority system is a net dps loss for experienced enhancement players. Once you learn your enhancement rotation the priority window is nothing but a distraction. I wasn't using the priority system in SaA. I was only using the bars for MW, wolves, and shields so I could replace it with something better. After the break we'll dive in to a basic enhancement shaman Power Auras setup as well as some good suggestions from the WoW Twitter crew for more information on shaman UIs and PA setups.

  • Totem Talk: Enhancement trinkets

    by 
    Rich Maloy
    Rich Maloy
    05.29.2010

    Currently Stoneybaby is trying to come up with witty article titles and failing miserably due to a splitting headache, so "Enhancement X" will have to suffice for this week. And yes Rich Maloy lives and loves enhancement. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits (Week 4 now out!) as the enhancement shaman Stoneybaby. Since last week's weapons column went off with slightly less trolling than normal, I'm going to push my luck with another article about gearing. Today's topic: trinkets. Trinkets are not nearly as hard to acquire as weapons. Unless of course the RNG gods hate you and Death's Choice/Verdict drops only once in your guild in all of the god-forsaken months you spend in ToC and the first time it dropped you passed to a hunter who really needed the upgrade and you thought to yourself I'll be a good leader and let someone else win because it will drop again and I'll get it next time only it doesn't drop again ever and you're convinced the RNG gods do in fact hate you so you wrap yourself in your towel and rock yourself gently to sleep. Thinking back on that, maybe trinkets are a bit hard to acquire. Thankfully for us, one of enhancement's best-in-slot trinkets is very easy to come by.

  • Totem Talk: Enhancement weapons

    by 
    Rich Maloy
    Rich Maloy
    05.24.2010

    Axes, maces, lightning, Windfury and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk and leads the guild Big Crits (Week 3 now out!) as the enhancement shaman Stoneybaby. As a melee class, weapons are our most important items. Not surprisingly, good weapons (emphasis on "good") can't be bought with emblems and only drop off a select few bosses, with the best weapons dropping off the hardest bosses. While trinkets can be hard to acquire (Death's Choice/Verdict is a lie!), you can fill in the gaps with emblems or even some subpar trinket choices and not have as big an impact on overall damage as a good weapon. Nothing beats a big stick. Today we're looking at enhancement weapon options in dungeons, plus Trial of the Crusader and Icecrown Citadel in 10s and 25s, regular and heroic. I am skipping over Naxx, OS, EoE, Ulduar, and Ony because it seems to me that it's far easier to get in and gear up in a ToC/ToGC PuG these days than any other raid. There are some good weapon choice in those older raids, but even starting out as a fresh 80 you should find ToC-10 PuGs doable. Let's dive in to our weapon options.

  • Totem Talk: Hasteybaby

    by 
    Rich Maloy
    Rich Maloy
    05.16.2010

    Axes, maces, lightning, Windfury, and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk and leads the guild Big Crits (Week 2 now out, Week 3 coming!) as the enhancement shaman Stoneybaby. Haste. It's the killer stat for enhancement shamans in end-game raiding. In the beginning of the expansion, the killer stat seemed to be attack power, and it continued to maintain dominance through Ulduar. Around ToC (i245) level of gearing, we could choose between AP stacking and haste stacking. Personally I tended toward AP stacking until midway through ToGC, when I ran some sims and realized haste will be the killer stat for Stoneybaby going forward. Why is that? Let's take a look at haste and how it affects our damage output. For starters, let's use the ICC equivalent of Patchwerk (at least for melee), Deathbringer Saurfang. This is a fight where we get to stand in one place and only focus on our rotation while the ranged go crazy with picking up, slowing, DPSing and evading angry blood beasts. While the healers frantically watch the marks, the paladins call out the bubble rotation and the tanks scream at the ranged about Saurfang's ever-increasing blood power.

  • Totem Talk: Leveling enhancement 71-80

    by 
    Rich Maloy
    Rich Maloy
    05.02.2010

    Axes, maces, lightning, Windfury, and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits (Week 2 now out!) as the enhancement shaman Stoneybaby. We're in the home stretch now: Northrend. Once we hit our max level I'll throw out some recommendations dungeon, raiding, and PvP specs. Though admittedly I'm not the best PvPer so you'll have to bear with me on that and add in your recommendations in the comments. But that all comes at level 80 and we last left off at level 70 with a spec of 9/52/0. This spec still includes the Glyph of Stoneclaw Totem, but if you find you're tearing apart mobs and barely getting touched I recommend replacing that with Glyph of Stormstrike for the extra nature damage. Let's dive in and continue!

