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  • Encrypted Text: The complexities of rogue DPS

    by 
    Chase Christian
    Chase Christian
    10.19.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I am often asked about my favorite aspect of the rogue class. While our plethora of cooldowns are quite amazing and Stealth defines the class from an outsider's view, they're simply not relevant that often. Stealth is what rogues do when they're not in combat, and our cooldowns are only effective occasionally. The most pervasive portion of the rogue experience is our rotation system, which we're dealing with during every single second of every combat engagement. I have played my wife's retribution paladin a few times, and suffice it to say that I hate the spec with every fiber of my being. I hated their old FCFS priority system in Wrath, and I hate their new, holy power-infused "rotation" of Cataclysm. There are so many procs and random events that it's impossible to work out any sort of fixed strategy or priority system. Rogue rotations are actually true rotations, capable of being quantified and easily repeatable. Our combo point and energy systems work together to create a functional DPS model that hasn't changed since the game's original inception.

  • Encrypted Text: Slicing up hit and expertise for Cataclysm rogues

    by 
    Chase Christian
    Chase Christian
    12.29.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me, especially if you've been playing subtlety lately! I love hit and expertise. While their mechanics and nuances can be complicated, I enjoy the diversity they bring to our gear options. We have stats like critical strike chance, which give us a chance to hit harder; haste, which lets us hit more often; and of course, hit and expertise, which let us hit our targets more often. The interaction between all of these different gear stats is one of the most interesting parts of theorycrafting for me. Think about it, would you really enjoy picking gear if you were just choosing between haste, mastery, and crit? Unfortunately for us, hit and expertise are also our only two remaining stats with tangible caps on their potency. While we were able to cap out on critical strike chance and armor penetration in the past, one of those stats has been rebalanced and the other completely removed. Because of the caps in place, hit and expertise's value drops off immediately after reaching that golden value, and so we're left always keeping those caps in mind.

  • Encrypted Text: The rotation system

    by 
    Chase Christian
    Chase Christian
    08.25.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the rotation model of DPS, and how it defines our class in every way. Blizzard has a long history of taking popular addons and rolling their functionality into the game's base user interface. The first instance of this that I can remember was when Blizzard introduced its own quest objective tracking overlay, nearly copying MonkeyQuest's original configuration. The dev team also inserted dungeon maps for the various instances, taking a page out of Atlas' book. Their latest invention is a replacement for Power Auras, the popular notification mod that displays custom graphics when a specified event occurs. Looking at the list of spells for which Blizzard created custom "spell activation" effects (thanks BB!), we see mostly random and reactive abilities on the list. Paladins will enjoy the art for Art of War, and every mage spec has a particular proc to watch patiently for. What intrigued me was that there is actually a spell activation effect for rogues, an orange lightning bolt that represents Slice and Dice. Slice and Dice, as any rogue will inform you, is not a random proc; it's a core part of our DPS and should be up at all times. While having a lightning bolt on my screen at all times sounds like fun, it got me thinking about the rogue DPS model. I utilize Power Auras extensively on every other character I play, yet I don't even have it enabled on my rogue.

  • Encrypted Text: Patiently awaiting patch 3.0.8

    by 
    Chase Christian
    Chase Christian
    01.14.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss the upcoming Rogue changes in patch 3.0.8.According to the SK-Gaming Top 100, Rogues are doing pretty well. Our fraternity of assassins has a solid hold on the coveted #3 slot, behind the insanely dominant Death Knight / Holy Paladin combination. With Druids and Warriors being as powerful as they were in Seasons 3 and 4, seeing them bring up the bottom of the Top 100 representation is the truest indicator of significant balance changes that Wrath brought with it.Luckily, I feel that Rogues are far stronger than our 10% representation shows. We are poised to absorb the market share that Paladin and Death Knights will be hemorrhaging when the long-awaited patch 3.0.8 comes to right all the wrongs that this team has committed. Four of the top six classes in the SK-100 are being nerfed significantly, with Rogues being the least affected by these changes. After the cut, I'll cover important changes for Rogues in 3.0.8, as well as a few changes that will alter our top opponents as well.