  • Totem Talk: Leveling Enhancement 61-70

    by 
    Rich Maloy
    Rich Maloy
    04.25.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits as the enhancement shaman Stoneybaby. We left off last week with the spec 0/51/0 and already killing boars in Outland. Comments from last week were mostly opposed to my advice to go WF/FT for weapon imbues, saying that it's best to wait until more elemental talents are added before leaving WF/WF behind. I can see their point, but can't imagine that either way is going to make a significant impact in terms of time lost due to deaths or slower kills. My rationale for WF/FT is that its likely you're facing off against higher level mobs than your current level which may take a bit more to whack down. This means more DoT ticks from Flame Shock, more Maelstrom Weapon procs, and more Earth Shocks, and thus a healthier balance between physical and magical damage. Regardless of you off-hand imbue of choice, we're really in the heart of enhancement right now. After hitting 60 we get spell upgrades every level instead of every other level, but the exciting talents and spells are already in our books so there's not much new and fun stuff happening.

  • Totem Talk: Leveling Enhancement 41-60

    by 
    Rich Maloy
    Rich Maloy
    04.17.2010

    Axes, maces, lightning, fire, frost and wolves -- and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk and leads the guild Big Crits as the enhancement shaman Stoneybaby. As we get deeper into levels, the new spells from trainers taper off and we start to pick up all the fun stuff from talent points. In the next 20 levels we're going to finish out the enhancement tree, pick up some great talents and have a ton of fun blowing up elite mobs. But before we get there. we do have to get out of the level 40 doldrums. We left off with one point in dual wield and a spec of 0/31/0. At this point, you're probably missing as much as you're hitting with dual wield. If you were to spend one more level with a two-hander or a one-hander + shield, no one would fault you for it. It's really only at level 43 that enhancement starts to take off. Let's dive in and continue.

  • Totem Talk: Leveling Enhancement 1-20

    by 
    Rich Maloy
    Rich Maloy
    03.29.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits as the enhancement shaman Stoneybaby. Shaman, welcome! Today begins your journey to the realm of shamanism. You'll learn to tame the power of the elements, request their presence and rely on their support in your daily life. The earth will move for you and fires will lash your enemies. The wind is always at your back and flusters those who would do you harm. You will learn to harness lightning to strike fear into mere mortals and summon elemental pets to aid you in your quests! It will be amazing! It will be fulfilling! It will... all come later. Now shut up and go over there and Lightning Bolt down some boars or moths. Ask most shamans how they leveled and the answer usually is enhancement. Let's face it: it's a fun spec to play, it's easy to stay alive, and in later levels after getting a few special talents you can solo elites and fend off filthy rogues on PvP realms. The purpose of this guide is to get you from 1-80 with the best possible talents, the most amount of information, and get good spell selection into practice now. Everything here is designed to keep you alive, keep you moving, help your quest/dungeon mates and get the most out of the class and spec. By no means are these absolute must-do and must-have rules. Play your class the way you want to play it and the way you enjoy it. But if you're stuck and not sure what to do, then follow this guide and hopefully it will point you in the right direction. Read on for BoA gear run down and levels 1-20...

  • Totem Talk: Glyphing for Fire Elemental

    by 
    Rich Maloy
    Rich Maloy
    03.21.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits as the enhancement shaman Stoneybaby. After writing last week's article and then this week diving headfirst into some 10s and 25s I felt like the Glyph of Fire Elemental Totem needed some love. I felt even more so after looking at my combat parses for Lich King fights and noticing Fire Nova was my second highest damage ability. The fight is a long one -- a very long one -- and it got me wondering if I could step up my output by glyphing into fire ele. After all, who doesn't want more minions running around doing damage for them? Fire ele has the potential to be a great glyph: the elemental is another pet doing good damage and we can still cast Fire Nova off the totem. Of course the downsides are deal breakers for the glyph in most cases: The pet is leashed to the totem Fire Nova's damage is lost if the boss or mobs move away from the totem The 5 minute cooldown is still longer than most boss fights Read more to see when and where it's appropriate to glyph into this.

  • Totem Talk: Enhancement glyph review

    by 
    Rich Maloy
    Rich Maloy
    03.13.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box and pens the enhance side of Totem Talk. Last week I went over the talents in great detail. Exhausting, two page article detail. I also linked to two specs which included glyphs. Those specs will serve enhancement shamans everywhere well enough to get the basics done, but I didn't get into the glyphs. This is what we'll tackle today. There are 28 major glyphs for shamans but of course not all apply to enhancement. Of those 28, two are considered must-haves for PvE (once you hit level at least 60). They are: Glyph of Stormstrike (level 40) and Glyph of Feral Spirit (level 60). And when it comes to PvP no other glyph beats Glyph of Stoneclaw Totem. After the break we'll review the enhance-related glyphs and get into a few options for glyph setups.

  • Totem Talk: Enhancement talents

    by 
    Rich Maloy
    Rich Maloy
    03.07.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box and pens the enhance side of Totem Talk. Being a hybrid class means there's not a lot of wiggle room when it comes to making specs as one spec can serve us well through 10s, 25s, dungeons, and soloing. While PvE builds don't leave much room for experimentation, I've seen far more variance in PvP specs, mostly depending on play-style. Of course there are distinct PvP talents built into the trees and there are core talents for both PvE and PvP without which we're just not enhancement shamans. But depending on your gear, team, and how your play you can customize your PvP specs for defensive, offensive, mana-rich, or anywhere in between. Let's start right out with the two of the more common builds right now: PvE - 19/52/0 - this spec will serve most all enhancers well across all levels on content and is the spec I use on Stoney. PvP - 16/55/0 - as I mentioned above there is far more flexibility in specs for PvP. I chose this one because it's a good starter PvP spec that is highly mana-conservative and defensive focused. I've seen many different takes on enhancement PvP specs and experienced players will alter to suit their own play style. But if you need a place to start, go with this. Read on after the break for the talent-by-talent breakdown of enhancement shamans!

  • Cataclysm: Stat and system changes for enhancement shaman

    by 
    Rich Maloy
    Rich Maloy
    03.02.2010

    Breaking news: enhancement shamans get the dumb in Cataclysm. Intellect is gone! Are we becoming rogues with mana? No doubt you've read the big changes coming in Cataclysm. At this point there are a few confirmed points with the rest falling into the "confirmed they'll be changing" category. What do these changes mean for enhancement shamans? Read on.

  • Totem Talk: Save yourself

    by 
    Rich Maloy
    Rich Maloy
    02.27.2010

    Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box and pens the enhance side of Totem Talk. A dead DPS does no DPS. It's as simple as that. Whether in a raid, an arena, or out soloing and leveling, staying alive is priority number one. This is as true for enhancement shamans as it is for any class. Thankfully as enhancement we have a few more options than most DPS classes including our saving-throw talent: Maelstrom Weapon. I consider it an absolutely essential duty to toss out MW4/5 heals in a damage-intensive environment, especially if the fight is new progression for your guild or you're in a tough match in PvP. I remember working on Tidewalker in Serpentshrine Cavern, I'd throw MW5-Healing Waves on the tank constantly. The damage was so intense on our main tanks and their health so spiky that at 4 procs of Maelstrom Weapon he'd be at full health then a split second later when I had 5 procs he was dangerously close to dying. My Healing Waves rarely over-healed when we learned that fight it appears my memory is failing me as MW did not exist when SSC was progression content. I do distinctly recall tossing out Lesser Healing Waves to help top off the tank when the MT healers were Watery Graved. Tossing heals on the main tank in the Tidewalker fight was the exception, for the most part when using MW for healing it's a matter of keeping yourself alive. Read on to live to fight another phase.

  • Patch 3.3.3 PTR: Shaman changes

    by 
    Rich Maloy
    Rich Maloy
    02.20.2010

    Patch 3.3.3 will bring some interesting changes to shamans. Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste. Talents: Elemental Oath: This ability is now always on as a passive aura. Unleashed Rage: This ability is now always on as a passive aura. Turning the talents Elemental Oath and Unleashed Rage into passive auras is a bonus for leveling, soloing, and PvP. Instead of waiting a few GCDs or strikes for that first crit, the aura is up for you (and your team in PvP) immediately. In a raid environment these talents tend to be up continuously so the change for raiders is less significant.

  • The Daily Quest: A serving of shaman

    by 
    Adam Holisky
    Adam Holisky
    12.22.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Killing 'em Slowly look at patch 3.3 frost death knight DPS methodology. Some thoughts and opinions on the bosses currently available in Icecrown Citadel by Blessing of Kings. Big Bear Butt waxes philosophical about his experiences with the new dungeon finder system. Enhancement shaman updates in patch 3.3 over at Big Hit Box. Click here to submit a link to TDQ

  • The Daily Quest: Cata-what?

    by 
    Adam Holisky
    Adam Holisky
    07.07.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Big Hit Box covers the Best In Slot Emblem Gear in Patch 3.2 for the Enhancement Shaman. Twisted Nether Blogcast episode 51 is up and ready for listening. Lorecrafted has a good bit of speculation on the possibility of WoW: Cataclysm. BlizzPlanet is getting in on the Cataclysm speculation, too. A new playable race? Click here to submit a link to TDQ

  • The Queue: Clap hands

    by 
    Adam Holisky
    Adam Holisky
    06.17.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.I clapped hands with Kil'jaeden pre-Wrath. He wasn't very happy about it.Maybe if he heard today's reading music he'd think differently.DoIt asked..."I've taken an extended break from WoW and am planning to come back and level some alts when Patch 3.2 drops, anyone have an ETA on it?"

  • Class Q&A: Shaman questions answered

    by 
    Eliah Hecht
    Eliah Hecht
    06.10.2009

    The first answer post from the class Q&A series is up! 6:30 PM on a Tuesday night is not exactly when I expected this to drop, but I'm not complaining, and neither are most shamans, I expect. 4,400 words from the devs answering the community's questions is always nice. I've summarized the major points below; my summary may seem long, but it is only 20% of the original post. As of Wrath, the goal is for all three Shaman trees to be viable in end-game raiding, and for Shaman DPS to be not necessarily quite as high as pure classes, but close; the goal is that "no raid worth its salt would turn down" any shaman out of concerns that the class is underpowered. They do think Shamans are a bit underpowered in PvP, especially smaller Arenas, and view that as a problem. They mention particularly wanting to improve Shaman performance on 2v2s.